4-Corners Game and Variant

By Bolithio, in Talisman

We finally had a chance to sit down and play with all four corners. We were going to throw in ‘everything’ but decided for balance/flavor to only add in Blood Moon and the Deep Realms expansions. For characters we randomly got a corner for our character pool (e.g. city, dungeon etc...) so the match was the best champion from one of the four corners realms. Ended up being the Scout, Bounty Hunter (me), Amazon, and the Alchemist.

We also made up a around the realm variant, where each time you entered one of the four corners you took a path. If you could complete the end space and the path condition, you got a Destiny. You could only pass through the plane of peril once you had at least three destinies. For the City, you had to turn in a bounty in the city. Anytime you left one of the four corners with a path it was discarded. We stuck with the traditional ending on the Crown.

This proved to be a great game. It was more or less tight race, we are competitive group, and felt engaging the whole time. Game time was about 2:45. Not bad. It was fun to gain multiple destinies and to have changing paths.

We do have plans to do a truly epic games with everything (-dragon) and hopefully I can report on that soon. Soo much work though! =)

PS, I won with the Bounty Hunter. He is absolutly rediculious with a suit of full plate!