My group are going to be hired by one Hutt to steal something from another. The package will be aboard a gravity train or something en-route to a Hutt palace. I want to make use of the cool timing mechanics that are used in the Corellian Shuffle. My players loved that.
I'll have specific windows where they can access the train in between bridges and tunnels while it races across the city world of Nar Shaddaa.
I think perhaps I'll give only a matter of 2 or 3 rounds for the players to get in position and get on the train. Then they have to decide how and when they will get to the package on the train and get it off and get away. Naturally, nothing will go as planned.
Have you run anything like this before? What are your thoughts?
I'm not actually certain gravity trains are a thing in Star Wars, but it stands to reason they'd remain useful in dense urban areas where flight might be more precarious.