Question for Mathswingers - YV-666 durability

By ionic, in X-Wing

I'm really excited about the release of the YV-666 but would like to get a better understanding of its durability relative to other ships. I would read appreciate if the Mathswingers could give some indication of the answers to the following questions:

1) How does a naked YV-666's durability compare to a naked Decimator and a naked named Falcon?

2) How does a naked YV-666's durability compare to a Decimator with Ysanne / named Falcon with C-3PO?

3) If you could and did focus every turn and saved the token for defence, how much would this improve the durability of YV-666?

4) How much do (a) Rec Spec and (b) Flight Instructor improve the durability of YV-666? Does either appear to be worth the points?

Apologies in advance if any of these questions are stupid/impossible to answer/both.

Thanks in advance for your thoughts.

Well a falcon is a 5 shields 8 hull behind 1 agility. The YV-666 is a 6 shields 6 hull behind 1 agility. Not taking critical hits into account it has less durability than a falcon. however since critical hits can do twice as much damage and the the falcon has 1 less shield for 2 hull that can be equaled out by a single direct hit.

However the falcon durability does not come from shields and hull but in damage mitigation upgrades such as the title and C-3PO. These two upgrades will see that the Falcon is way more durable than the YV-666.

So naked for both they might be around average, but in the long run I would say the Falcon builds you see in tournaments will outlast the YV-666.

The thing with scum is that they have no damage mitigation upgrades. Put Gredo on it and the YV-666 will suddenly have less durability once shields are down. Where as Imperial has Issard (and soon Palpitine) and the Rebels have C-3PO, R2-D2(crew), and the falcon title. The Hound's Tooth title doesn't increase the durability of the YV-666 nor does it help keep the points forMOV. Instead it sort of acts as an irritant when the YV-666 gets destroyed a Z-95 headhunter pops out and starts harassing in an attempt for revenge.

Edited by Marinealver

Naked, it's got around 1/2 the survivability of the Falcon, assuming they're positioned to take the same amount of attacks.

6 hp vs 13 hp, when they have the same agility, is pretty easy math.

It does not yet have crew support sufficient to go "Fat".

With an infinite supply of focus tokens, you add 2/8 damage mitigation opportunites per die.
You only have 1 die.

Therefore, having an infinite number of focus tokens prevents 1/4 of a single damage for every enemy attack.

You cannot have infinite focus tokens, so its even less viable.

Flight Instructor, if you are attacked by a pilot of greater than 2 PS, gives you a 3/8 chance on the 2/8 odds of drawing a focus: also known as +6/64 evades per attack.
Flight Instructor, if you are attacked by a pilot of less than 3 PS, gives you a 3/8 chance on the 5/8 odds of drawing a Focus or a Blank; also known as +15/64 evades per attack.

Ultimately, its slightly more survivable than the Shuttle. Interestingly, it's slightly more...everything than the shuttle :)

1) How does a naked YV-666's durability compare to a naked Decimator and a naked named Falcon?

----------------------------------------------------------------------------------
Ship Durability
----------------------------------------------------------------------------------
| normalized durability | normalized std dev |
| vs attack meta | vs attack meta |
ship | low | std | high | low | std | high |
IG-2000 | 2.506 | 2.482 | 2.464 | 0.384 | 0.382 | 0.381 |
YT-2400 | 2.257 | 2.271 | 2.279 | 0.319 | 0.317 | 0.315 |
Chewie YT-1300 | 2.11 | 2.354 | 2.951 | 0.253 | 0.253 | 0.278 |
Firespray | 2.232 | 2.248 | 2.258 | 0.32 | 0.318 | 0.316 |
Named YT-1300 | 2.141 | 2.192 | 2.226 | 0.252 | 0.251 | 0.25 |
VT-49 | 2.006 | 2.085 | 2.139 | 0.197 | 0.197 | 0.197 |
YV-666 | 1.966 | 2.02 | 2.23 | 0.265 | 0.263 | 0.264 |
TIE Defender | 1.925 | 1.91 | 1.898 | 0.437 | 0.435 | 0.433 |
ACD TIE Phantom | 1.855 | 1.817 | 1.791 | 0.553 | 0.552 | 0.55 |
Lambda Shuttle | 1.693 | 1.734 | 1.761 | 0.283 | 0.282 | 0.281 |
ORS YT-1300 | 1.677 | 1.718 | 1.746 | 0.284 | 0.283 | 0.281 |
E-wing | 1.652 | 1.639 | 1.629 | 0.472 | 0.47 | 0.467 |
TIE Advanced | 1.617 | 1.607 | 1.6 | 0.475 | 0.472 | 0.469 |
GR-75 | 1.541 | 1.603 | 1.645 | 0.225 | 0.225 | 0.225 |
StarViper | 1.581 | 1.573 | 1.568 | 0.478 | 0.475 | 0.471 |
K-wing | 1.528 | 1.566 | 1.591 | 0.297 | 0.296 | 0.295 |
TIE Punisher | 1.511 | 1.55 | 1.576 | 0.299 | 0.297 | 0.296 |
B-wing | 1.395 | 1.429 | 1.452 | 0.311 | 0.31 | 0.309 |
Y-wing | 1.362 | 1.397 | 1.422 | 0.314 | 0.313 | 0.311 |
TIE Bomber | 1.34 | 1.357 | 1.369 | 0.407 | 0.403 | 0.401 |
A-wing | 1.343 | 1.336 | 1.33 | 0.522 | 0.519 | 0.516 |
X-wing | 1.188 | 1.202 | 1.21 | 0.435 | 0.431 | 0.428 |
HWK-290/Kihraxz | 1.164 | 1.178 | 1.189 | 0.438 | 0.434 | 0.43 |
Scyk | 1.033 | 1.031 | 1.028 | 0.593 | 0.589 | 0.585 |
TIE Fighter/Int | 1 | 1 | 1 | 0.595 | 0.59 | 0.586 |
Z-95 | 0.988 | 1 | 1.008 | 0.478 | 0.475 | 0.472 |

