Are there any situations where you can wear more than 1 armor?
Wearing more than 1 armor?
Not unless you're super lame!
More seriously, though, no you can't. This is the rule in most every RPG - only one suit of armour at a time. You can't wear a super heavy armour over heavy armour over light armour and add the bonuses together.
I would argue that one could... There are a number of different "armors" that aren't really armor. Lots of which are outlined in Desperate Allies. Banal clothing, particularly, would appear to be something that could easily be worn under something like an A/KT Tracker Utility Vest or a starfighter suit. Further, the A/KT vest should be able to be worn over most other kinds of armors, such as Laminate or Padded.
Of course, YMMV and it's up the GM's discretion, but I would argue for logical allowances wherein only the most effective armor values count to stats.
Well if you mean "realistically", then yes, sometimes you could. As long as you can physically fit armour 2 over armour 1 then technically yes, you could put on both at the same time.
But in most game systems you simply aren't permitted to stack the benefits. In other words, they preemptively tell munchkin players, "No, you can't do this, don't ask."
Also, even a person was physically able to wear multiple suits of armour at once, there would normally be no point. By the time he finished dressing he would be so stiff and bulky he could hardly move - he probably couldn't even bend his elbows or knees.
Depends on your definition of "armor."
Heavy battle armor over Heavy clothing is probably within the realm of sanity, though you might get a ■ after a while as it might get a little toasty in there. Spacetrooper armor, or at least the bulky and totally awesome looking old school version is also listed as being designed to be worn over standard stormtrooper armor. Concealing robes over heavy battle armor, one of those Corellian coats over laminate armor, and that sort of thing is also doable.
Of course you can't wear two+ suits of stormtrooper armor, or something silly like that.
And the final point: Clothing and armor is considered a single source of soak. So Even though you can wear a Corellian long coat over your laminate field armor, you won't get the combined protective benefits of both, you have to pick one.
In some cases I would probably allow somebody to do it, but I would only give them the encumbrance break from the combined encumbrance total of the two and not for each set of armor .
I usually play this rule pretty strict. There are more than a few items of clothing listed as armor that do not grant a large amount of benefit to your soak or defenses, but in exchange you do get some other bonus. Picking and choosing the best of everything just reeks of cheese. So my blanket rule is if it's listed under the "armor" section of the book (and not in the gear and equipment section), it doesn't stack and you can only gain the benefits of one piece of armor, no matter how many pieces you wear.
Yeah, I've used the method 2P51 mentioned, or simply said there was no encumbrance break on the second suit. I also don't stack soaks or defense, just 'specials' like being space sealed, or boosts vs. cold.
I usually play this rule pretty strict. There are more than a few items of clothing listed as armor that do not grant a large amount of benefit to your soak or defenses, but in exchange you do get some other bonus. Picking and choosing the best of everything just reeks of cheese. So my blanket rule is if it's listed under the "armor" section of the book (and not in the gear and equipment section), it doesn't stack and you can only gain the benefits of one piece of armor, no matter how many pieces you wear.
I agree with this. I'd probably allow banal clothing under some other armors, but there's no benefit to be conveyed.
Are there any situations where you can wear more than 1 armor?
Yes, you could wear more than one armor if you wished.
However, you don't actually gain any more benefit multiple sets of armor.
For purpose of simplified rules situations: NO.
However, as many have pointed out there are some logical situations where 2 types of armor could be worn together, especially when we are talking about clothing as armor. Personally I allow players to wear more than 1 piece of armor if it makes logical sense but only give them the special benefits of the second armor such as heat resistance or something like that. There soak value is NOT a combination.They only get defensive type bonuses from the primary armor.
Often I wear more then one armour if I want to gain a non-combat benifit from it. Such as I occationally wear consealing robes over my mountaineering armour.
Otherwise for most part it is treated that one can only benifit from one given armour for soak or defensive values.
I suppose if you included more individual parts of armor in your game it would be reasonable to wear more than one. For instance, if you have a Helmet you could wear that and get all the benefits of it, and then you could also have boots and get bonuses from that, and also wear a flight vest and get bonuses from that. Personally I prefer it simplified and not so itemized though.
I go with the RAW on armor which means you can't layer and get the same benefits. If you want to "Layer" armor and gain a mechanical benefit that is what Mods and Talents such as Jury Rigging are for, they allow you to effectively increase the mechanical benefit of your armor (and other stuff). Do you add some plates of Laminate to your Heavy Clothing or just wear the breastplate over it? You can do either but if you want it to have a mechanical benefit you must use a Mod or Talent and you can describe it any way you want.
