I also would like a tie fighter with 3 Attack and 3 shields. That can fire backwards. And has a system slot!!!
If only I could get a Tie Fighter with an Primary of 3!!
yes
Only in Star Wars.
borrow a physics textbook
Don't have to. Recoil is a equal but opposite Kinetic force. Since LASERs, use directed Photons of light, and Light Photons have ZERO mass.
E=1/2 x mass x velocity squared. And zero times anything is zero. Which means zero recoil.
refer to my earlier statement
you might also want to find out what actually causes recoil
I should also note that while actual lasers do produce some recoil, SW "blasters" produce recoil at least comparable to modern projectile weaponry.
Edited by Tipperaryrefer to my earlier statement
you might also want to find out what actually causes recoil
I should also note that while actual lasers do produce some recoil, SW "blasters" produce recoil at least comparable to modern projectile weaponry.
Wrong, the original question, 'Do "LASERS" have recoil?' from DarthEnderX
Don't feed the troll.
yeah, and I was specifically referring to lasers with the sole exception of that blaster addendum
I'll give you a hint - recoil is conservation of momentum. massless projectiles are still imparted momentum
yeah, and I was specifically referring to lasers with the sole exception of that blaster addendum
I'll give you a hint - recoil is conservation of momentum. massless projectiles are still imparted momentum
Turbolasers are blasters. 'Megablaster' would have been a better name, though. Lucas decided that Turbolaser sounds better.
So, turbolasers do have recoil. They are firing plasma 'rays'. They are fed by Tibanna Gas; for each shot the gun is loaded seperately. For reference watch Episode III
turbolasers are blasters, yeah
starfighter laser cannons include some blasters, but they mostly seem to be actual lasers.
The only 'real' laser seems to be the Death Star Super Laser.
All other shots look like blaster bolts - no matter if fired from a laser or a blaster cannon.
even more reason for recoil, then
Interesting info. But none of it really matters though. Since the M2 was a thing that existed in the EU. So however much recoil there is on a turbolaser, it's not enough to rip the wings off a TIE Fighter.
Detailed source (non-apple, non-soy) on that?
Interesting info. But none of it really matters though. Since the M2 was a thing that existed in the EU. So however much recoil there is on a turbolaser, it's not enough to rip the wings off a TIE Fighter.
Probably not. But: How many shots did they got? A single one? It don't look like there is a loading mechanism. And even then. Where is the Tibanna Gas stored? Inside the ball?
Detailed source (non-apple, non-soy) on that?
Uh...they're in X-Wing Alliance. You fly against them. They shoot at you and don't immediately explode?
Probably not. But: How many shots did they got? A single one?
Didn't seem to be limited in that way.
I don't think these mechanics for a turbolaser you guys are describing existed when that game came out.
Edited by DarthEnderXIf they didn't immediately explode you've got to be playing XWA wrong~
Detailed source (non-apple, non-soy) on that?
Uh...they're in X-Wing Alliance. You fly against them. They shoot at you and don't immediately explode?
Probably not. But: How many shots did they got? A single one?
Didn't seem to be limited in that way.
I don't think these mechanics for a turbolaser you guys are describing existed when that game came out.
Again: Watch Episode III to see how turbolasers work. On capital ships the ammo might be virtually unlimited.
Probably not. But: How many shots did they got? A single one?
Didn't seem to be limited in that way.
I don't think these mechanics for a turbolaser you guys are describing existed when that game came out.
Again: Watch Episode III to see how turbolasers work. On capital ships the ammo might be virtually unlimited.
On ImpStars at least, the main turbolaser turrets only have power feeds, no ammo.
Venators/etc are old tech.
Probably not. But: How many shots did they got? A single one?
Didn't seem to be limited in that way.
I don't think these mechanics for a turbolaser you guys are describing existed when that game came out.
Again: Watch Episode III to see how turbolasers work. On capital ships the ammo might be virtually unlimited.
On ImpStars at least, the main turbolaser turrets only have power feeds, no ammo.
Venators/etc are old tech.
Then how should a blaster, which is a plasma cannon, supposed to work without gas supply?
I mean, it's theoretically possible to have a coaxial power/gas feed, but I think you'd run into some nasty hazard issues with that, notably blowback if the line ever got damaged.
Simpler hypothesis is that XX-9s are actual lasers, not giant blasters like the Venator's broadside guns.
(also, the Venator's main emplacement turrets don't have gas feeds either, though the feed cross-section looks like it /could/ be coaxial)
At the end there seems to be no clear line between blasters and laser cannons. The shots look all the same.
In the German version of the movies, there are even no blasters at all, there are just laser cannons everywhere, because there is no German word for 'blaster'.
It is what it is: a mess.
But the solar panels of a Tie Fighter would never collect enough energy to operate a Turbolaser, even if its actually laser ![]()
because there is no German word for 'blaster'.
Well, there isn't really an English word for blaster either. It's a made up sci-fi term.
because there is no German word for 'blaster'.
Well, there isn't really an English word for blaster either. It's a made up sci-fi term.
Blaster IS english
... even if it was made up.
Note to self: never make a throwaway joke about Star Wars fluff EVER AGAIN. ![]()
Blaster IS english
... even if it was made up.
The dictionary seems to disagree with you.
Blaster IS english
... even if it was made up.
The dictionary seems to disagree with you.
You would agree that blast is english?