Hello, Gamer Nation!
I'm starting up a campaign where the characters have been given a ship and asked to go privateering. I'm considering giving them a small Silhouette 5 ship instead of a more typical Sil 4. Are there any hidden dangers to this decision you veteran GMs can fill me in on?
The reason I'm thinking of a Sil 5 ship is that it feels like it will have more longevity. At the campaign start the ship is in bad shape, so one of the goals of the early part of the campaign is getting back into fighting trim. So a banged up small Sil 5 ship seems like it will play like a Sil 4 ship and fighters/freighters will make good opponents.
As the campaign progresses the ship will improve as the PCs improve, which will allow them to take on larger prey. Eventually they can start upgrading the ship to the point where they can probably take on small capital ships live Blockade Runners, Neb-Bs, and smaller imp cruisers/frigates.
From a mechanics standpoint, I understand that Sil 5 ships cant do some of the maneuvers that are available to smaller ships. Is this going to make the pilot role more boring?
Thanks!
Edited by Lauguz