RZ-1 A-Wing is the ship in Rebels. Just to clear things up.

By Rogue Dakotan, in X-Wing

Well, in the X-Wing and TIE Fighter PC games you would see the A and B-Wing at the time of the battle of Hoth or before, somehow that never bothered me, and I'm not troubled by them being in service before Yavin.

why would Kuat drive yards build the thing? There the ones that make the Star destroyers, the TIE fighters, all the variants as well. The Empire has a very strict loyalty program as well. I doubt Kuat Drive yards can sell to both sides without someone getting force choked.

of course we are only 1 episode into the new season, so maybe this will be explained somehow.

Also, does this mean we can get a PS 2 "phoenix squadron" pilot for the A-wing?

KSE, not KDY. KSE built the Delta-7 and Alpha-3 (the Jedi Starfighter and the V-wing) as well, of which the A-wing looks a natural evolution.

KSE also built the Firespray-31.

Change for the sake of change.

Change for the sake of RMQ A-wings.

As much as I'm pissed at Disney for getting rid of the EU

They didn't. They're just not expanding it further and are doing their own thing from now on.

Nice: Its the Prototype paintjob!

Not nice: Kuat?? NOOOOOOOOOOoooooooooo!!! Shouldn't those little buggers be built like by Mon Calamari somewhere in the Outer Rim or even Wild Space or something like this?

WHY would the Empire allow Kuat to build A-Wings for the rebels?! **** you, Disney! LOL

That looks to be the plan for the B-wing.

Edited by Blue Five

Well, in the X-Wing and TIE Fighter PC games you would see the A and B-Wing at the time of the battle of Hoth or before, somehow that never bothered me, and I'm not troubled by them being in service before Yavin.

Yeah WEG made it pretty clear IMO that both the RZ-1 A-Wing and the B-Wing came out within few months of Yavin in EU/Legends. Dodonna, who was captured by the Empire roughly 6 months after the Battle of Yavin and not rescued until after the Thrawn campagin, was heavily involved in the A-Wing project. He was also responsible for planning and ordering the first mission where a B-Wing unit failed its objectives and was destroyed.

A- The old canon is gone. Treat it as fan fiction or even an entirely different franchise. Any time we get something that hints at old canon, treat it as a shout out - not a slap in the face.

B- The Union took months to march through the South and you'd have a pretty good idea that the Union army was coming if you were out in front of it: Gives you a lot more safety for establishing manufacturing and infrastructure. And even then, the manufacturing was sub-standard. The genuine Union, British, French, &c. article was nominally vastly superior.

No matter where you go in the Star Wars galaxy, the Empire can deploy a squadron of star destroyers within days or even hours. They don't have to slog through treacherous terrain, dealing with hidden snipers and countless guerrillas, they just fly there. And then proceed to smash your little manufacturing plant into the ground. There is good reason why most rebel starships are surplus military vessels dating back to (or possibly even predating) the Clone Wars, re-worked and tuned civilian vessels and vessels intended for militias, and captured and defected Imperial starships.

Comparing rebel manufacturing capabilities to those of the South during the American Civil War is somewhat silly. Unless the ships turned out by the rebels have QA/QC all over the board to match, with an extremely high likelihood of each individual part needing to be hand-fitted to each ship in the event that repairs need to be effected. If I were the rebels, I think I'd prefer a COTS solution with COTS and military upgrade components. (IOW: If I were a rebel, I would rather have a brand new, fresh off the lot Z-95 with some tinkering done by a competent mechanic with drop-in COTS upgrades than a brand new X-wing cobbled together from whatever parts of whatever quality the rebellion could get their hands on, assembled in a cave, by people barely qualified to field strip a blaster. The loss of speed, agility, and firepower is worth the confidence and reliability of knowing that my fighter isn't going to fly itself to pieces during a simple maneuver - and if something does happen, the replacement parts can easily be acquired and installed with little or no hand fitting required.)

1: I think you drastically under estimate the skill levels of people skilled in ship mechanics that the rebellion is able to recruit if you think they are all "barely qualified to field strip a blaster."

2: To smash a manufacturing center the Empire has to be able to find it which is not easy in an area the size of the Star Wars galaxy. Which do you think was higher on the Empire's priority list finding Rebel HQ, or finding rebel fighter and ship manufacturers? I would bet on the HQ and despite that fact how many of the rebel high command bases did the Empire locate during the OT? Three, one of which was abandoned long before they found it, one of which was found by slipping a tracking device onto an escaping ship, and only one of which was locat6ed by Imperial recon efforts. If locating rebel installations was so easy they wouldn't have needed to capture Leia or to allow the Falcon to escape in order to lead them to Yavin IV would they?

Not all the mechanics would be horrible. But a lot of them would be.

