There are a lot of Fantasy Flight Star Wars Roleplaying books. I love it! But... something has frustrated me. As my group is playing we're starting to realize that there are missing pieces in the talent trees. For instance, the "Inventor" talent is extremely vague (how does the check work?... no explanation), but a player has the option to buy it now. Some players in our party can add on that talent extension thing at the bottom of their trees, while other players are finding out that they can't... yet (because they haven't released those books yet).
I don't want to get into a debate over how some people "interpret" the inventor talent and such. I'm just a little frustrated at spending $60 on a huge book that doesn't even explain all the stuff in it. Don't get me wrong, I know a lot is up to the GM and we shouldn't have a hard rule for every single detail.
What I think they should have done:
-If a talent is mention explain it thoroughly enough. If you aren't going to explain it good enough, then remove it from the core book and add it in a later book where you do explain it.
-Add all the talent tree extenders in 1 book, so that no one feels left out.
I'm not looking for a response from everyone, I just thought I'd vent a little. I love this game and it's awesome, so don't think this is a deal breaker for me, or someone reading this that hasn't played this game yet.
Maybe you have some similar thoughts on items/skills/talents that I didn't mention here? Things that leave you hanging and are too vague for a GM to make good interpretation on.