M3A Scyk: What do you do with this thing?

By FiresprayAndPray, in X-Wing

I've looked at Laetin and wondered why he doesn't have an EPT. Tried him anyway. Gave up on him and still wonder why he doesn't have an EPT.

That is all I've done with my M3-A.

Fly 'em for fun. I have five that I fly occasionally. Play with different loadouts and see what happens. When flying the M3A fly for fun because they break too easily to be flown seriously. Try a squad with all ion cannons and drive your opponent onto the rocks. Or off the board.

They're a fun ship to fly but too expensive for the health they have.

I've looked at Laetin and wondered why he doesn't have an EPT. Tried him anyway. Gave up on him and still wonder why he doesn't have an EPT.

That is all I've done with my M3-A.

I was talking about this with a friend the other day and we were trying to figure out the named ships that see competitive play that don't have an EPT. Biggs is the obvious one with his otherwordly ability, but it's worth noting he could have an EPT if he wanted to, but more points in him usually isn't a good idea. The other two that see some time, though less (outside of the shuttles, where none of them have it) are maybe Vrill and Tarn. Otherwise, it seems that putting a named ship in without an EPT, is essentially a death sentence for it at this point in the game. I really don't understand why they did that. Some of them had cool abilities (Laetin, Kanos, Lorrir, among many others), but I don't think they'd go from unplayable to broken with an EPT. It doesn't make a lot of sense to me, and while they may have discovered something in playtesting, it seems like it went too far the other way. It looks like it will also be the downfall of the recently spoiled PS 6 scum pilot.

Edited by AlexW

Ion Cannons, here.
They're surprisingly effective with it, and unlike every other cannon, don't have a non-SCYK analogue.
(HLC= Phantom that isn't Cloaking , Mangler = Interceptor, Flechette = Stresswing but Worse, Naked = Targeting Computer TIE)

Ion Cannons, here.

They're surprisingly effective with it, and unlike every other cannon, don't have a non-SCYK analogue.

(HLC= Phantom that isn't Cloaking , Mangler = Interceptor, Flechette = Stresswing but Worse, Naked = Targeting Computer TIE)

Yeah I was making an Emon Azzamen list for fun, and I had both Emon and a Scyk equipped with Ion cannons to help trap ships and make them run into bombs. I haven't had a chance to play it yet, sadly.

Boba Fett (Scum) (39)

Calculation (1)

Slave I (0)

Cartel Spacer (14)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)

Total: 100

View in Yet Another Squad Builder

Fett charges into close range while the M3As hang back and snipe with the Mangos. Your opponent can either try and deal with Fett while being cut to death or chase the M3As with Fett at close range behind them. Stealing a bit from Dracon you could swap the Mangos for Ions, drop calculation and put Engine Upgrade on the Firespery. Probably not a lot of fun to try and deal with Fett if one to three of your ships are doing a white 1 straight every turn.

Ion Cannons, here.

They're surprisingly effective with it, and unlike every other cannon, don't have a non-SCYK analogue.

(HLC= Phantom that isn't Cloaking , Mangler = Interceptor, Flechette = Stresswing but Worse, Naked = Targeting Computer TIE)

You mean a worse BTL Y?

Ion Cannons, here.

They're surprisingly effective with it, and unlike every other cannon, don't have a non-SCYK analogue.

(HLC= Phantom that isn't Cloaking , Mangler = Interceptor, Flechette = Stresswing but Worse, Naked = Targeting Computer TIE)

You mean a worse BTL Y?

BTL Ys don't have the Range 3 option, or anywhere near the mobility.

And cost a full 4 points more.

Hope no one blows them away.. I've been up against multiples a couple of times and each time within 2 turns they are both dead... iknow It might be that they are still new and people are trying them out.. but they do seem to flash and burn when you ain a laser at them.. lol

Edited by oneway

A Scyk is a strange beast.

Its just too expensive.

I prefer Alphas, though they are also overpriced by about one point.

I own 2 ... newer used them.

I thought one with flechette and one with ions could be the element of control you'd need.

This would be 37 points.

Complete this squad by adding 3 Kihraxz

so, I wait for the next wave.

Edited by TheRealStarkiller

You really can't get much with a low firepower high agility ship like the Scyk. Even though it is called an "Interceptor" it flys more like a TIE fighter but 2 points more for a shield to cover most of the crits (I still find a way to grab them).

The biggest problem is well for one their dial is not as good as say a TIE Interceptor so don't try to play it as one. Even if you PTL TPV there isn't enough green dials to really move and shoot. Another big problem is the title. It adds 2 points making it cost from 14 to 16 for the cartel spacer the swarmy fighters and 17 to 19 for the TPVs and that is before adding stuff like HLC and PTL.

It can be used as a cheap cannon platform with a not so glass cannon such as 1 shield upgrade and heavy scyk but with manglers that would be running 27 points, so only 2 points cheaper than a Blue squadron pilot.

Don't try any interceptor builds unless it is for thematic reasons. The heavy TPV with EU PTL and HLC is not that good and at that point cost you might as well just fly Imperial Interceptors.