And if the Empire had found those bases sooner, it wouldn't have served the plot. In any case, did the Second World War revolve around Axis plots to kill Churchill, Stalin, and Roosevelt? Did it revolve around Allied plots to kill Hitler, Mussolini, and Tojo?

Destroying leadership elements is difficult and has an unpredictable impact on an enemy - strategy may shift, it may change for the better, it may change for the worse. Destroying the enemy's ability to manufacture materiƩl will change their strategy as they find it more difficult to source replacement parts and ships, to acquire weapons and munitions, the enemy will become reluctant to engage in battle, will become more timid and less bold, because the losses it may sustain in any one given battle may result in the rebellion becoming completely untenable.

To put things into a more relatable perspective: If you are playing a game of X-Wing and after every battle you can fully replenish your loses, you're going to fight boldly. If you can only replace half your loses between one game and the next, you will play much more timidly. If you cannot replace those loses at all, you will play completely defensively - and may do little else but run the entire time in some games.

Allowing the rebels to construct their materiƩl will embolden them. It will embolden those who wish to see an end to the Empire, whether for altruistic reasons for not. And for each battle the rebellion fights, win or lose, it will come out a winner - for every battle the rebellion gives the Empire, a dozen battles will be fought by the Black Sun, the Pykes, the Zyggerians, and the Hutts against the Empire. It will give the rebels a sense of legitimacy in the mind's eye of the public: A rebellion that can manufacture its own starships in quantity is a needle in the eye of the Emperor. The very ability of the rebels to do such will put the Empire's invincible might to lie in the minds of every sentient being in the galaxy: The Empire cannot keep the pitiful rebels under control, it will not be able to keep the Black Suns, Pyke Syndicate, and Hutt cartels on the leash. And these are all things the Empire cannot allow - not if it intends to end the rebellion and cement its power over the entirety of the galaxy, and keep the Black Sun, Pykes, and Hutts as pawns.

The Empire needs to crush the rebels and it needs to be seen to crush them. This is likely part of why the Emperor devised his trap with the second Death Star: The rebels had achieved the ability to manufacture not only their own starfighters, but their own capital ships. This ability being known in the galaxy would be ruinous to the Empire - and so the Emperor lured them into a trap to crush the rebellion and destroy their fleet, before too many enemies of the Empire from both within and without began to view the Empire as weak and unworthy of loyalty, allegiance, or support.

Edited by Vigil

1: I'm still curious about why you think the average skill level of rebel mechanics would be low.

2: Look at most of the Imperial leaders we see in the OT. Are they worried about hunting down the rebel manufacturing centers or are they worried about finding the HQ? And these were the high level commanders of the Empire's forces which means their focus will determine the primary focus of the Imperial fleet.

3: Some people think that a factory would be easier to find then a HQ because there is more ship traffic in and out of it. While the latter part is true an HQ is putting out a lot more signal traffic then a factory would be so I'm not so sure about the former part.

4: The matter of resources for the factory or shipyard. Its possible for Rebel front companies to buy resources, uncharted mining colonies could be allied with the Rebellion (Remember that Cloud City was either unknown to the Empire or considered to small to be worth bothering with before Han flew there. Also Admiral Ozzel mentions that there are a lot of uncharted settlements out there early in Empire Strikes Back.) and of course they could raid Imperial convoys and Imperial allied mining centers for resources.

5: Now for machinery for the factory or shipyard. We aren't sure how much machinery is needed to produce military ships that isn't identical to machinery used to manufacture civilian ships and can't be adapted from machinery used to manufacture civilian craft. Any civilian machinery which can be used or adapted can be purchased through front companies. Any military grade only machinery could be bought on the Black Market, manufactured under the table on friendly worlds. seized from the Empire, or possibly salvaged from abandoned CIS shipyards.

Also IMO it is absolutely vital for any group that wants to be seen as a credible military force in Star Wars or any similar setting to be able to manufacture its own starships, Without ships you can't win a large scale war in such a setting. And while you can capture ships or purchase them from the black market or third parties sooner or later you are going to want a more reliable source of fighters and warships which means production centers your forces control. It wouldn't surprise me if one of the first things the leadership of the Rebel Alliance did was start projects to gain control of or establish Alliance controlled ship and fighter production centers. If the B-Wing in Rebels season 2 really is the prototype then the resistance network already had both fighter design and at least some fighter production capability at that point.

Edited by RogueCorona

1: I'm still curious about why you think the average skill level of rebel mechanics would be low.

Me too. Source material tends to paint the average Rebel anything to be more skilled than it's average Imperial counterpart.

The Empire generally makes up for lack of talent with overwhelming amounts of stuff. Why have 1 genius engineer work on something, when you can have 10 mediocre engineers do it instead!

