So this is more for scenarios, anyone who just likes 100 v 100 you can stop reading now.
As is known, a big problem with objective based play is suicide run syndrome (SRS) whereas the objective is targeted excluding all over factors. It makes defense and escort missions a real nightmare. (I extensively playtested Babaganoosh' gamma base and this was a real thorn).
Now in a meta campaign losses to the attackers ships may be enough to make it not worth just suicide running but:
What about morale/leadership checks?
I mean there are many factors over if an enemy is willing to target a non-combative ship over a target.
If the target is of low importance, then why risk your life? If it's critical then sure.
Pilots conditioned to accept their death (Imperials) may get a bonus to this, rookies may get a penalty (PS 1-2 of everyone else).
So, factors: objective cost (say 1-4, 1 being escaped convict of a low level or smuggled minor goods, 4 being the death star plans).
Pilot training (willingness to accept death for the objective)
Are they in range 1-2 of either a big ship with an officer card, or a high PS - leader card?
Are they themselves a high PS pilot? Would they have the veteran quality of true grit to stay on target?
Pilot has to roll under a total amount on a D6, or the objective ship is the anti-biggs. (that is to say, if the player can target someone else - it has to!).
Thoughts?
Edited by DariusAPB