Local guy ran against me laetin, heavy syck, mangler cannon and stealth device, with n'dru with engine upgrade, lone wolf, engine upgrade, and Ramon with andrasta and 2 proximity. He used laetin to skirt the edge, take pot shots at me while n'dru took the other side of the table and Ramon would turn in front of my swarm and 'curve' proximity mines in front of me.

It seemed pretty solid to me

I have been flying Laetin A'Shera with just Autothrusters in a few different lists, the only objective is to be a pain, Stop block & roll away. seems to be okay, I haven't lost a M3 in the last two games I played.

I have been flying Laetin A'Shera with just Autothrusters in a few different lists, the only objective is to be a pain, Stop block & roll away. seems to be okay, I haven't lost a M3 in the last two games I played.

Scyks can't take Autothrusters. Cheater! :P

I have been flying Laetin A'Shera with just Autothrusters in a few different lists, the only objective is to be a pain, Stop block & roll away. seems to be okay, I haven't lost a M3 in the last two games I played.

2x Cartel Spacers with stealth device, HLC, and title + 4x Binayre Pirates.

It's not that bad actually.

TBH, it is the title that ruins them. The extra 2pts is simply too big a tax for such a squishy target. If the title was free, I think they'd be worthwhile; as things stand they are simply not a good use of points.

I agree. I don't know why the title is 2 points or why they even bothered to say you can take a missile or torp. What also kills them is they don't have a 1 forward. They want to stay at range 3, but have a hard time rolling slowly up the board. The 1 bank moves you too far and you have to barrel roll back which takes an action.

My results with the Syck is either they die right away or actually do quite a bit of damage. Unfortunately, the dying right away happens way more often.

Edited by Jo Jo

3 with mangler cannons make a heck of a meat grinder

I love the Scyks!!! ... as casual ships.

They are a ton of fun to fly, but their success is so hit-and-miss for me that I don't think I'd take them to a tournament. Actually, I did take them to the spring tournament kit and watched them get 1-shotted. That's why I probably won't take them to tournaments again.

The most success I had with Scyks was in a limited, swarm. I own 1x Most Wanted and 2 Scyks, so I just ran 2 Binayre Pirates, 2 Cartel Spacers, and 2 Syndicate Thugs with Ion Cannon Turrets, BTL-A4, and Unhinged Astromechs. It did surprisingly well.

Subsequently, I started adding upgrades to them and it hasn't been pretty. This week I ran two lists:

Laetin A’shera (30)

M3-A “Scyk” Interceptor (18), “Heavy Scyk” Interceptor (2), Stealth Device (3), Heavy Laser Cannon (7)

Palob Godalhi (33)
HWK-290 (20), Calculation (1), Blaster Turret (4), Recon Specialist (3), Dead Man's Switch (2), Moldy Crow (3)

Guri (37)
StarViper (30), Adrenaline Rush (1), Virago (1), Sensor Jammer (4), Inertial Dampeners (1)

This list faced IG-88B + Boba Fett. It lost both games, but the second game was close with 2 hull left on IG-88B and 1 hull left on Boba (who would have been dead if I hadn't forgot to trigger Dead Man's Switch).

The other list was:

N’Dru Suhlak (21)
Z-95 Headhunter (17), Dead Man's Switch (2), Lone Wolf (2)

Kaa’to Leeachos (16)
Z-95 Headhunter (15), Veteran Instincts (1)

Serissu (33)
M3-A “Scyk” Interceptor (20), Veteran Instincts (1), “Heavy Scyk” Interceptor (2), Stealth Device (3), Heavy Laser Cannon (7)

Laetin A’shera (30)
M3-A “Scyk” Interceptor (18), “Heavy Scyk” Interceptor (2), Stealth Device (3), Heavy Laser Cannon (7)

This squad beat IG-88 and Boba, but lost to Biggs, Luke, Wedge.

Personally, I love Stealth Device on Scyks. It's a gamble, but since the whole ship is a gamble, I might as well go big, right? Laetin was great. In one round, he took the evade action, then completely avoided Fett's attack without spending the token, so he had 2 evade tokens against Fett's Gunner attack. It was great! But Fett got three hits and I rolled blanks and focuses so that was the end of his Stealth Device.

I've noticed I really like getting "in there" with my Scyks and staying close with lots of 1-turns. I'm considering running Autoblasters since these guys are just for fun anyway.

Edited by Budgernaut

I haven't lost with this squad (yet):

* Serissu (20)

+ Elusiveness (2)

+ "Heavy Scyk" Interceptor (2)
+ Heavy Laser Cannon (7)

3x Cartel Spacer (14)

+ "Heavy Scyk" Interceptor (2)

+ Heavy Laser Cannon (7)

= 100

The concentrated fire from the HLCs tends to chew through opponents. I usually take evade actions, to increase the survivability, along with Serissu's ability.

I see a lot of talk on the heavy scyks but how do they stack up without the title? Does anyone run them in a Tie like swarm? Or combine them with headhunters?

I've seen a lot of interesting comments, ideas, and lists in this thread. Definitely given me a lot to think about.