All this depends on the available infrastructure. If the infrastructure is easy to set up, then getting supplies from all around is easy too. Since hyperspace, as the films imply, seems to work like a kind of teleportation, it is really difficult to estimate how industry would function within that. There is no real equivalent; for example, you can't disrupt space traffic like you could disrupt traffic on the sea. I think this gives enough breathing room to come up with a story like 'the rebellion designed spaceships'. Most of the problems can be waived with an appeal to the unknowns involving a society of many planets and an infrastructure that depends on 'hyperspace travel'.

I don't get it. Why do modern works have to conform to old forms of lesser canon (he works siting the RZ-1 as being post Yavin were pretty far down on the old canon list) especially when a new canon policy has been in effect for years at this point. The A-wing was chosen for Rebels because 1) it had a cool Mcquirre painting and 2) people familiar with the films would also know what they were and 3) saved on having to design yet another new 'old' ship for the rebels to fly. He last point is worth remarking because the production team does not have an unlimited time to crank out episodes, and any new ships risk backlash from uber nerds where old ships are established and accepted.

Could have been worse though. They could have been flying E-wings (didn't they already do that in the Yoda Chronicles?)

The point is that it would not have been hard to keep us all happy.

But no. Out with the old and in with the new.

Lucus thought that it with the PT and we all LOVE those films don't we lol

The kid posting this on the Rebels site made a mistake.

That's possible. But more likely they want this to be the RZ-1 A-Wing and everyone who has an issue with that will just have to deal with it.LFL' Story Team decides what is or isn't canon, and have no need to stick to old canon unless it suits them to do so. There's nothing sacred about what was quite often, nothing more then glorified fanfic.

Why should we have to deal with it?

It makes no sense to have the RZ-1 present pre Yaven and not have any at the main rebel base during the attack...

Oh so now we are gonna get another remake of ANH and have some A-wings at the battle..gah

All this depends on the available infrastructure. If the infrastructure is easy to set up, then getting supplies from all around is easy too. Since hyperspace, as the films imply, seems to work like a kind of teleportation, it is really difficult to estimate how industry would function within that. There is no real equivalent; for example, you can't disrupt space traffic like you could disrupt traffic on the sea. I think this gives enough breathing room to come up with a story like 'the rebellion designed spaceships'. Most of the problems can be waived with an appeal to the unknowns involving a society of many planets and an infrastructure that depends on 'hyperspace travel'.

Yeah Hyperspace travel can be interdicted of course but to prevent resources from reaching their destination the Empire would need to know where the shipment is coming from, where it is going, or at least what route it is taking. Otherwise intercepting a shipment would be trying to find a single specific needle in a million needle box

All this depends on the available infrastructure. If the infrastructure is easy to set up, then getting supplies from all around is easy too. Since hyperspace, as the films imply, seems to work like a kind of teleportation, it is really difficult to estimate how industry would function within that. There is no real equivalent; for example, you can't disrupt space traffic like you could disrupt traffic on the sea. I think this gives enough breathing room to come up with a story like 'the rebellion designed spaceships'. Most of the problems can be waived with an appeal to the unknowns involving a society of many planets and an infrastructure that depends on 'hyperspace travel'.

The 'Rebels' TV series established pretty well (especially in the season 2 opener) that there are SOME limits to hyperspace travel. Heck, even the very first Star Wars movie back in '77 did that.

IE., ships cannot jump into hyperspace at least until they've cleared the atmosphere. So 'blockades' of a system are effective if you can get enough ships in, close enough to the planet, that they can reliably shoot down anything jumping in from hyperspace before it can land. (And Episode I makes it appear that this 'safe distance to jump to/from a planet' might actually have been further in the past - the Trade Federation blockade seemed quite a bit farther from the surface than ships jumping into hyperspace decades later)

Of course, that's only part of the picture. "An Army marches on its stomach", after all. People eat a LOT of food - just imagine how much you eat in a weak as far as groceries bought. Now imagine that multiplied by a thousand - and that's the supplies needed for one week on one single ship. Imagine a whole navy! And that's JUST food - now add in the idea of running a military campaign, and needing a constant stream of fuel, parts, ammunition, etc.

There is a reason the common saying is 'amateurs study tactics, professionals study logistics'.

To use planetary blockades to block a supply route you have to know where it originates or where it ends

Why should we have to deal with it?

It makes no sense to have the RZ-1 present pre Yaven and not have any at the main rebel base during the attack...

It also doesn't make sense that a Death Star carrying 7000+ TIEs would only launch one squadron of TIE Fighters. But it is what it is.

Edited by DarthEnderX

Why should we have to deal with it?

It makes no sense to have the RZ-1 present pre Yaven and not have any at the main rebel base during the attack...

It also doesn't make sense that a Death Star carrying 7000+ TIEs would only launch one squadron of TIE Fighters. But it is what it is.

