I've been playing around with Bossk in the squad builder and I am truly happy with the number of different ways to build him.
Do you activate his ability with marksmanship, calculation, or Mangler cannon? The cannon is the most consistent and frees the ept but is restricted to forward arc. Marksmanship works well with gunner and the whole 180 arc, but fails if you can't take an action. Calculation is the cheapest and synergizes with outlaw tech but is limited by the token and only changes 1 [eye].
Scum lacks strong "no brainer" crew like C3PO, Isard, or Rebel Captive, so other than gunner, nothing is a must have leaving several possible options.
It is however, hard to know the best modification without know what maneuvering fins does, or the other unspoiled mod.
A build that seems interesting to me:
VI
Mangler Cannon
Tactician
Tactician
Gunner
maneuvering fins/engine
Paired with IG-88 or possibly y-wings.
What do you think is the best way to field the famous Trandoshan?
Edited by Deadwolf