Question for Mathswingers - YV-666 durability

By ionic, in X-Wing

...anyway...

I found that Bodyguard is actually useful with the 666, especially if it stays at R3 using bumps/full stops.

It's probably worth noting that by and large even the named YVs are substantially cheaper than Decimaters or named Falcons.

It's probably worth noting that by and large even the named YVs are substantially cheaper than Decimaters or named Falcons.

Which fits, because they're closer to Shuttles than to either of those ships.

The more I think about these ships, the more I think that loading them up with fat upgrades is going to be a mistake. Unless Maneuvering Fins are amazing, they're going to struggle once things get behind them. They don't have a way to quickly bring their firing arcs around, unlike Firesprays or Aggressors. Even compared to shuttles, they don't have that System slot.

It's going to be a lot of tactical bumping and smart flight here.

It's probably worth noting that by and large even the named YVs are substantially cheaper than Decimaters or named Falcons.

Which fits, because they're closer to Shuttles than to either of those ships.

The more I think about these ships, the more I think that loading them up with fat upgrades is going to be a mistake. Unless Maneuvering Fins are amazing, they're going to struggle once things get behind them. They don't have a way to quickly bring their firing arcs around, unlike Firesprays or Aggressors. Even compared to shuttles, they don't have that System slot.

It's going to be a lot of tactical bumping and smart flight here.

I think I disagree on this since they can hard 3 then boost and with a 180 firing arc will shoot behind their original facing. Time will tell, but I don't see this ship having the same problems as the shuttle.

It'll have a better time that the shuttle but that's still a big turn circle that arc Dodgers can exploit.

And if your using your action to boost that three attack becomes alot less scary.

It'll have a better time that the shuttle but that's still a big turn circle that arc Dodgers can exploit.

And if your using your action to boost that three attack becomes alot less scary.

Unless you take the Bossk/Gunner combo--which everyone who's not taking Bossk pilot will probably do.

It'll have a better time that the shuttle but that's still a big turn circle that arc Dodgers can exploit.

And if your using your action to boost that three attack becomes alot less scary.

Unless you take the Bossk/Gunner combo--which everyone who's not taking Bossk pilot will probably do.

It's still 1.5 damage on the second shot same as the first if you cant modify the dice with TL or a focus action.

I think a simple MOV fix that allows the hounds tooth to not count to mov until the pup is killed would fix the durability issues.

Does recon specialist stack? 3 recon specialists and a Leacheros with bodyguard could add a lot of durability and still provide decent attack. With all of those focus you can take calculation and really pump out crits too.

It'll have a better time that the shuttle but that's still a big turn circle that arc Dodgers can exploit.

And if your using your action to boost that three attack becomes alot less scary.

Unless you take the Bossk/Gunner combo--which everyone who's not taking Bossk pilot will probably do.

It's still 1.5 damage on the second shot same as the first if you cant modify the dice with TL or a focus action.

Interestingly the cards he referenced were the bossk crew card which would yield a target lock and focus and gunner for the second attack.

Then we've switched because originally we were not talking about the bosk crew.

We were just on about bosk pilot with gunner versus space cows.

If your gonna move the goal posts it's polite to say so.

The Bosk corner fortress is a possibility. Angle Bosk in the corner with three outlaw tech crew. Every turn you do the red stop move and get three focus tokens. Use two bumping EPT ships with one with bodyguard and the other with wingman. I prefer Leechos with bodyguard and Palob with wingman. Ion weaponry for those unfortunate enough to angle toward an edge and watch hilarity ensue. Stack asteroids in front and they will not know what to do.

Then we've switched because originally we were not talking about the bosk crew.

We were just on about bosk pilot with gunner versus space cows.

If your gonna move the goal posts it's polite to say so.

I just entered into the conversation with my Bossk comment. I'm not moving goalposts, just pointing out that Bossk+Gunner+Engine Upgrade allows repositioning to not be at the expense of damage.

I'm not looking at specific pilots but how to address the flaws of the ship as a whole.

Then we've switched because originally we were not talking about the bosk crew.

We were just on about bosk pilot with gunner versus space cows.

If your gonna move the goal posts it's polite to say so.

I just entered into the conversation with my Bossk comment. I'm not moving goalposts, just pointing out that Bossk+Gunner+Engine Upgrade allows repositioning to not be at the expense of damage.

I'm not looking at specific pilots but how to address the flaws of the ship as a whole.

i was responding to nigel but for some reason it didn't do the quote for me :)

Then we've switched because originally we were not talking about the bosk crew.

We were just on about bosk pilot with gunner versus space cows.

If your gonna move the goal posts it's polite to say so.

I just entered into the conversation with my Bossk comment. I'm not moving goalposts, just pointing out that Bossk+Gunner+Engine Upgrade allows repositioning to not be at the expense of damage.

I'm not looking at specific pilots but how to address the flaws of the ship as a whole.

i was responding to nigel but for some reason it didn't do the quote for me :)

Oh, I know. He was just defending my Bossk comment though. He wasn't shifting goalposts, just allowing me to enter with my own :)

The Bosk corner fortress is a possibility. Angle Bosk in the corner with three outlaw tech crew. Every turn you do the red stop move and get three focus tokens. Use two bumping EPT ships with one with bodyguard and the other with wingman. I prefer Leechos with bodyguard and Palob with wingman. Ion weaponry for those unfortunate enough to angle toward an edge and watch hilarity ensue. Stack asteroids in front and they will not know what to do.

