Building Bossk

By Deadwolf, in X-Wing

But does Dead Man Switch on the Hound damage the pup?

That is very good question. I did check the cards and it seems that Dead Man's Switch is not good idea, because Pup will get in to the play area before Hound is removed from the play area. All tho Hounds Tooth title card says that you may Deploy it, it does not specify where or how yet, so till further information it seems like it's not very viable option. I would imagine that you would deploy it with same manner than Bombs, with range 1. It would leave you with two points to play with. Glitterstim would be better then.

Edited by Zazaa

One intresting squad would look like this.

Bossk(YV-666) (35)

Latts Razzi(YV-666) (33)

-K4 Security Droid (3)

Trandoshan Slaver(YV-666) (29)

Total of 36 hit points and 9 attack points.

Simple and easy squad with outstanding hit points. And Latts Razzi with K4 Security Droid will definetly add up for that firepower! All tho this would require you to buy three Hounds Tooth expanison packs and that is not just for everyone. Only for serious addicts! :)

I've been thinking.

Bossk

PTL

Mangler cannon

K4 droid

Recon spec

Gunner

Engine

Glitterstim

Hounds tooth

Palob

Bodyguard

Blaster or ion

Recon spec

Glitterstim

Moldy crow

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!131:18,110,-1,122,38,21,128:24:3:;125:105,37,38,128:3:-1:

Great action economy on bossk, and good support to boost his defense & watch his 6 with Palob

That's a 65 point Bossk... You do realize the ship is only 12 hitpoints with 1 agility die right?

No fortress builds yet?

Bossk - 44

-Wingman

-Mangler

-Outlaw Tech

-Tactical Jammer

Leachos - 17

-Wingman

Slaver - 37 points

-Greedo

-Gunner

-Tactician

=98 point initiative bid. (you'll want initiative)

Setup Leachos in the corner doing a 1 straight right into Bossk's left side who's right in front of him (have the bases touch). Put the slaver right next to Bossk, touching him. The YV-666 keep doing dead stops and Leachos wingmans off Bossk's stress and Bossk wingmans off the Slaver stress. Yes, FFG has made this a thing. Try and kill Leachos to kill the chain and he'll be harder to hit with the buff from tactical jammer. The only weak spot is the right or left flank that's only half a large base wide. Good luck getting a ship into it. Leachos can still shoot at that though.

Only way to really combat this is bringing Ion cannons or stress inducing mechanics. If you don't have those you are in for a silly match. I do hope FFG introduces a rule to not allow this to happen.

Me too.