I love them as a model, but not played them a lot. I own 6 and last weekend I played with all 6, 5 Cartel naked and Laetin with Title, HLC and Stealth Device. I won against a IG88 with Ndru Shulak and Kaato Leachos. They rolled quite well on defense and were nice blockers, though were chewed through with IG's autoblaster cannon and Accuracy Corrector. Laetin did heavy damage and was not damaged at all, though 4 cartels were killed and the other one damaged. Great fun for casual but not for tournaments yet...

I see a lot of talk on the heavy scyks but how do they stack up without the title? Does anyone run them in a Tie like swarm? Or combine them with headhunters?

I've seen a lot of interesting comments, ideas, and lists in this thread. Definitely given me a lot to think about.

If I had a choice between a Z swarm and a Scyk swarm, I'd try the Scyk swarm. The 1-turn and barrel roll make them great for blocking enemies and setting up shots. But I think the Z swarm would be more durable.

I was pretty excited about the Scyk when they first started to talk about it. Since then, I've really been focusing on Prince Xizor and a Z-95 swarm. I'm done with Regionals and the whole tournament thing for this year. I'm ready to move on to different things. I'd like to work on the Scyk now.

The Scyk has a very similar dial to the Starviper and I've flown that lately and really end up liking that ship. Many people have stated that the Starviper is bad, but I've done really well with it. The Scyk is fantastic with 1 sharp turns and can do most moves, except the 3 turn. It does take some getting used to, but it can especially use the barrel roll to it's advantage. The 3 or 5 K-turn is fantastic, as well.

For one thing, I played back in Wave 1 and have flown a lot of Tie Fighters. I don't mean a Tie Swarm and I definately don't mean in formation. Have you ever flown a bunch of Tie Fighters and not flown in formation? I have, and to me, that's their strength. Tie Fighters of various PS can really be a pain to deal with. Stick the low PS ones in front of your enemy and set the others up on the flanks of that ship to get a lot of R1 shots. I've found it a lot of fun and effective. I think Scyks need to be flown this way.

There is one list that a local guy has flown to good effect. It's Scum Kath w/ 3 Scyks. 2 Scyks have Manglers and the last is vanilla. Kath will usually boost past you and try for rear shots while the Scyks slow roll you and take shots. No matter who you go for, you have some nasty shots coming the other way. The vanilla Scyks goes first and tries to block or draw your fire as people forget which one doesn't have the cannon. It's been very effective and I haven't beaten it in the few times I've had a chance to play against it.

When I start flying these guys, I don't think I will fly more than 2 of them in a list. I just don't think it's really meant to be a swarm ship. I think that it might be best used to throw in a few different ships for different reasons. I think even the cheap PS 2 version is a good blocker and great for making a big mess with 1 sharp turns + barrel rolls.

Laetin w/ Manger and Stealth is something I have flown once or twice. While you are still dependant on the dice, I think it's a reliable build that will usually do well. Have it as one ship on the flanks that slow rolls the combat and shoots from the edges. I think it could be very effective.

Serrissu is not a swarm ship. Howlrunner works better with the more ships that can use her ability. Serrissu works better based on the number of shots coming in on ships near it. I think she would work best with one or two fat ships and no upgrades herself. What about a Fat Boba Fett and maybe Kavil? If you had a naked Serrissu around them, would you fire at her? If not, then you get re-rolls for your important ships every time. If you focus on Serrissu, then it's just 18 points that you lose (but should take effort if you Evade each time). Maybe even give her Wingman while at this role.

What about a Veteran with Outmaneuver? It's under 20 points and not your main threat, yet if you can get in on the flanks, you can cause a lot of damage. You would have a medium PS, which makes it great to hit low PS ships out of arc. The ship isn't hard to get and stay within R1 of an enemy target. It's not a bad support ship for a list.

A lot of people will dismiss the Target Lock and I think they shouldn't. If you fly this ship in formation and jousting with the enemy, then yeah, you probably won't use the TL. If you have it on a lone flanker that is not the main attention of your opponent, then it's not too hard to get a TL. Maybe you hold on to and get within R1 of your opponent. It can really pay off at the right time.

Ion Scyk is also a good build, as people have stated.

Scyk with Wingman is also a good build for another agile elite that might do red maneuvers. I'm thinking IG-88 or a Starviper. There can be a lot of S-loops that have the stress removed by a Wingman Scyk. The Scyks has the dial to stay around whatever ship is S-looping and probably get some R1 shots in, too.

I'm wondering about Serrissu as just a high PS arc dodger. Give her VI and she's PS 10. Still only 2 red dice, but for 21 pts, that's not bad.

I need to work with them a lot, but I think you can really do interesting things with the Scyk. It might work better when the Khrax shows up. Having a medium-heavy fighter to carry the load and attention makes it easier for a Scyk to flank and/or block.

EDIT: I should also point out the number of times I've poured fire on a Scyk...expecting it to crumble...and have those green dice come up crazy. I've lost games that way.

Edited by heychadwick

With 7 in a swarm they should be similar to TIE swarm, and can slow role with their full set of 1 speed maneuvers. They also deal with stess better, but lack the high speed Manuvers lie th 5 straight and 3 turns. I haven't even bought one so i dunno