Marksmanship and Experimental Interface

By Malakai1939, in X-Wing Rules Questions

Lemme just make sure I'm getting this straight. Experimental Interface: allows you to "Once per round, after you perform an action, you may perform 1 free action from an equipped Upgrade card with the "Action:" header. Then receive 1 stress token." Combine that with Marksman's: "Action: When attacking this round, you may change one of your Focus results to a Critical Hit result and all your other Focus results to Hit results".

Seems pretty cut and dry. Take a Focus, make my attack and modify dice according to the Marksman card. Take a Stress Token. Right? No more attacks this round from that ship? Secondary or otherwise?

Edited by Malakai1939

Slightly wrong.

It would go like this

Move.

Check stress.

Perform action.

(Chance to use push the limit)

Use experimental interface

Action : Marksmanship

(Chance to use push the limit if haven't already)

Receive stress from interface (and PTL if used)

Then in combat phase

Roll attack dice

Defender change dice if can

Attacker change dice ( Markmanship )

Roll defence dice

Attacker change dice if can

Defender change dice if can

Deal damage.

No more attack from that ship unless its Corran Horn who can shoot again at End stage. (Still using Markmanship )

Edited by Khsofsso

Slightly wrong.

It would go like this

Move.

Check stress.

Perform action.

(Chance to use push the limit)

Use experimental interface

Action : Marksmanship

(Chance to use push the limit if haven't already)

Receive stress from interface (and PTL if used)

Then in combat phase

Roll attack dice

Defender change dice if can

Attacker change dice ( Markmanship )

Roll defence dice

Attacker change dice if can

Defender change dice if can

Deal damage.

No more attack from that ship unless its Corran Horn who can shoot again at End stage. (Still using Markmanship )

OK then wouldn't it go like this:

Perform Action (TargetLock)

Experimental Interface

Marskmanship

1 Stress

PTL (What triggered it, the Target Lock or the Marksmanship?)

Perform Action (Focus)

2 Stress

These cards kinda go round and round. Did I do that right?

Factor this into the equation: if you take Marksmanship as your action, the Focus action becomes redundant for the attack. And if you have more than one attack in a round, Marksmanship will apply to all attacks.

Such an easy Rulebook I said..yeah the Rulebook is easy, it's all of the cards that play with your mind! lol

Better example:

Action Boost

Experimental Interface

Marksmanship

Stress

Then Play

PTL (Does Marksmanship count as an Action for the purposes of fulfilling the requirements needed to get the free Action from PTL?)

Action TargetLock (Dunno why he wanted to wait until later to throw up the TL he just did)

Stress x 2

Is this correct?

Edited by Malakai1939

OK then wouldn't it go like this:

No it would not.

Perform Action (TargetLock)

Experimental Interface

Marskmanship

1 Stress

PTL (What triggered it, the Target Lock or the Marksmanship?)

Perform Action (Focus)

2 Stress

These cards kinda go round and round. Did I do that right?

You cannot perform an action when stressed. You cannot perform any action after receiving a stress token from experimental interface.

The following works:

1) perform action (TL)

2) trigger EI (from TL action)

3) perform marksmanship action (free action from EI)

4) trigger PTL (from marksmanship action)

5) focus action (free action from PTL)

6) stress token from PTL

7) stress token from EI

Edited by dvor

If you can't perform an action when stressed wouldn't you be stressed after you played Marksmanship? After that you couldn't play Push the limit because you're right, you can't perform n action, even a free one, when you're stressed.

If you can't perform an action when stressed wouldn't you be stressed after you played Marksmanship? After that you couldn't play Push the limit because you're right, you can't perform n action, even a free one, when you're stressed.

The basic answer is "Nested Triggers".

That is to say, once something triggers, it is allowed to resolve, even if it triggered in the middle of something already in progress.

If you can't perform an action when stressed wouldn't you be stressed after you played Marksmanship? After that you couldn't play Push the limit because you're right, you can't perform n action, even a free one, when you're stressed.

The basic answer is "Nested Triggers".

That is to say, once something triggers, it is allowed to resolve, even if it triggered in the middle of something already in progress.

OK but is that a house rule or is there precedence for these "Nested Triggers." If it's a bit of home-brew stuff I might want to disagree. I've played a lot of new games over the years and usually one of the key things to learning a new game is getting down the sequence of rules. This game, because of the involved nature of the cards and their interplay with one-another, makes it seem even more important to establish a tight sequence of events for the rules. The Experimental Interface card ends with a stress token. Unless the player with the initiatives cards are assumed to be played simultaneously or stress is stated as being applied at the end of their action phase, I would think that one would stop the other, and to be honest it seems like that "feels" right. Otherwise we'd be a little like Alice and the rabbit hole. Still, as you know, I'm new and I'm here to learn. If I'm wrong it's cool I would just like to know in a bit more detail how this rule works. I'm introducing someone to the game and I have to properly understand why things work so that I can explain them to others ya know?

And card rules are very new to me. I've literally stared at and crosschecked cards and Rulebooks for hours and not really understood them until some time later, if at all. In other words It's not really my forte. I'm trying though and I appreciate the help I get here.

