I was just musing in another thread on the most likely picks for new Aces packs, and I realised that the X-wing, Defender, and E-wing all have a similar problem - their generics all suck, but their best aces all see play - no-one is arguing that Corran needs a buff, and Wedge and Luke aren't doing too badly either - beyond the mobility/turret meta outpacing them, anyway. Vessery and Rexler are both a little lackluster, but far less than their generic counterparts, too.
When they buffed the TIE Advanced, they boosted all of them - and in the process, pushed Vader through the roof. He's going to be as popular as Fel in the coming waves, if not quite as 'broken' as Whisper at his height. But I'm not so keen on seeing Corran or Wedge reach such ascendancy just so the generics are viable, which got me thinking...
What sort of upgrades or special abilities out there would favor low-PS pilots more than high? This isn't strictly for a given ship, though if something works particuarly well I'd love to hear it.
To start off, I like the following ability, whether as a title, modification, or whatever else:
Defensive Manoeuvres: While defending, if you still have a Focus token, you may reroll one <eye> result.
This would, for example, benefit a Rookie X-wing far more than Wedge, for example, because it lets him tank just that little more fire from higher-PS pilots, and still keep his token until he fires, while Luke enjoys Glitterstim-level defenses against all the PS 9&10 aces, but not the rest... and Wedge is as squishy as ever against everyone he didn't get to shoot beforehand.
Note that this could as easily be rerolling a <blank> result, for Lone-wolf style durability, or even a direct <eye> to <evade>, though the latter could be a touch broken. ![]()
Any other ideas, folks?