These are two variants of the same core idea.
The broad strategy in both fleets is for Screed's flagship to hang back at low speed, control a segment of the field, and fire long from its front arc using Gunnery Team. The Victory I does carrier duty bringing the fighter swarm forward, tie up Rebel squadrons, and jointly bring down Rebel ships with its black dice and Rhymer. The Gladiator serves as a flanker, a hammer to the VSD I's anvil. Screed's flagship can act as a reserve if the hammer and anvil get in trouble.
Not sure if should stay swarm heavy or bomber heavy for the squadrons since Rhymer turns everyone into a bomber.
Didn't spend too much time thinking about the Objectives.
VERSION 1
EMPIRE FLEET (400 points)
1 • Objectives - Advanced Gunnery - Hyperspace Assault - Minefields (0)
2 • Victory II-class Star Destroyer - Admiral Screed - Gunnery Team - Leading Shots - Warlord (130)
3 • Victory I-class Star Destroyer - Admiral Chiraneau - Flight Controllers - Expanded Hangar Bay - Assault Concussion Missiles (101)
4 • Gladiator I-class Star Destroyer - Assault Concussion Missiles - Demolisher (73)
5 • Howlrunner'' TIE Fighter Squadron (16)
6 • Mauler'' Mithel TIE Fighter Squadron (15)
7 • TIE Fighter Squadron (8)
8 • TIE Fighter Squadron (8)
9 • Major Rhymer TIE Bomber Squadron (16)
10 • TIE Bomber Squadron (9)
11 • TIE Advanced Squadron (12)
12 • TIE Advanced Squadron (12)
http://armada.fabpsb.net/permalink.php?sq=e0a1a8a11e2c6w1i3f4e1o10w2g1n1e5n1f12e3e10e4e4e8e9e12e12
VERSION 2
Swapped out fighter complement for what Reddit user acegard calls a "Rhymerball". Dropped Warlord on the Victory II as Screed and Leading Shots tends to adequately compensate for any unwanted rolls.
EMPIRE FLEET (396 points)
1 • Objectives - Advanced Gunnery - Hyperspace Assault - Minefields (0)
2 • Victory II-class Star Destroyer - Admiral Screed - Gunnery Team - Leading Shots (122)
3 • Victory I-class Star Destroyer - Admiral Chiraneau - Flight Controllers - Expanded Hangar Bay - Assault Concussion Missiles (101)
4 • Gladiator I-class Star Destroyer - Assault Concussion Missiles - Demolisher (73)
5 • Soontir Fel TIE Interceptor Squadron (18)
6 • Mauler'' Mithel TIE Fighter Squadron (15)
7 • TIE Bomber Squadron (9)
8 • TIE Bomber Squadron (9)
9 • Major Rhymer TIE Bomber Squadron (16)
10 • TIE Bomber Squadron (9)
11 • TIE Advanced Squadron (12)
12 • TIE Advanced Squadron (12)
http://armada.fabpsb.net/permalink.php?sq=e0a1a8a11e2c6w1i3e1o10w2g1n1e5n1f12e13e10e9e9e8e9e12e12