Fel + Ties

By NukeMaster, in X-Wing Squad Lists

I'm thinking of taking Fel plus 5 ties to a regional tournament. I'm definitely putting PtL and autothrusters on Fel bringing the squad up to 92 points. I'm not completely sure what to do with the other points. Here is what I've looked at doing:

1) Upgrade to Howlrunner + 2 point initiative bid

2) Add shield on Fell + 4 point initiative bid

3) Upgrade to Howlrunner w/VI + 1 point initiative bid

4) Upgrade to Howlrunner + add Targeting Computer to Fel

What would you go with or would you go a different direction completely? Also any advice or warnings you have for this type of list would be appreciated.

Have you considered upgrading to howl, then changing out Fel for Jax with AT, PTL, and Stealth? Keeping your opponents focus-less helps your ties chew through them easier or helps your ties stay alive longer.

OR:

Fel +title+PTL+AT+TC

Howl

4X academy

I find that I can often times boost into range one out of arc then PTL to TL and get a focused, TL, range one shot. its nice

Have you considered upgrading to howl, then changing out Fel for Jax with AT, PTL, and Stealth? Keeping your opponents focus-less helps your ties chew through them easier or helps your ties stay alive longer.

I was running a list with Fel, Jax and a few ties before this list. I don't know if I'm too cautious with Jax, but I just didn't feel like I he was impacting the game as much as I would have liked. Also I would think that Jax at PS 8 is more susceptible to being countered by arc dodgers than Fel, which is something this list really has to worry about.

Thanks for your response. I really like the idea of Jax I probably just need more table time with him before I take him to an event.

OR:

Fel +title+PTL+AT+TC

Howl

4X academy

I find that I can often times boost into range one out of arc then PTL to TL and get a focused, TL, range one shot. its nice

Sounds like a vote for option 4 to me. That does leave initiative up to chance or for anybody that bid on it. Have you had problems dealing with other PS 9 pilots moving after you?

I wouldn't take Veteran Instincts on Howlrunner. It has potential utility if you face a rebel captive on a big ship - Howlrunner shoots before Fel and takes the stress for him - but most of the time it's not especially useful when she's nailed to a swarm.

If you want to give her a 1-point talent, I'd recommend Determination. Howlrunner is essentially a caddy for her pilot ability; investing one point to protect it seems like a good investment.

I would definitely keep an initiative bid. If you're fielding both Soontir Fel and Academy Pilots, you want control over the movement order, and if you're flying a 5-ship pack of TIEs, you want control over the location of obstacles. Whether that extra point bid is worth giving up a 1-point talent on Howlrunner......eh. That's not an absolute judgement - it depends on whether people in your area generally make an initiative bid as a matter of course, and of how much.

You could also consider dropping Howlrunner and go with 99pts:

Soontir Fel — TIE Interceptor 27
Push the Limit 3
Autothrusters 2
Targeting Computer 2
Royal Guard TIE 0
Ship Total: 34

Obsidian Squadron Pilot — TIE Fighter 13
Ship Total: 13

Obsidian Squadron Pilot — TIE Fighter 13
Ship Total: 13

Obsidian Squadron Pilot — TIE Fighter 13
Ship Total: 13

Obsidian Squadron Pilot — TIE Fighter 13
Ship Total: 13

Obsidian Squadron Pilot — TIE Fighter 13
Ship Total: 13

Edited by Keffisch

Below is another Howlrunner-less. Still gives you those re-rolls that Howlie provides but once the named tie is down you still get to re-roll

fel+title+PTL+AT+TC

Mithel

2xBSP+Pred

BSP+DTF

100

Or if wanted intiative bid drop DTF BSP down to an Academy and give Mithel Swarm Tactics

I would do this.

Soontir Fel:

PTL

RGT

AT

SD

Howlrunner:

ST

SD

Dark Curse

Obsidian x2

this gives you a 4 tie swarm that is Pred Proof and a Tie that is very annoying to kill. Plus you pass off PS to one of the Obsidian Pilots as well.

Just my thought.

I personally run this

Fell: PTL, RGT, AT, SD

Vader: ST, EU

Dark Curse

Obsidian.

99 pts for initiative.

I like the previous post but I like to have my ties be a bit more offensive so what about:

fel+title+AT+TC+PTL

Vader+EU

BSP+pred

BSP+DTF

99

or you can drop the DTF from the BSP and give Vader ST

or you can drop the DTF BSP down to an Obsidian and give Vader Procks

or

Fel+title+AT+TC+PTL

Howl+PTL

nightbeast

2XBSP+DTF

99

Howl to get Focus and evade every turn that you want it. when he needs to pull a green maneuver to clear the stress, nightbeast triggers. Along with his PTL damage mitigation, Howl gets 2 DTF BSP's

Or forget TC on Fel.

Try: Fel, Title, AT, PtL, Stealth Device

Howl , determination

DC

Black Squad Pilot w/ DTF x 2

Wow a lot more replies this morning. I asked in a different thread awhile back and it then it seemed like most people didn't think it necessary to try and build build your ties to avoid the double re-roll on predator. From this thread it seems the opposite. I'm a bit hesitant to put many extra points on a tie.

I will have to put some more thought into these suggestions. Please keep them coming.

Last store champ and regionals, I upgraded all my Academy Pilots to Black Squadrons, and didn't face a single Predator. True story.

Haven't seen this posted, so here it is:

Fel + PtL + Title + AT + SD

Obsidian x 5

I *really* like having Stealth Device on Soontir. It makes him survive a lot of stuff.

was intrigued by my suggestion so i Ran Fel+AT+TC+PTL

Nightbeast

How+PTL

2XBSP+DTF

earlier today.

It went against: thug+iT+seismic+unhinged

2Xblacksun

Kath+EH+ID_EU+K4

It did surprisingly well. ended up with just a BSP left after the victory

From this thread it seems the opposite. I'm a bit hesitant to put many extra points on a tie.

It is not only to prevent the full use of Predator (he still gets to reroll one die), it is also to fire before; and to use Barrel Roll more effectively against, most other generic pilots.