Boom - what a huge number of replies, thanks to everyone, great to be in a community that's so ready to help people with things like strategy with being all troll-like about things.
To answer a few questions:
Enemy forces - with the ship only builds they have generally been 3VSD OR 1VSD+2/3GSDs. Always imperial.
My General Strategies - Always to divide and conquer, concentrating firepower on a single ship wherever possible to get their firepower removed as soon as possible
Strategies Vs All Ship Lists - the problem is needing a balanced list that can fight against a squadron heavy list AS WELL as play against a ship only, dice rich list. Thats why thing like Sontir Fell are in my own list.
Why are you waiting for the enemy to come to you?
Mainly because if I don't, they get behind my lumbering ships and shoot me in the ass.
You should also start your VSD's off at speed 2 and try to refuse a flank. That way your ships are facing the firepower of only part of the enemy forces, not all of them. Then start pounding one enemy ship with your VSD's.
I need more info to see how this could ever happen - if I set up on one flank, the enemy always set up directly opposite me, then we just fly in a straight line towards each other!
Not sure why you have Chiraneau. He seems of marginal benefit at best.
Because without him - a single enemy squadron ties up the bombers for a turn.
The trick in any miniwargame I've found is being able to concentrate firepower while refusing them the ability to do so. So, misleading them in deployment, baiting and getting a ship out, with squadrons coming into play to help out.
Absolutely - but in concrete terms, how do I actually do that in Armada?
(More answers and questions in the next post....)

