4x Tempest + Accuracy Corrector and Dark Curse: squad name ("AC/DC"?) and strategy discussion

By MajorJuggler, in X-Wing

I'm not certain I prefer Dark Curse over 4x Cluster Missiles.

While the former choice turns your fleet into a more survivable BBBBZ, albiet one with less expected damage, the latter completely destroys the Fat Pancake fleets.

Has this been tested yet? On one hand I'm excited, on the other I imagine that the fattie would just boost into range 3 incessantly.

I'm not certain I prefer Dark Curse over 4x Cluster Missiles.

While the former choice turns your fleet into a more survivable BBBBZ, albiet one with less expected damage, the latter completely destroys the Fat Pancake fleets.

Has this been tested yet? On one hand I'm excited, on the other I imagine that the fattie would just boost into range 3 incessantly.

In THAT case, you've spent 16 points to eliminate the vast majority of their action bar, which is still a sound investment.

Also, it's fairly simple to corral a constantly-boosting large-ship anyway.

I'm not certain I prefer Dark Curse over 4x Cluster Missiles.

While the former choice turns your fleet into a more survivable BBBBZ, albiet one with less expected damage, the latter completely destroys the Fat Pancake fleets.

Has this been tested yet? On one hand I'm excited, on the other I imagine that the fattie would just boost into range 3 incessantly.

If that's the case use concussion missile. :).

And maybe some more powerful advanced.

So I came into this thread looking for strategy. Instead I get clever list names.

I am not disappointed.

I'm a bigger fan of Tempest+AC+Clusters. That's an auto-dead Decimator if you can manage to get all 4 to have arc in the same turn.

Yes that's the reason why i would also prefer it over a 5th ship. Vs the Falcon it's a but more of a gamble but you are still very capable of oneshotting it as well!

ohhhhhh I can wait for this list to be playable

I'm a bigger fan of Tempest+AC+Clusters. That's an auto-dead Decimator if you can manage to get all 4 to have arc in the same turn.

Yes that's the reason why i would also prefer it over a 5th ship. Vs the Falcon it's a but more of a gamble but you are still very capable of oneshotting it as well!

A Falcon would only need to roll 1 natural evade to not get 1 shotted, accounting for C3P0 and an evade token. Unlikely to 1 shot it, but still a decent chance to cripple it. That's assuming that out of those 8 missile rolls you never roll 3 hits/crits. The big thing holding back the list back is PS value, so you'd need to take a big move forward to get a TL and avoid bumping while keeping the target in arc with 4 ships...difficult, but not impossible.

Accidentally getting famous from a quote major juggler started a thread about: neato

I'm a bigger fan of Tempest+AC+Clusters. That's an auto-dead Decimator if you can manage to get all 4 to have arc in the same turn.

Yes that's the reason why i would also prefer it over a 5th ship. Vs the Falcon it's a but more of a gamble but you are still very capable of oneshotting it as well!

Expectation vs the TANKIEST Falcon:

17 damage (2 damage minimum, with a 1/8 chance of rolling 3 natural damage, over 8 attacks)

-(2+21/8) mitigation

R2-Dcrew and Crewbacca both add health post-mitigation.

Expectation = 12.375 damage, of 13 (or 15 with Crewbacca) health.

Falcon is likely to survive... on 1 health.

Before factoring in Critical Damage.

Edited by DraconPyrothayan

I also like the tanky version:

4 Tempest + AC + Shield Upgrade

24 'hard' HP @ 3 agi + focus

I'm a bigger fan of Tempest+AC+Clusters. That's an auto-dead Decimator if you can manage to get all 4 to have arc in the same turn.

Yes that's the reason why i would also prefer it over a 5th ship. Vs the Falcon it's a but more of a gamble but you are still very capable of oneshotting it as well!

Expectation vs the TANKIEST Falcon:

17 damage (2 damage minimum, with a 1/8 chance of rolling 3 natural damage, over 8 attacks)

-(2+21/8) mitigation

R2-Dcrew and Crewbacca both add health post-mitigation.

Expectation = 12.375 damage, of 13 (or 15 with Crewbacca) health.

Falcon is likely to survive... on 1 health.

Before factoring in Critical Damage.

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Edited by Stilgod

I also like the tanky version:

4 Tempest + AC + Shield Upgrade

24 'hard' HP @ 3 agi + focus

"Hard As A Rock"!

I don't know. I think that any brobot player would be really nervous to get blocked by one of the ships, and then have to roll well to dodge all of the 2 dice attacks. It wouldn't kill them particularly quickly, but it would happen, especially if in range 2 to that autothrusters don't trigger.

Still got 8 health to go through anyway. And 4 of that is shields to avoid cries. Whereas I only have to roll nicely a few times to really cripple some ties.

--

I played against someone who did this:

2 Tempest AC

Soontir PTL

Doomshuttle

vs my Kath and Boba.

