When the Imperial Raider finally releases, each faction will have its own 5-ship swarm that is roughly equivalent in brute force statline power:
Rebels - "BBBBZ" or "4BZ": 4x Blue Squadron Pilots; Bandit Squadron Pilot
Scum - "5K"*: 5x Cartel Maurauder
Imperial - "AC/DC": 4x Tempest Squadron Pilot + TIE/x1 title + Accuracy Corrector; Dark Curse
* There might be a better name for this squad, as it is potentially ambiguous with K-wings, although you won't be able to field 5 K-wings in a 100 point squad.
So, the purpose of this thread is two-fold.
1) Discuss / vote on what a good name would be. nikk whyte has a fantastic suggestion here:
AC/DC
Pretty sure they had already moved on to being the 4 AC tempest + Dark Curse crowd.It seems the BBBBZ crowd will soon be the 5K crowd.
We need a new acronym!
2) Discuss any strategy or experiences that you have with the squad. The cards aren't legal yet, but it is easy enough to proxy - you just need to be crazy enough to have 4 TIE Advanced. ![]()
To kick things off, I'll note that Dark Curse is a better choice than Backstabber in this squad, as the Tempests are all very tanky with Accuracy Corrector, so you want to pair an equally tanky 5th ship with them - otherwise you simply make target priority very easy for your opponent.
Secondly, if you compare each of the three squads' jousting figure of merit, they are all very similar. You do this by multiplying the total attack power by the total durability. 2 base attack dice and x/3/3/0 durability are both 1.0 as a reference point.
Here are some examples:
8 TIE Swarm: 64
BBBBZ: 53.9
5x Kihraxz: 51.7
AC/DC*: 51.1 - 55.6
* Note: this does NOT take into account Dark Curse's extra durability or that he is PS6 - it just treats him as a standard TIE Fighter!
The TIE Advanced durability is tricky to calculate with Accuracy Corrector since the action economy will be significantly better. The two numbers here are: first assuming the same action economy as a prebuff TIE Advanced (very conservative), and then a 2nd estimate with having focus available for defense 2/3 of the time instead of 1/2 of the time (more realistic).
In real-world play, the decisions become more complex.
- You can target lock on the first attack round in the hopes of getting TL+F later at range 1 (not included in my expected damage numbers for accuracy corrector)
- You can evade instead of focusing, which is still slightly better for defense even with a 3 AGI ship
- You can barrel roll instead of focusing
So, what does everyone think -- does "AC/DC" stick?
Have you had any experiences flying it yet?
Will Ron Brannon take AC/DC to Worlds instead of BBBBZ and then win with it?
Do you plan on buying enough TIE Advanced once the Raider comes out to fly this squad?
Discuss! ![]()