I just wanted to point out that Outlaw Tech is limited, so 3 on a ship is a no go.

No I take that back, I also want to point out that you shouldn't give people lame ideas like that one. :mellow:

Then we've switched because originally we were not talking about the bosk crew.

We were just on about bosk pilot with gunner versus space cows.

If your gonna move the goal posts it's polite to say so.

I just entered into the conversation with my Bossk comment. I'm not moving goalposts, just pointing out that Bossk+Gunner+Engine Upgrade allows repositioning to not be at the expense of damage.

I'm not looking at specific pilots but how to address the flaws of the ship as a whole.

i was responding to nigel but for some reason it didn't do the quote for me :)

Oh, I know. He was just defending my Bossk comment though. He wasn't shifting goalposts, just allowing me to enter with my own :)

No you were saying bosk pilot with gunner, he was saying bosk crew that's two different things, my answer applied to what you said it did not apply to what he said.

The Bosk corner fortress is a possibility. Angle Bosk in the corner with three outlaw tech crew. Every turn you do the red stop move and get three focus tokens. Use two bumping EPT ships with one with bodyguard and the other with wingman. I prefer Leechos with bodyguard and Palob with wingman. Ion weaponry for those unfortunate enough to angle toward an edge and watch hilarity ensue. Stack asteroids in front and they will not know what to do.

I just wanted to point out that Outlaw Tech is limited, so 3 on a ship is a no go.

No I take that back, I also want to point out that you shouldn't give people lame ideas like that one. :mellow:

Never in casual but kind of a weird idea for competitive. Watch the Falcons go flying off the board left and right.

The YV-666 isn't a fat pancake - it's a super-shuttle, right down to the pricing.

That said, I understand the temptation to compare them - Bossk might not be a fat han, but he's the closest equivalent in big fat ships that Scum currently has.

Then we've switched because originally we were not talking about the bosk crew.

We were just on about bosk pilot with gunner versus space cows.

If your gonna move the goal posts it's polite to say so.

I just entered into the conversation with my Bossk comment. I'm not moving goalposts, just pointing out that Bossk+Gunner+Engine Upgrade allows repositioning to not be at the expense of damage.

I'm not looking at specific pilots but how to address the flaws of the ship as a whole.

i was responding to nigel but for some reason it didn't do the quote for me :)

Oh, I know. He was just defending my Bossk comment though. He wasn't shifting goalposts, just allowing me to enter with my own :)

No you were saying bosk pilot with gunner, he was saying bosk crew that's two different things, my answer applied to what you said it did not apply to what he said.

No you misunderstood. The whole original quote ended with 'which everyone not taking bossk pilot will do' which contextually meant the original comment was referring to the bossk crew card. I wasn't moving goalposts, simply.clarifying what the sentence was talking about since you misunderstood it.

how does it stack up when you add on the "pup"?? seems like a pretty cheap no brainer upgrade...

It's not too great - trouble is, the only way to field it is by seeing your expensive ship explode. Keeping their pilot ability is nice, I suppose, but eg, without Calculation (And as far as we can tell, the Pup pilot doesn't keep their EPT, which feels like an oversight theatically, but oh well), you're not going to use Bossk's ability when you have two dice and no way to force criticals...

So you're generally better off spending the points elsewhere to get better value out of your big expensive ship to start with. I hope I'm wrong, of course, but we'll see.

The YV-666 isn't a fat pancake - it's a super-shuttle, right down to the pricing.

That said, I understand the temptation to compare them - Bossk might not be a fat han, but he's the closest equivalent in big fat ships that Scum currently has.

Which is really sh*tty.

I dgaf about what's iconic, the factions still need to be balanced and the nerfherder designers still refuse to put away their stiffy for rebels. It's pure bollocks that the Scum faction still remain immune to power creep in this game.

The YV-666 isn't a fat pancake - it's a super-shuttle, right down to the pricing.

That said, I understand the temptation to compare them - Bossk might not be a fat han, but he's the closest equivalent in big fat ships that Scum currently has.

Which is really sh*tty.

I dgaf about what's iconic, the factions still need to be balanced and the nerfherder designers still refuse to put away their stiffy for rebels. It's pure bollocks that the Scum faction still remain immune to power creep in this game.

I'm not the most experienced player but it seems to me that FFG is doing their best to move away from PWT fatties as the dominating force in the meta.

The last 2 waves have contained no PWT fatties and no cards that make PWT fatties better (AFAIK at least), but have contained several stuff that either enhances specific small ships (like the BTL-A4 title or the upcomimg TIE Advanced title) or are aimed at countering PWT fatties (autothrusters and the new bombs in the k-wing pack).

Introducing a PWT fatty for Scum atm would be a bit counterproductive to that goal.

That being said, I'm pretty sure Scum will get their own turret when they're no longer dominating the meta, most likely Jumpmaster-5000 but one can also hope for a Scum YT :)