2) How does a naked YV-666's durability compare to a Decimator with Ysanne / named Falcon with C-3PO?

Well, that's a lot more complicated because the latter have non-linear damage reduction. But a good approximation for the Decimator and YT-1300 is to multiply the "normal" durability by: (ability triggers + initial hit points) / (initial hit points). Of course, this can vary quite a bit depending on the matchup.

3) If you could and did focus every turn and saved the token for defence, how much would this improve the durability of YV-666?

Less than the corresponding boost that you would have gotten from using it on offense!

Specific numerical answer -- depends on lots of assumptions. Probably won't get around to computing this anytime soon.

4) How much do (a) Rec Spec and (b) Flight Instructor improve the durability of YV-666? Does either appear to be worth the points?

Good question! Not sure if this will make my high priority backlog though.

Naked, it's got around 1/2 the survivability of the Falcon, assuming they're positioned to take the same amount of attacks.

6 hp vs 13 hp, when they have the same agility, is pretty easy math.

It does not yet have crew support sufficient to go "Fat".

With an infinite supply of focus tokens, you add 2/8 damage mitigation opportunites per die.

You only have 1 die.

Therefore, having an infinite number of focus tokens prevents 1/4 of a single damage for every enemy attack.

You cannot have infinite focus tokens, so its even less viable.

Flight Instructor, if you are attacked by a pilot of greater than 2 PS, gives you a 3/8 chance on the 2/8 odds of drawing a focus: also known as +6/64 evades per attack.

Flight Instructor, if you are attacked by a pilot of less than 3 PS, gives you a 3/8 chance on the 5/8 odds of drawing a Focus or a Blank; also known as +15/64 evades per attack.

Did I miss something? Isn't it 12 hp vs. 13?

Naked, it's got around 1/2 the survivability of the Falcon, assuming they're positioned to take the same amount of attacks.

6 hp vs 13 hp, when they have the same agility, is pretty easy math.

It does not yet have crew support sufficient to go "Fat".

With an infinite supply of focus tokens, you add 2/8 damage mitigation opportunites per die.

You only have 1 die.

Therefore, having an infinite number of focus tokens prevents 1/4 of a single damage for every enemy attack.

You cannot have infinite focus tokens, so its even less viable.

Flight Instructor, if you are attacked by a pilot of greater than 2 PS, gives you a 3/8 chance on the 2/8 odds of drawing a focus: also known as +6/64 evades per attack.

Flight Instructor, if you are attacked by a pilot of less than 3 PS, gives you a 3/8 chance on the 5/8 odds of drawing a Focus or a Blank; also known as +15/64 evades per attack.

Did I miss something? Isn't it 12 hp vs. 13?

...Yes. Derp.

I think the answer is not very.

I have a couple of card ideas help out Scum in the durability stakes.

Essentially it boils down to Scum needing a Crew with an Action: regain a shield. It helps out the Bus (YV) quite a bit but is also useful for Scum HWKs that currently have no decent damage mitigation (save from having lots of focus). It helps the Firespray less since it already has the evade action, and shield recovery is strictly speaking worse than an evade (under most circumstances). That being said, Draw their Fire, plus that crew on a Mando Merc would be interesting. The other combo of note is the Xizor now has some mooks that an repair his damage flinging, making Firesprays and HWKs reasonable options for this duty.

