Modifications on the Natasha pup

By Bloodstripe Baron, in X-Wing

Speculation.

We know it has no upgrade slots but what about modifications?

It's adding points to a ship that only gets used in the event of destruction but throughout a hull upgrade on mosquito might make it more annoying

I suppose you could. though I feel that's not the best use of your 3 points.

I'm hoping that since the base token seems to show Bossk at his pilot skill that the card they show in the preview might be double sided like the Blockade Runner. Then you could run the Pup with whatever upgrades you choose.

I don't think so.

According to the rules we know so far, whatever pilot ability that was on the YV-666 prior to explosion is carried over onto the Pup.

Considering it didn't say anything about upgrade cards, I imagine they're washed away and you get a naked Z. Which makes sense to me, you get a whole new ship after your main is destroyed. Being able to add upgrades to it gets into OP territory.

Especially since it's referred to as a zero point ship. The mod would bring squad points to the party.

The actual Z-95 isn't apart of your squad list, the title card is. The title card "spawns" the Z-95 with it's rules. You can't upgrade the tile card since it's not an actual ship.

Does the EPT carry over? That's more of an upgrade on the pilot not the ship itself.

I think all the points are valid but to play devils advocate.

There's is a ship card on your side to track shields and damage. Put the modification on that?

Fluff wise- it's now a 9 point title (definitely not worth it) but for (in bosks case), a ps 7, 3 hull 2 shield z-95. He paid extra for that bit of armor before he loaded it into the back of the hounds toothe

I think all the points are valid but to play devils advocate.

There's is a ship card on your side to track shields and damage. Put the modification on that?

Fluff wise- it's now a 9 point title (definitely not worth it) but for (in bosks case), a ps 7, 3 hull 2 shield z-95. He paid extra for that bit of armor before he loaded it into the back of the hounds toothe

They'd need to add rules for buying upgrades to attach to titles which is not currently a thing. I think Gather nailed it with:

The actual Z-95 isn't apart of your squad list, the title card is. The title card "spawns" the Z-95 with it's rules. You can't upgrade the tile card since it's not an actual ship.

There seems to be some confusion here. The title just gives you the trigger to launch the ship. It's not the ship itself.

You still have this:

nashtah-pup.png

And that's what I'm talking about putting the modification on.

Does the EPT carry over? That's more of an upgrade on the pilot not the ship itself.

I'm assuming it won't, which is a shame, because you're right, it's really an upgrade to the pilot and not the ship.

There seems to be some confusion here. The title just gives you the trigger to launch the ship. It's not the ship itself.

You still have this:

nashtah-pup.png

And that's what I'm talking about putting the modification on.

The points for that ship are still tied to its parent ship, so the upgrade points would be too.

Seems like handicapping yourself by those three or four points until it deploys. But might be worth while depending on if the pup is allowed to be the last ship on the board causing a draw.

And the Nashtah Pup Pilot card is tied to the title. It doesn't exist in your squad until it is deployed, so you sort of skip the chance to put any upgrades on it.

I'm sure the rules insert in the Hound's Tooth Expansion box will answer this question explicitly.

And the Nashtah Pup Pilot card is tied to the title. It doesn't exist in your squad until it is deployed, so you sort of skip the chance to put any upgrades on it.

Maybe it's just me but I don't see how those two correlate.

And the Nashtah Pup Pilot card is tied to the title. It doesn't exist in your squad until it is deployed, so you sort of skip the chance to put any upgrades on it.

Maybe it's just me but I don't see how those two correlate.

It has no point cost so the ship card itself cannot be part of your initial squad build. The title allows you to place the ship and add the card to your squad. There are no rules that allow you to add modifications to ships that aren't part of your squad.

It has no point cost so the ship card itself cannot be part of your initial squad build. The title allows you to ... add the card to your squad.

We don't know that. We have no idea what the actual rules for this mechanic will say. For all you know, the rules for the "deploy" mechanic may say that the ship is added to you squad when you equip the title and is only deployed when specified by the title.

It is unreal the extent to which people are jumping to conclusions about this entirely unknown, brand new mechanic.

It has no point cost so the ship card itself cannot be part of your initial squad build. The title allows you to ... add the card to your squad.

We don't know that. We have no idea what the actual rules for this mechanic will say. For all you know, the rules for the "deploy" mechanic may say that the ship is added to you squad when you equip the title and is only deployed when specified by the title.

It is unreal the extent to which people are jumping to conclusions about this entirely unknown, brand new mechanic.

You are correct that we don't know exactly what the rules are going to say. If you'll look at the first word of the entire thread it is "Speculation".

Working from the rule set we do have, a ship can only be part of a squad if it has a point cost:

"After choosing a point total, both players secretly
and simultaneously build their squads. They do this
by choosing any number of Ship cards and Upgrade
cards with combined squad points equal to or lower
than the agreed upon point total."

In the rules we do know, and are using as the basis for this speculation, the pup does not have a a squad point value and therefore can not be part of your squad.

We aren't "jumping to conclusions about this entirely unknown". We are working from existing rules to speculate on a mechanic that hasn't been fully explained.

If you don't want to speculate, this isn't the thread for you. If you would like to speculate wildly based on no existing rules at all that is fine, just don't expect many of us to agree with you.

There seems to be some confusion here. The title just gives you the trigger to launch the ship. It's not the ship itself.

You still have this:

nashtah-pup.png

And that's what I'm talking about putting the modification on.

The points for that ship are still tied to its parent ship, so the upgrade points would be too.

Seems like handicapping yourself by those three or four points until it deploys. But might be worth while depending on if the pup is allowed to be the last ship on the board causing a draw.

I have a strong feeling the answer is going to be "no." However, in the current rules, the only way around it would be to not define the "Nashtah Pup Pilot" as a "ship." Looking at all the cards, the Modifications and Titles card says every ship can take 1 modification. The Hound's Tooth title says "deploy" the "Nashtah Pup Pilot. No mention of "ship" on the card.

So...yeah, unless they have a Rules Modification Card or FAQ entry that says explicitly that it can't take Mod's, or they don't define it as a ship, then I guess you should be able to.

ngow8.jpg

i would say no that the modification does not carry over because you cannot have countermeasures on a small base ship.

counter-measures.jpg

That being said I think the point is to well make sure the Natasha Pup does not come out and play.

The Natasha pup is more of an insurance policy. If you lose your big ship you get a small ship out of it for only 6 points more (which will count to your opponents MOV). Really if that was the last ship it sort of keeps you in the game but barley.

Lets say it was the last bandit squadron that scored the deathblow on the hounds tooth then now you have a chance to still win as you have another ship remaining. However if the game was called at that moment due to time and all you had was Natasha pup and your opponent had a bandit squadron pilot and you both brought 100 points to the table then you have officially loss and your opponent receives a full win being 12 points or more over MOV.

If it was not going to time and you been able to clear the last bandit squadron pilot with only the Natasha Pup remaining then it would be a full win as a board wipe always counts as a full win despite MOV being 100 to 100.

However I think the best strategy would be avoiding the Natasha Pup from having to deploy at all. Of course in that case you start to wonder why you spent 6 points. Again as an insurance policy.

Edited by Marinealver