More questions for people to chime in on:
1. Card #8, Dwarf Cannon Crew says, "FORCED: After this Unit enters play, search the top five cards of your deck for a Support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck."
Q: Does this mean that the Support card placed into that Zone via Dwarf Cannon Crew's power is FREE (of any costs)?
2. Card #120, Infiltrate has two powers listed on it - both are FORCED and the top one says that you discard a card from an opponent's deck at the beginning of the turn for every resource placed on this Quest. The second power which is also FORCED (as mentioned above) says to place a Resource on the Quest at the beginning of the turn if a Unit is questing there.
Q: What is the resolution order for these 2 Forced powers. I ask this because say I put Infiltrate into play with a Unit questing on it in my first turn. At the start of my next turn, which resolution would happen first - if I get to put the Resource on it first, then I can discard a card immediately that turn BUT if I have to attempt to discard a card first, it would fail, since no Resource had been put upon the Quest yet.
3. Say a card gets a boost to its power from its own text (like the Orc Unit "Boar Boyz" which gains 2 power (iirc) when damaged. If that Unit was in your Kingdom when it received this boost, do the extra "gained" power count towards gaining resources in my Kingdom phase or are they considered to not apply towards that?
4. Do Scout units work if Combat never happens - say you go to attack your opponent with a Scout card but he craftily declines to defend with a Unit and just takes the damage to the Zone instead - did the Scout successfully survive or was there never any combat to begin with? I'm leaning towards the latter.
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