I think the YV-666's durability is going to a really big problem for it. Save dodging arcs with engine it is going to struggle I think. At least there is always the pup :)

The YV definitely suffers from durability compared to the falcon and decimator, but those are signifantly more expensive ships as well. Bossk is an offensive powerhouse, and I am perfectly okay with an inability to fatten him up to absurd levels.

That said,

While RecSpec normally isn't great on agi 1 ships, I think it also works decently with calculation so I think recspec could work fairly well.

Flight instructor is pretty bad vs PS 3+, but if Bossk becomes wide spread and lists like 4 bwings increase to counter, it could be decent (even better alongside recspec).

double stress from 2x tacticians (or 4 stress from 2x tacticians+gunner) will also have defensive benefits.

Edited by Deadwolf

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

The dial is a bigger concern to me than the stats. With no K-turn, he's going to need Engine Upgrade to get things back in his arc once they get behind him.

Well a falcon is a 5 shields 8 hull behind 1 agility. The YV-666 is a 6 shields 6 hull behind 1 agility. Not taking critical hits into account it has less durability than a falcon. however since critical hits can do twice as much damage and the the falcon has 1 less shield for 2 hull that can be equaled out by a single direct hit.

However the falcon durability does not come from shields and hull but in damage mitigation upgrades such as the title and C-3PO. These two upgrades will see that the Falcon is way more durable than the YV-666.

So naked for both they might be around average, but in the long run I would say the Falcon builds you see in tournaments will outlast the YV-666.

The thing with scum is that they have no damage mitigation upgrades. Put Gredo on it and the YV-666 will suddenly have less durability once shields are down. Where as Imperial has Issard (and soon Palpitine) and the Rebels have C-3PO, R2-D2(crew), and the falcon title. The Hound's Tooth title doesn't increase the durability of the YV-666 nor does it help keep the points forMOV. Instead it sort of acts as an irritant when the YV-666 gets destroyed a Z-95 headhunter pops out and starts harassing in an attempt for revenge.

Well, arc dodging is pretty good mitigation. I think that my Bossk build is going to include VI, EU, inertial dampener and Navigator with list points at 97 or 98. I can give away initiative and then wait to see where enemies move. I can take a straight move. If they slow roll and staying still would leave me at range 3 I can use inertial dampeners; if they move up quickly I can change to a 3 or 4 straight then bank boost to bring them into my auxiliary arcs. Doesn't help against turrets but good against fixed arcs. That's the theory anyway ...

EDIT: Am playing around with this on Vassal and it's not quite as easy to make it work as I thought ...

Edited by ionic

1) How does a naked YV-666's durability compare to a naked Decimator and a naked named Falcon?

----------------------------------------------------------------------------------
Ship Durability
----------------------------------------------------------------------------------
| normalized durability | normalized std dev |
| vs attack meta | vs attack meta |
ship | low | std | high | low | std | high |
IG-2000 | 2.506 | 2.482 | 2.464 | 0.384 | 0.382 | 0.381 |
YT-2400 | 2.257 | 2.271 | 2.279 | 0.319 | 0.317 | 0.315 |
Chewie YT-1300 | 2.11 | 2.354 | 2.951 | 0.253 | 0.253 | 0.278 |
Firespray | 2.232 | 2.248 | 2.258 | 0.32 | 0.318 | 0.316 |
Named YT-1300 | 2.141 | 2.192 | 2.226 | 0.252 | 0.251 | 0.25 |
VT-49 | 2.006 | 2.085 | 2.139 | 0.197 | 0.197 | 0.197 |
YV-666 | 1.966 | 2.02 | 2.23 | 0.265 | 0.263 | 0.264 |
TIE Defender | 1.925 | 1.91 | 1.898 | 0.437 | 0.435 | 0.433 |
ACD TIE Phantom | 1.855 | 1.817 | 1.791 | 0.553 | 0.552 | 0.55 |
Lambda Shuttle | 1.693 | 1.734 | 1.761 | 0.283 | 0.282 | 0.281 |
ORS YT-1300 | 1.677 | 1.718 | 1.746 | 0.284 | 0.283 | 0.281 |
E-wing | 1.652 | 1.639 | 1.629 | 0.472 | 0.47 | 0.467 |
TIE Advanced | 1.617 | 1.607 | 1.6 | 0.475 | 0.472 | 0.469 |
GR-75 | 1.541 | 1.603 | 1.645 | 0.225 | 0.225 | 0.225 |
StarViper | 1.581 | 1.573 | 1.568 | 0.478 | 0.475 | 0.471 |
K-wing | 1.528 | 1.566 | 1.591 | 0.297 | 0.296 | 0.295 |
TIE Punisher | 1.511 | 1.55 | 1.576 | 0.299 | 0.297 | 0.296 |
B-wing | 1.395 | 1.429 | 1.452 | 0.311 | 0.31 | 0.309 |
Y-wing | 1.362 | 1.397 | 1.422 | 0.314 | 0.313 | 0.311 |
TIE Bomber | 1.34 | 1.357 | 1.369 | 0.407 | 0.403 | 0.401 |
A-wing | 1.343 | 1.336 | 1.33 | 0.522 | 0.519 | 0.516 |
X-wing | 1.188 | 1.202 | 1.21 | 0.435 | 0.431 | 0.428 |
HWK-290/Kihraxz | 1.164 | 1.178 | 1.189 | 0.438 | 0.434 | 0.43 |
Scyk | 1.033 | 1.031 | 1.028 | 0.593 | 0.589 | 0.585 |
TIE Fighter/Int | 1 | 1 | 1 | 0.595 | 0.59 | 0.586 |
Z-95 | 0.988 | 1 | 1.008 | 0.478 | 0.475 | 0.472 |