I thought it would be really difficult, but it turns out:

1. Tempests have a crappy dial. I lead him through rocks and the Tempests had a really hard time.

2. On the K-turn I blasted one, and it took 4 damage from 5 dice Rear Kath shot. That's about normal.

3. They were also out of range a lot, since I could boost around, and the tempests dial doesn't keep up well.

I don't understand how you can say the tempest dial sucks or couldn't keep up... It has every maneuver except 1 hard and 1 forward, and only red on the k. That's a fine dial, and one that I can't imagine not being fast enough. Additionally I think the shuttle has no place in that list and would have been better as another tempest.

I'm not sure 1 game versus that list where the pilot had trouble flying near asteroids really shows anything at all. If you could fly large ships through the rocks, tempests should have 0 trouble.

What's the maths on FCS vs. AC when it comes to cluster missiles?

Two scenarios: Say at range 3 you grab a TL with FCS after you shoot, then you move into range 1 and focus. Then you pop the TL to fire the CMs with focus for the first shot and the TL for the second. Or, you just get a TL and fire without a focus.

I know AC is better overall, but does FCS give you a slightly better alpha with a focus to use?

I don't know. I think that any brobot player would be really nervous to get blocked by one of the ships, and then have to roll well to dodge all of the 2 dice attacks. It wouldn't kill them particularly quickly, but it would happen, especially if in range 2 to that autothrusters don't trigger.


Still got 8 health to go through anyway. And 4 of that is shields to avoid cries. Whereas I only have to roll nicely a few times to really cripple some ties.

--

I played against someone who did this:
2 Tempest AC
Soontir PTL
Doomshuttle

vs my Kath and Boba.

I thought it would be really difficult, but it turns out:
1. Tempests have a crappy dial. I lead him through rocks and the Tempests had a really hard time.
2. On the K-turn I blasted one, and it took 4 damage from 5 dice Rear Kath shot. That's about normal.
3. They were also out of range a lot, since I could boost around, and the tempests dial doesn't keep up well.

I don't understand how you can say the tempest dial sucks or couldn't keep up... It has every maneuver except 1 hard and 1 forward, and only red on the k. That's a fine dial, and one that I can't imagine not being fast enough. Additionally I think the shuttle has no place in that list and would have been better as another tempest.

I'm not sure 1 game versus that list where the pilot had trouble flying near asteroids really shows anything at all. If you could fly large ships through the rocks, tempests should have 0 trouble.

The barrel roll really helps turn the mediocre Advanced dial into a lot better one. With barrel roll you shouldn't have any trouble navigating a tight rock field.

Edited by Jo Jo

Rock You Like a Hurricane:

4 Tempest + AC + EU

What's the maths on FCS vs. AC when it comes to cluster missiles?

Two scenarios: Say at range 3 you grab a TL with FCS after you shoot, then you move into range 1 and focus. Then you pop the TL to fire the CMs with focus for the first shot and the TL for the second. Or, you just get a TL and fire without a focus.

I know AC is better overall, but does FCS give you a slightly better alpha with a focus to use?

A comprehensive comparison of all missiles and torpedoes is next in my backlog! It's overdue since wave 1! :P

Rock You Like a Hurricane:

4 Tempest + AC + EU

Not AC/DC. Get out.

Rock You Like a Hurricane:

4 Tempest + AC + EU

Not AC/DC. Get out.

LOL somebody recognized

If 4 Tempest lists of any kind take off won't they eat 4 B lists for lunch?

If 4 Tempest lists of any kind take off won't they eat 4 B lists for lunch?

Better survivability, roughly equal or better damage output, a much better alpha strike, roughly equally maneuverability.

Edited by nigeltastic

Especially accuracy corrector blues.

If 4 Tempest lists of any kind take off won't they eat 4 B lists for lunch?

Arguably. They do still have less hit points but the better agility should make up for it.

As long as they're taking something to make their 2 attack value worthwhile (ATC, FCS, AC) then they should be quite good against b-wings.

If 4 Tempest lists of any kind take off won't they eat 4 B lists for lunch?

Arguably. They do still have less hit points but the better agility should make up for it.

As long as they're taking something to make their 2 attack value worthwhile (ATC, FCS, AC) then they should be quite good against b-wings.

I think implied in his statement was 4 Tempests with AC, as that I think will be the best system to take on them by far. From that base you get a ton of variety (another strength) as they get 16 filler points rather than just 12.

Yeah, Thunderstruck vs 4BZ would be a close match. On the alpha strike with Cluster Missiles they would be guaranteed to destroyed 1 B-Wing and most likely destroy a 2nd one.

Yeah, Thunderstruck vs 4BZ would be a close match. On the alpha strike with Cluster Missiles they would be guaranteed to destroyed 1 B-Wing and most likely destroy a 2nd one.

I would like to preemptively apologize to the first person on the receiving end of a 1-turn Decimator kill if I'm playing the "Thunderstruck" list, because I will scream, "You've been... CLUSTER ******!"