So I've been messing around with some control lists and was wondering what the hive mind thought of this.
LAMBDA-CLASS SHUTTLE: Omicron Group Pilot (21)
Advanced Sensors (3)
Engine Upgrade (4)
Tactician (2)
Tactician (2)
LAMBDA-CLASS SHUTTLE: Omicron Group Pilot (21)
Advanced Sensors (3)
Engine Upgrade (4)
Tactician (2)
Tactician (2)
FIRESPRAY-31: Bounty Hunter (33)
Tactician (2)
Here's my thinking all these tacticians equals a ton of stress tokens really allowing me to crush down on my opponents actions forcing them to fly slower and predictable in order to try and shed the stress.
Advanced sensors on the shuttles allows then to boost and then hard two in the same turn which is (not quite but) almost a k turn allowing them to shake off the enemy or at least get something back in their sites. And since Tactician is not interrupted by being stressed they can do this sorta-k-turn and still deal stress.
I realize that Tactician is limited to range two but I seem to find myself their more often then not anyway.
30 hull and shield to chew through and three attack dice on every ship is nice too. So even if I'm not at range two for tact I get 4 attack dice at range one with every ship in the list which is no joke either. Obvious downside is 1 agility on the shuttles but I'm hoping the k turn being so wide will help with that too.
Any thoughts on weather or not this could be competitive or have I just hyped this up to myself.