Edited by Malakai1939

If you can't perform an action when stressed wouldn't you be stressed after you played Marksmanship?

No. Marksmanship does not cause stress.

EI allows you to perform a free action. After that you receive a stress token.

PTL triggers after performing an action. You cannot trigger PTL after resolving EI. You cannot trigger PTL after receiving a stress token from EI. You trigger PTL after the free action from EI. Then you resolve PTL. After that you continue resolving EI.

Edited by dvor

If you can't perform an action when stressed wouldn't you be stressed after you played Marksmanship? After that you couldn't play Push the limit because you're right, you can't perform n action, even a free one, when you're stressed.

The basic answer is "Nested Triggers".

That is to say, once something triggers, it is allowed to resolve, even if it triggered in the middle of something already in progress.

OK but is that a house rule or is there precedence for these "Nested Triggers." If it's a bit of home-brew stuff I might want to disagree. I've played a lot of new games over the years and usually one of the key things to learning a new game is getting down the sequence of rules. This game, because of the involved nature of the cards and their interplay with one-another, makes it seem even more important to establish a tight sequence of events for the rules. The Experimental Interface card ends with a stress token. Unless the player with the initiatives cards are assumed to be played simultaneously or stress is stated as being applied at the end of their action phase, I would think that one would stop the other, and to be honest it seems like that "feels" right. Otherwise we'd be a little like Alice and the rabbit hole. Still, as you know, I'm new and I'm here to learn. If I'm wrong it's cool I would just like to know in a bit more detail how this rule works. I'm introducing someone to the game and I have to properly understand why things work so that I can explain them to others ya know?

And card rules are very new to me. I've literally stared at and crosschecked cards and Rulebooks for hours and not really understood them until some time later, if at all. In other words It's not really my forte. I'm trying though and I appreciate the help I get here.

It's made clear in the FAQ

If you can't perform an action when stressed wouldn't you be stressed after you played Marksmanship? After that you couldn't play Push the limit because you're right, you can't perform n action, even a free one, when you're stressed.

The basic answer is "Nested Triggers".

That is to say, once something triggers, it is allowed to resolve, even if it triggered in the middle of something already in progress.

OK but is that a house rule or is there precedence for these "Nested Triggers." If it's a bit of home-brew stuff I might want to disagree.

It's not a houserule at all. Check out the entry for Push the limit in the FAQ (p 13). That covers it pretty well.

Edited by Smuggler

OK but is that a house rule or is there precedence for these "Nested Triggers."

Yes it's in the FAQ.

There was a rather large debate on it, before the idea was put into the FAQ, and that's part of why it's now in the FAQ.

Thanks.

Experimental Interface FAQ:

If Experimental Interface and Push the Limit are both equipped to a ship, they can be used together to perform two additional free actions. After the actions have resolved, the ship receives 2 stress tokens. Experimental Interface is unique. Only one copy can be included in your squad.

Push the Limit FAQ:

Free actions, such as a free action granted from Squad Leader, can trigger Push the Limit. This can result in an action interrupting another effect, causing that effect to finish resolving later. For example, if a ship performs a free barrel roll action granted by Expert Handling, it could use that action as a trigger for Push the Limit. After Push the Limit resolves, Expert Handling finishes resolving. If a player uses Push the Limit to attempt an action he is unable to perform (such as attempting to Target Lock a ship that is out of range), he may perform a different action or decide not to use Push the Limit at all.
Edited by Slugrage

The best analogy I've read has been treat the nested trigger like a program subroutine. You take an action that may trigger PtL (subroutine here). Now go and perform another action and complete it before coming back to where the subroutine started and pick up the stress from PtL.

The action taken via PtL may trigger EI, so you might end up with a subroutine within a subroutine, before returning to pick up the stress from EI, then the stress from PtL.

The best analogy I've read has been treat the nested trigger like a program subroutine. You take an action that may trigger PtL (subroutine here). Now go and perform another action and complete it before coming back to where the subroutine started and pick up the stress from PtL.

The action taken via PtL may trigger EI, so you might end up with a subroutine within a subroutine, before returning to pick up the stress from EI, then the stress from PtL.

It's easier to understand if you apply the core rule of "When two effects happen at the same time, the player chooses in which order they happen".

Push the Limit and Experimental Interface say "After an action, do another action, and after that second action, get a stress"

You can choose the order of the "after that action" effects.

Keep in mind that PTL says an action from your action bar .. so you would have to do the action card, then trigger ptl .. not trigger the card after ptl..

Keep in mind that PTL says an action from your action bar .. so you would have to do the action card, then trigger ptl .. not trigger the card after ptl..

Depends on which order you nest them. There's no reason why you can't (for example) Focus, PtL to do something else, then trigger Interface off that action.

Ok i can see that...

Which pilot are you intending to use PTL and Marksmanship on? They are both EPTs.

I use the Experimental Interface + Marksmanship on Coran Horn because of using the Marksmanship on his double tap.

Which pilot are you intending to use PTL and Marksmanship on? They are both EPTs.

Almost any A-wing?

Which pilot are you intending to use PTL and Marksmanship on? They are both EPTs.

Almost any A-wing?

Wondered when that was finally going to come up