Maybe they were there just offscreen? There were 30 rebel ships attacking the Death Star. Even if we assume that the Falcon had been detected by the Death Star's sensors and was being counted that's 29 fighters. We see 1 shot down by the Death Star's turbolasers, 1 shot down by TIE Fighters, 7 shot down by Vader, and 3 fighters flying away after the target is hit. That leaves over half the fighter force unaccounted for and its possible that some of those were A-Wings.

Why should we have to deal with it?

It makes no sense to have the RZ-1 present pre Yaven and not have any at the main rebel base during the attack...

It also doesn't make sense that a Death Star carrying 7000+ TIEs would only launch one squadron of TIE Fighters. But it is what it is.

Why should we have to deal with it?

It makes no sense to have the RZ-1 present pre Yaven and not have any at the main rebel base during the attack...

It also doesn't make sense that a Death Star carrying 7000+ TIEs would only launch one squadron of TIE Fighters. But it is what it is.

Actually that's covered quite well in the film, only Vader seemed to see the threat from fighter craft so took out his own squadron.

Even after the imperials had evaluated the attack and told the GranMoff he didn't care at all.

As much as I'm pissed at Disney for getting rid of the EU

They didn't. They're just not expanding it further and are doing their own thing from now on.

And not printing most of it, and pretending it never existed. That's called getting rid of it.

Ninja'd

Edited by Nyxen

On this hyperspace thing, the new canon kept hyperlanes (along with most non-plot material.) That is to say there are limited hyperspace routes scouted out: jump blind and you're dead, you could hit just about anything. A lot of TCW involves fighting over hyperroute intel: the pilot movie is about trying to get access to the Hutt hyperpace routes. It's kind of like being stuck on the road network: you can't go somewhere if nobody's built a road. Travelling through hyperspace ain't like dusting crops kid.

That being said, the galaxy's a massive place, hence tracking down the rebels being so hard. Hoth they got lucky but at least by old EU they knew which sector to look on, Yavin they tracked a ship there, and Endor they lured the Rebels to them.

As for building ships, the old EU had a clever one for Mon Calamari I can see being reused: the Mon Calamari threw off the Imperials, declared themselves neutral and mined all the hyperlanes into their space, scouting out new ones (a very dangerous endeavour). Compared to the galaxywide rebellion dealing with Mon Calamari wasn't worth it. Sure, they were supplying the Rebels, but so were countless other worlds. Not to mention X-wings aren't that big: even if you find the planet, can you find the small array of sheds they're building starfighters in? Capital ships are hard to hide but starfighters are small. Not every shipyard rings the planet like KDY.

You'd be hard pressed to find a hidden starfighter factory in a country, let alone a planet. Let alone a system, and certainly let alone a galaxy. It's certainly within the capabilites of the Rebels to manufacture starfighters. They manufacture the X-wing, after all.

As much as I'm pissed at Disney for getting rid of the EU


They didn't. They're just not expanding it further and are doing their own thing from now on.



And not printing most of it, and pretending it never existed. That's called getting rid of it.

They are still printing it. They just stick a Legends banner on it.

The stuff they're not printing was out of print anyway.

As for pretending it never existed, no, they aren't. They're sourcing heavily from it for their new canon and giving the old canon its own name and still printing stuff from it, still maintaining a large MMO set in it, is hardly pretending it never existed.

Maybe they were there just offscreen? There were 30 rebel ships attacking the Death Star. Even if we assume that the Falcon had been detected by the Death Star's sensors and was being counted that's 29 fighters. We see 1 shot down by the Death Star's turbolasers, 1 shot down by TIE Fighters, 7 shot down by Vader, and 3 fighters flying away after the target is hit. That leaves over half the fighter force unaccounted for and its possible that some of those were A-Wings.

Or, far more likely, they only had X and Y-wings at the Yavin base.

Edited by Blue Five

As much as I'm pissed at Disney for getting rid of the EU

They didn't. They're just not expanding it further and are doing their own thing from now on.

And not printing most of it, and pretending it never existed. That's called getting rid of it.

They are still printing it. They just stick a Legends banner on it.

Only a few of the books are being reprinted.

Only a few of the books are being reprinted.

Probably only reprinting the books that need it. Those that aren't getting a reprint probably have a good number in circulation already. Also, Disney is not nuking the e-books.

No, they are not redoing the Dark Horse omnibuses, but that is because of the different licensors, and the omnibuses are not exactly Marvel's main strategy. Though, they are reprinting Dark Horse content in new collections.

And not printing most of it, and pretending it never existed. That's called getting rid of it.

That's like saying that Disney is getting rid of the Marvel-616 universe because they're making the Marvel Cinematic Universe. They aren't, it's just two different continuities.

Things are still being released for the EU. This game for one. The Old Republic is still getting new expansions. etc.

Edited by DarthEnderX

Well, technically they are getting rid of 616...