A player wants to use Move power to cheat in the game of chances like dice or roulette. In such case, the success in activating the force power would result in auto-success and win, at least from my point of view. How do you deal with such cheaters? The house can be suspicious if he wins a lot or I can use any next Despair result from his roll to have someone clever enough to figure out how he was cheating and inform someone.
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A player wants to use Influence to cheat in Sabacc to read the opponents` minds. How would you resolve it? Give an upgrade for every white Force dot he rolls or only one upgrade?
Edited by NicoDavout