How many turns does an investigator play during a game

By Aquilonien, in Arkham Horror Second Edition

Avi_dreader said:

Aquilonien said:

Dam said:

Lol, Terror 7. +4 for Monster trophies, so you had 12 unspent at the end?

Dam, would you mind explaining your post to me? How is Terror 7 funny? After only one game played, I'm not sure I understand the link between terror, monster trophies, and unspent trophies. Thanks.

I think it's just reminding him of his old newbie days. When you grow more experienced with the game, a terror level of 7 is shockingly high. Had you ever played Arkham Horror before btw? I remember my first game, nearly four years ago. I played solo with one investigator and hit a terror level of 10 :')

That certainly seems like my first game - solo investigator, terror 9, all due to outskirts overflow. Of course I thought that terror went up when outskirts MATCHED the limit, so it went up a little fast.

Going back to the main question of this topic, my average number of turns (I keep track of all my games) is 23,4.

The highest number of turns that I've ever had was 34 (victory by closing all gates with Azathoth)

The lowest number was 9 (sealed off Yig)

Sagremor said:

Going back to the main question of this topic, my average number of turns (I keep track of all my games) is 23,4.

The highest number of turns that I've ever had was 34 (victory by closing all gates with Azathoth)

The lowest number was 9 (sealed off Yig)

Wow! With 4+ player games, I'm (un)lucky to go 18 turns. The average is probably around 14-15. I've been keeping track of my turns for quite a while now. Recently I had a 25 turn marathon that included three elder signs and an Eltdown shard. We lost, so the game should have been at least one turn shorterpreocupado.gif.

How many investigators do you use? And how many expansions? I usually have either Dunwich or Innsmouth in Play so that's adding 4 or 5 more gates and reduces the number of surges and bumps. With just the base game and no gate bursts, a game could go on indefinitely, or course.

Theorectically a victorious game shouldn't go longer than 1 less than the number of doom tokens plus surges and gate bumps. Elder signs would allow 2 turns and other doom removals/stoppers could also allow another turn or 2 for each.