2) How does a naked YV-666's durability compare to a Decimator with Ysanne / named Falcon with C-3PO?

Well, that's a lot more complicated because the latter have non-linear damage reduction. But a good approximation for the Decimator and YT-1300 is to multiply the "normal" durability by: (ability triggers + initial hit points) / (initial hit points). Of course, this can vary quite a bit depending on the matchup.

3) If you could and did focus every turn and saved the token for defence, how much would this improve the durability of YV-666?

Less than the corresponding boost that you would have gotten from using it on offense!

Specific numerical answer -- depends on lots of assumptions. Probably won't get around to computing this anytime soon.

4) How much do (a) Rec Spec and (b) Flight Instructor improve the durability of YV-666? Does either appear to be worth the points?

Good question! Not sure if this will make my high priority backlog though.

Thanks Juggler.

Naked, it's got around 1/2 the survivability of the Falcon, assuming they're positioned to take the same amount of attacks.

6 hp vs 13 hp, when they have the same agility, is pretty easy math.

It does not yet have crew support sufficient to go "Fat".

With an infinite supply of focus tokens, you add 2/8 damage mitigation opportunites per die.

You only have 1 die.

Therefore, having an infinite number of focus tokens prevents 1/4 of a single damage for every enemy attack.

You cannot have infinite focus tokens, so its even less viable.

Flight Instructor, if you are attacked by a pilot of greater than 2 PS, gives you a 3/8 chance on the 2/8 odds of drawing a focus: also known as +6/64 evades per attack.

Flight Instructor, if you are attacked by a pilot of less than 3 PS, gives you a 3/8 chance on the 5/8 odds of drawing a Focus or a Blank; also known as +15/64 evades per attack.

Did I miss something? Isn't it 12 hp vs. 13?

...Yes. Derp.

6 + 6 = easy math :P

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term. Boring and kinky sounds about right.

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term. Boring and kinky sounds about right.

Pretty much yeah thats why we are so into dressing up in school uniforms and taking oral exams.

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term. Boring and kinky sounds about right.

Pretty much yeah thats why we are so into dressing up in school uniforms and taking oral exams.

oral exams ... :D

Edited by ionic

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

The Cult of Pythagorus is most pleased with this.

Edited by Gather

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

The Cult of Pythagorus is most pleased with this.

BEANS

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term...

And therefore the correct one :)

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term...

And therefore the correct one :)

Well, "Mathematics" isn't plural, so the logic doesn't actually follow.

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term...

And therefore the correct one :)

Well, "Mathematics" isn't plural, so the logic doesn't actually follow.

Being logical is a poor second to being British :P

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term...

And therefore the correct one :)

Well, "Mathematics" isn't plural, so the logic doesn't actually follow.

Not this again ...

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

Well maths is the British term...

And therefore the correct one :)

Well, "Mathematics" isn't plural, so the logic doesn't actually follow.

Being logical is a poor second to being British :P

The two might even be mutually exclusive

What the hell is a mathSwinger? It sounds boring and kinky at the same time. That's a difficult line to toe.

"My wife and I only participate if the final tally is 3, 5, 7, 11, 13, 17, or 19."