Lando Calrissian card.

By Salex215, in Star Wars: Imperial Assault

11 Lando Calrissian "smuggler"

"Cloud city steward"

+ 1 surge cancel

Surge: +1 damage,+1 Acc

Surge: +1 damage

Gamblers luck: After an attack targeting you is resolved if you do not take damage you may gain a focus. Limit once per round.

Punch it: While a friendly figure is defending,and you are adjacent to the targeted space, roll 1 green and 1 blue die on a surge result that figure gains +1 block,+1 surge cancel. Limit once per round.

Health 10

Speed. 4

Defense. white die

Attack: gun symbol yellow green,green

What do you guys think? You see what I did here,abilities are about getting lucky, plus he is not overpowered can do good damage but he can be Wampa meat fast if you do not take care of him.

I'm still iffy on giving him 11 points Han is 12 so I thought 1 less maybe I think he should be double figures in points at least.

PS: debating whether to give him leader keyword he was a leader in ROTJ.

Edited by Salex215

He should be Leader, Smuggler IMO

He was a leader from the moment we saw him in Empire.

Edited by Crabbok

He should be Leader, Smuggler IMO

He was a leader from the moment we saw him in Empire.

"Hello.... what have we here?"

lando.jpg

What's the stat line for being smoothest bad boy in the galaxy?

Edited by dojimaster

Surge: Daaaaaamn.

His surges seem really bad considering he rolls GYY attack dice, possibly give him another one (use multiple surges for the luck concept maybe (my Mace Windu concept used attack again)). Ability wise I don't think Gamblers luck needs to be once per round (compare with Rage or Diala's abilities). Similarly I like Punch it Better if it can trigger multiple times but you only roll the green die, the way it is you feel really cruddy if it whiffs and it doesn't have as much of the luck feeling cause you can't get a bunch of them in a row. The stats and concept are overall good.

Pretty good, but I'd change the wording a bit to keep in the ffg framework. With Gambler's Luck there is no need to say Limit once per round because you can't stack focus (or any condition effect):

Gamblers luck: After an attack targeting you is resolved, if you do not take damage you become focused. Limit once per round.

Punch it: While an adjacent friendly figure is defending, and you are adjacent to the targeted space, you may roll 1 green and 1 blue die, on a surge result that figure gains +1 block,+1 surge cancel. Limit once per round.

Thanks guys really good ideas,I will update these stats

Edited by Salex215

"Hello.... what have we here?"

lando.jpg

What's the stat line for being smoothest bad boy in the galaxy?

Surge: when adjacent to a hostile figure roll 1 red die after damage is resolved move 3 spaces and become focused.

Pretty good, but I'd change the wording a bit to keep in the ffg framework. With Gambler's Luck there is no need to say Limit once per round because you can't stack focus (or any condition effect):

Gamblers luck: After an attack targeting you is resolved, if you do not take damage you become focused. Limit once per round.

Punch it: While an adjacent friendly figure is defending, and you are adjacent to the targeted space, you may roll 1 green and 1 blue die, on a surge result that figure gains +1 block,+1 surge cancel. Limit once per round.

If you don't limit it to once per round, couldn't Lando get focus, burn the focus when he activates, and then get a second focus from an attack he avoids after his activation?

Pretty good, but I'd change the wording a bit to keep in the ffg framework. With Gambler's Luck there is no need to say Limit once per round because you can't stack focus (or any condition effect):

Gamblers luck: After an attack targeting you is resolved, if you do not take damage you become focused. Limit once per round.

Punch it: While an adjacent friendly figure is defending, and you are adjacent to the targeted space, you may roll 1 green and 1 blue die, on a surge result that figure gains +1 block,+1 surge cancel. Limit once per round.

If you don't limit it to once per round, couldn't Lando get focus, burn the focus when he activates, and then get a second focus from an attack he avoids after his activation?

Good point. It would make target priority an interesting challenge. I'd still change the text to "you become focused" rather than "you gain a focus",

BTW: Here's a link to a really great IA dice odds article that should help with making custom characters. It lists each combination's Hit, Surge, and Accuracy odds.

Choosing your dice (2 dice)

Choosing your three dice

Edited by Radarman5

Pretty good, but I'd change the wording a bit to keep in the ffg framework. With Gambler's Luck there is no need to say Limit once per round because you can't stack focus (or any condition effect):

Gamblers luck: After an attack targeting you is resolved, if you do not take damage you become focused. Limit once per round.

Punch it: While an adjacent friendly figure is defending, and you are adjacent to the targeted space, you may roll 1 green and 1 blue die, on a surge result that figure gains +1 block,+1 surge cancel. Limit once per round.

If you don't limit it to once per round, couldn't Lando get focus, burn the focus when he activates, and then get a second focus from an attack he avoids after his activation?

Yes, there's nothing wrong with that, rage and defensive stance (similar abilities) don't have once per round.

Pretty good, but I'd change the wording a bit to keep in the ffg framework. With Gambler's Luck there is no need to say Limit once per round because you can't stack focus (or any condition effect):

Gamblers luck: After an attack targeting you is resolved, if you do not take damage you become focused. Limit once per round.Punch it: While an adjacent friendly figure is defending, and you are adjacent to the targeted space, you may roll 1 green and 1 blue die, on a surge result that figure gains +1 block,+1 surge cancel. Limit once per round.

If you don't limit it to once per round, couldn't Lando get focus, burn the focus when he activates, and then get a second focus from an attack he avoids after his activation?