Salvation is over powered

By X Wing Nut, in Star Wars: Armada

And I love it.

Yesterday I took an AF 2 Nebs and 4 fighters filling out to 300. my opponent had a VSD 1 and a Demolisher 3 bombers and some other fighters. I was first player so I picked opening salvo from his objectives. yes he gets 4 black but I get 6 red so I thought why not

Round 3 was when the fun started his demolisher was to far away to make much of a difference for this game but his VSD was soon going to be trouble for my Nebs I shoot first wait my AF I had XI7 and Intel Officer rolling 5 reds took away his front shields and 2 hull not bad for a first shot I thought then I moved it to his side arc at medium range and with extra black die he could only get off 2 shields he also burned a engineering token and put a shield back on the front

Then came Salvation with XX-9 and a concentrate fire and rolled 3 accuracy 2 crit and 1 2 damage. with Salvation and XX-9 it turned into 6 hits with 2 crit effects and the first crit was a double damage and that was the end of the VSD

looking at the board we both saw I had won the game. The Demolisher was to far away to bring down a Neb but we played the 3 rounds out for fun his bomber's taking shots at my AF a few of our fighters going pop and then on round 5 I flew the AF off the board (by 3 mm) and gave my opponent a 18 point win

I this game I learned slow down the AF once your half way across the board and Salvation with XX-9 on opening salvo is awesome

I think you had a great roll with the Salvation. Good job on the priority of your shots!

I can't say it's overpowering to use Salvation bit it does give the rebels a much needed mallet to big slow ships

I learned not to put too many upgrades on Salvation, she becomes the preferred prey of Demolisher. Odds are you'll get maybe 2 good front arc shots with Salvation before she goes down.

Sal is a great girl when it works, which isn't all that often, but I definitely wouldn't call her overpowered.

I'm still more of an X17 over XX9's man myself on NebB's. I'm mostly hoping to peck away at shields before finally peeling through, and I just love reducing the effectiveness of the Redirect token.

Salvation is a good card. One that makes it sort of worthwhile to include nebs in your fleet :)

salvation is a great upgrade, but imo not exactly the same league as other top tier titles (imo, yavaris is more devastating and easier to apply vs imps)

the ship itself only needs two upgrades

1.) Salvation (duh)

2.) Raymus (fish them crits!)

I don't know, Yarvis while great is also counterintuitive to the Nebulon-B's survival. Getting close enough for a squadron not to need to move during a squadron command usually means that your sides are open season.

Now the Nebulon-B has great titles and each has their strengths that get better based on each players play style. Yarvis is better for squadron styles and Salvation is great for offensive styles. Even Redemption is good with its capacity to make Assault Frigates nearly unkillable. . . . Hmmmm now I want to test a double Assault Frigate and Redemption list. . .

I don't know, Yarvis while great is also counterintuitive to the Nebulon-B's survival. Getting close enough for a squadron not to need to move during a squadron command usually means that your sides are open season.

Absolutely agree. Yavaris has been super effective in my current list. It has also never survived a battle.

Still, I wouldn't leave home without it. ;)

I don't use it or Gallant. Haven't needed to play them. I do well with controlling how the game and engagements go. Then again I build with the initiative in mind so I can go first.

I don't know, Yarvis while great is also counterintuitive to the Nebulon-B's survival. Getting close enough for a squadron not to need to move during a squadron command usually means that your sides are open season.

Now the Nebulon-B has great titles and each has their strengths that get better based on each players play style. Yarvis is better for squadron styles and Salvation is great for offensive styles. Even Redemption is good with its capacity to make Assault Frigates nearly unkillable. . . . Hmmmm now I want to test a double Assault Frigate and Redemption list. . .

nonsense

the enemies will come for your vulnerable sides regardless, best be prepared :P

I found that the girl really needs a good list (and scenario cards) to maximize her potential. Went against a list like the one in post #1 with triple Victories and there wasn't really a fight: fighting against three hull 10 victories proved to be too much. Granted, this was just 300 points and I expect a cheap Salvation to be in every Rebel list at 400 points.

I agree once we start playing 400 point games a cheap Salvation would be a nice filler

XI7 is the best choice to push the hits through but if its the last ship to shoot at a ship that has already exhausted all there defence tokens XX9 will give them a hard choice to make. I had to take it that day because I only have 1 XI7

I know Salvation not really over powered and I did get a lucky hit but I do think its going to cause big problems for the opponents who under estimate how powerful it can be

A few quick notes:

For me, the best salvation build has been the title plus X17s. Raymus helps but not sure he is worth the points unless Dodonna is your commander.

I often take the support refit for salvation because it is one of the few ships that wants to spam firepower commands. I definitely don't find it overpowered; if the base Neb B is underpowered, I find Salvation and Yavaris bring it back up to merely powered.

