We're currently toying around with all kind of lists, and one of them is this one:
Soontir Fel (27)
Push the Limit (3)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Carnor Jax (26)
Push the Limit (3)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Royal Guard Pilot (22)
Veteran Instincts (1)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Total: 97
View in Yet Another Squad Builder
The Royal Guard Pilot isn't set yet tough. Instead Turr is definately an option, as is Push the Limit instead of VI on the generic. We even considered a Doomshuttle with a few gimmicks (like Engine for example).
Watching that list on the field is actually pretty cool with all that arc dodging and that sh**load of evade dice, combined with Autothrusters.
It has some amazing Matchups like BBBBZ and other swarms, who simply can't handle all that arc dodging. Since they move first, Brobots also have a hard time.
I haven't seen a match against Fat Han, Chirenau or 58 Dash yet, however it basically doesn't look bad on paper (so please take these notes with a little bit of salt, since I'm only thinking loud here)
Dash & Corran are probably the easiest of these three, since Corran, while having the superior pilotskill, can't kill those three Interceptors alone. Once Corran is out, all they have to do is stay in Range 1 of Dash and smack him away.
Han (assuming he has Gunner and Predator, cause without he can't really touch the Interceptors ... but well, most Han lists do run them now) is probably trickier. I'm not sure if it's better to engage early and throw 12 dice, thanks to range 1, at him asap, or if it's better to stay in range 3 and grind him away. At range 3 he probably will only get 1 damage max through each turn thanks to Gunner while the three Interceptor fire back 6,75 hits on average after focus (assuming you don't need to use the focus on defence or he shot at Soontir who has 2 focus token). Han prevents one at least with his title and then either 0, 1 or 2 more, depending if he gambles with 3PO or not.
That means, looking at the numbers, it looks quite favourable imo. I'm aware that I didn't take the 3 Z-95 into account here, but actually I wouldn't consider them highly valuable in this Matchup anyway. Shooting their 2 dice at range 3 is kinda unscary, and if they get close you dodge them away.
Chirenau and Soontir and kinda interessting, since it probably depends if Chirenau runs either Vader or Gunner. While Vader on something like a Doomshuttle is kinda unscary for this list, it's probably the worst you can see across the field when he's crewing a turret ship. Let's he runs Vader, then I guess you simply have to try and get into that 1 range without giving him any options to shoot earlier. On average, the 3 Interceptors can hit him for 9 damage per shooting phase, assuming none of them dies. Even then, chances are good he'll wipe away 1-2 of your Interceptors, not even taking Soontir into account. Then it's basically his Soontir against your Royal Guard Pilot, which is pretty uncool.
However, when he's not having Vader but Gunner, things look way better. You can play the long range grind game same as against Han, though he will evade less than Han each turn. His hull makes compensates that pretty much, so I assume it's as tricky as against Han. The big upside of him not having Vader though is mainly that you can also try to get Soontir first when there is the chance. If not try to not loose Soontir due stupidity, since your Soontir should normally kill his one.
So ... long story short, looking through all these matchups all I find is Vader, whom I really don't want to see. But beside that, the list looks at least on par with most other lists.
Anyway it feels like these lists don't really show up in the current meta. I'm curious, why?
Would be great to get some fresh ideas on this issue, every kind of input is appreciated ![]()