Road to regional: what about this squads?

By herry92, in X-Wing Squad Lists

For the regional that will be next month i have this two ideas:



the first one that i like very much and gave me a lot of fun



Emon Azzameen + title + saboteur (or tactician) + Exp. Int. + 2x prox. mines + seismic charge (49)




Aggressor B + predator + HLC + Adv. sens. + AT (51)




or



the second one that is more resilient



Bobba + VI + Gunner + Eu



Syndicate thug + blaster turret + r4 + title



2x z-95 black sun




my doubts on this list are: put tactician instead of gunner on bobba and also type the autoblster



on Y the question is whether to keep the blaster or put autoblaster turret and thereby change Astromec



which one would you take? and what could be better?


beyond that also exists another list that brings together so as you see them equipped the aggressor B and Bobba ....

what do you think about?

Boba + VI and EU is great.

If You can afford Gunner, he will help more than Tactician.

Low PS Y-wing don't look like a good platform for autoblaster turret. Too easy to avoid.

For the regional that will be next month i have this two ideas:

the first one that i like very much and gave me a lot of fun

Emon Azzameen + title + saboteur (or tactician) + Exp. Int. + 2x prox. mines + seismic charge (49)

Aggressor B + predator + HLC + Adv. sens. + AT (51)

or

the second one that is more resilient

Bobba + VI + Gunner + Eu

Syndicate thug + blaster turret + r4 + title

2x z-95 black sun

my doubts on this list are: put tactician instead of gunner on bobba and also type the autoblster
on Y the question is whether to keep the blaster or put autoblaster turret and thereby change Astromec
which one would you take? and what could be better?
beyond that also exists another list that brings together so as you see them equipped the aggressor B and Bobba ....

I ran a 49pt Boba that I loved along with two Y-Wings. My only regret is that the Y-Wings died a little too fast and that I couldn't out shoot B-Wing swarms. I've made a revised list which should help with that a smidge. Here's what I'd take if I could do it again:

99 points

PILOTS

Boba Fett (49)

Firespray-31 (39), Lone Wolf (2), Recon Specialist (3), Inertial Dampeners (1), Engine Upgrade (4)

Syndicate Thug (24)

Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

Black Sun Soldier (13) x 2

This list has 3 shots before PS2 B-Wings and Y-Wings return fire, which can really save on incoming shots during round two of combat. The Zs are also more resilient than a single Y, since the damage overflow can be wasted and they each have 2 green dice and individual focus actions. It's also much easier to lose 37 pts in this list, as opposed to my previous list which always lost 50.

It's got 5 attacks per round, which is solid vs. low agility ships like Decimators, Falcons and B-Wings. Boba forces his re-rolls through, using one method or another, then capitalizes huge with the focus tokens. He is VERY durable, and isn't restricted to green maneuvers like some Firespray setups. Recommend giving it a shot.

For the regional that will be next month i have this two ideas:

the first one that i like very much and gave me a lot of fun

Emon Azzameen + title + saboteur (or tactician) + Exp. Int. + 2x prox. mines + seismic charge (49)

Aggressor B + predator + HLC + Adv. sens. + AT (51)

or

the second one that is more resilient

Bobba + VI + Gunner + Eu

Syndicate thug + blaster turret + r4 + title

2x z-95 black sun

my doubts on this list are: put tactician instead of gunner on bobba and also type the autoblster
on Y the question is whether to keep the blaster or put autoblaster turret and thereby change Astromec
which one would you take? and what could be better?
beyond that also exists another list that brings together so as you see them equipped the aggressor B and Bobba ....

I ran a 49pt Boba that I loved along with two Y-Wings. My only regret is that the Y-Wings died a little too fast and that I couldn't out shoot B-Wing swarms. I've made a revised list which should help with that a smidge. Here's what I'd take if I could do it again:

99 points

PILOTS

Boba Fett (49)

Firespray-31 (39), Lone Wolf (2), Recon Specialist (3), Inertial Dampeners (1), Engine Upgrade (4)

Syndicate Thug (24)

Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

Black Sun Soldier (13) x 2

This list has 3 shots before PS2 B-Wings and Y-Wings return fire, which can really save on incoming shots during round two of combat. The Zs are also more resilient than a single Y, since the damage overflow can be wasted and they each have 2 green dice and individual focus actions. It's also much easier to lose 37 pts in this list, as opposed to my previous list which always lost 50.

It's got 5 attacks per round, which is solid vs. low agility ships like Decimators, Falcons and B-Wings. Boba forces his re-rolls through, using one method or another, then capitalizes huge with the focus tokens. He is VERY durable, and isn't restricted to green maneuvers like some Firespray setups. Recommend giving it a shot.

great analysis. so why you use ion cannon instead of blaster or autoblaster turret with r4 droid?