On the aforementioned topic of Yavaris not surviving: I find you want B-Wings, Keyan, or Luke with it. It needs a real deterrent to things getting close, and something like a vanilla x or y is just not enough.

raymus is always worth it on salvation

the title only triggers on a single die face and is absolutely useless if crits are not rolled; Raymus greatly diminishes that chance

Big D is irrelevant to the equation, since Salvation just doubles the raw damage of every result regardless of whether or not it hits hull

Raymus is not always a Salvation option. Seven points for a re-roll that might give +1 damage. If you pick gunnery. Good, but not that good.

it's 7 points for a re-roll that might give +1-2 damage (Reds have blanks)

also super navigates for amazing maneuverability (also nice on the first turn to get extra nav clicks and bank the token, which makes setting up on the corner quite fun) , 5 engineering points, and escort levels of squadron in case of emergencies

Edited by ficklegreendice

Its definitely Raymus or Intel Officer. I feel that Raymus has the edge since he helps your ship no matter what you do. I like to put Engineering Team on Salvation with Raymus, giving you a total of 6 (3 dial + 2 token + 1 Engineering Team) points to keep her alive.

I definitely don't see Raymus as a must-use on Salvation, as it depends what else is in the fleet. I will say that Raymus + Salvation + X17s + Dodonna (not necessarily on Salvation itself) is probably the best build in terms of maximizing the effectiveness of the ship: take a firepower command and you throw 4 red dice out the front with a free re-roll, any crit allows you to do double damage, your opponent can't redirect well, and if you breach the shields, you have Dodonna to maximize the pain.

However, the bigger issue is that I usually get more utility out of Raymus on Yavaris.

Its definitely Raymus or Intel Officer. I feel that Raymus has the edge since he helps your ship no matter what you do. I like to put Engineering Team on Salvation with Raymus, giving you a total of 6 (3 dial + 2 token + 1 Engineering Team) points to keep her alive.

I definitely don't see Raymus as a must-use on Salvation, as it depends what else is in the fleet. I will say that Raymus + Salvation + X17s + Dodonna (not necessarily on Salvation itself) is probably the best build in terms of maximizing the effectiveness of the ship: take a firepower command and you throw 4 red dice out the front with a free re-roll, any crit allows you to do double damage, your opponent can't redirect well, and if you breach the shields, you have Dodonna to maximize the pain.

However, the bigger issue is that I usually get more utility out of Raymus on Yavaris.

For me it is the question whether to put Raymus on the Paragon and Intel Officer on the Salvation, or vice-versa.

Intel Officer and XI7 are awesome, but against a Victory what token are you going to target? It has 2 brace tokens anyway so it will just the one you didn't target and Redirect is not of much use to them anyway because of XI7. Against a Gladiator or any other ship except maybe the Corvette however, Intel officer is bananas.

Edited by ForceM

VSDs only get one brace, which makes X-17 a nice choice against their two re-directs

Only the Neb has the honor of bearing multiple brace tokens :D

personally, it's int agent on Paragon (whales really need all the help they can get, they're pretty offensively challenged without paragon triggering). Int agent is lovely on any ship with a big punch, but Salvation is just too dice-dependent for my tastes without raymus and I'd rather rely on concentrated fire forcing the discarding of the brace token or perhaps h9s at 400 points.

but, if you're feeling cheeky, you could always take both (CR-90 w/Raymus and Tantive IV)

Edited by ficklegreendice

I love my Salvation with Xi7, but it's the diciest ship in the game. One concentrate fire can range 0-8 damage, and unfortunately I've seen a lot more zeroes than eights... Raymus doesn't make it on board because he is too busy on my Assault Frigate making it an unstoppable killing machine. Also, while tempting, never choose your Salvation as your advanced gunnery ship. It just goes down too easy when focused on and gives your opponent a ton of points. In my experience, the Salvation loves to slink behind a bigger, more "threatening" ship and pot shot into the battle.

Make Salvation a Support refit, no other modifiers.

Why?

It's good enough - plus it tends to draw enemy fire (and GSDs looove heading for it).

So when it dies, you've maximized your benefit: two rounds of sniping, drawing fire, and helping shape enemy movement.

Well idk the Intel agent And XI7 combo can really make a difference. And honestly you can set up so you trade Salvation for Demolisher. And on that one you win on points. You have what? 71? And he has way more. It is possible to give demolisher a good salvo on the approach too, and that can seriously cripple a GSD, not even counting the other ships or Fighters thaf might get a shot on Demolisher

Especially if you play Dodonna, you will demolish shields on a target ship really hard if anything follows up on that, lets say a Paragon, the enemy is in very serious trouble.

Edited by ForceM