SUPERIOR ARMOR CUSTOMIZATIONAny piece of armor can benefit from retooling at thehands of a superior craftsman. A skilled armorsmithcan add improved plastoid or even durasteel plating to increase the protection a piece of armor offerseven as he decreases its weight and bulk. Of course,such delicate and exacting work can make the armorless customizable in other respects.
JURY RIGGEDThe character chooses one personal weapon or pieceof armor per rank of Jury Rigged. He may increasethe damage of the weapon by one; decrease theAdvantage cost on its Critical, or any single other effect
by one to a minimum of one; or increase armor'sranged or melee defense by one. Alternatively, he candecrease the encumbrance of the item by two to aminimum of one. The bonus only applies so long asthe character is using the item. If the item is ever lostor destroyed, the character may apply Jury Rigged toa new personal weapon or piece or armor.
Adding stuff or wearing it over, makes no difference to the system.
This said, if a PC wants to get a
temporary
benefit by quickly throwing on another layer of armor in a scene I do allow that by requiring them to spend a Destiny Point and adding it's full ENC. They gain the higher of both Soak and Defence plus any other special benefits for the scene.
I agree with this. I'd probably allow banal clothing under some other armors, but there's no benefit to be conveyed.
Okay, here's a question for all the other GMs.
Would the The Custom Tailored jacket from Far Horizons (the one that adds a blue to negotiate, charm and deception) stack with the regal robes from Desperate Allies (the one that lowers the difficulty talking to other nobles)? On the surface it seems a bit cheesy, but if the player makes the effort with going out of their way to make sure the clothing accessorizes with each other and sells it in story as opposed to just buying whatever off the rack - I might let them.
What do you think?
That's what I thought. I just wanted to make sure there weren't any armor out there that were made to wear in addition too. Like a helmet and a vest combo.
I personally tend to make decisions based on whether something is fun or interesting and if the player can sell it well enough. If you have a player that wants to put in the effort for both and you are swayed then allow it. These rule books should only ever be treated as guidelines. The GM is the only real rule. If you allow it then it is allowed. If you don't allow it, even if it is in the rules, then it is not allowed.
I'd generally allow the following slots: 1 Clothing-type armor, 1 Actual Armor, 1 Vest, 1 Jacket/Coat with only the best Soak and Defense in effect. I'd allow the other bonuses to stack logically.
On the Custom Tailored Jacket and Regal Robes, I'd probably allow them to stack as long as the Jacket was constructed with the Robes in mind (and in that case, I wouldn't allow the Jacket's bonus to be in effect without wearing the Robes).
On the Custom Tailored Jacket and Regal Robes, I'd probably allow them to stack as long as the Jacket was constructed with the Robes in mind (and in that case, I wouldn't allow the Jacket's bonus to be in effect without wearing the Robes).
I might allow the same, although if I did, I would make sure the PC got into situations, from time to time, where the robes were actually a hindrance rather than a boon.
"Ooh, here comes mister big shot. What, you think you're better than me?"
Not all the time of course, since that would be mean, but every now and then he's gotta visit a seedy spaceport cantina and get some information from the equally-seedy spaceport locals.
I allow for my party some leeway. You may wear something named clothing or resembles clothing and above it anything that is armor or vest. There are two exceptions, Laminate and Battle armor, which can not be worn with anything else. Moreover I allow different thin suits to be worn under clothing or exchanging the thin suits inside Laminate and Battle armor.
This allows stacking of stats, but I just scale up the adventures so it makes no real change in the crunch of things
If the players want to wear a lot of stuff, do what suits them...
Edited by RusakRakesh
I agree with this. I'd probably allow banal clothing under some other armors, but there's no benefit to be conveyed.
Okay, here's a question for all the other GMs.
Would the The Custom Tailored jacket from Far Horizons (the one that adds a blue to negotiate, charm and deception) stack with the regal robes from Desperate Allies (the one that lowers the difficulty talking to other nobles)? On the surface it seems a bit cheesy, but if the player makes the effort with going out of their way to make sure the clothing accessorizes with each other and sells it in story as opposed to just buying whatever off the rack - I might let them.
What do you think?
Wouldn't the Regal Robes cover the Custom Tailored Jacket making them irrelevant? In any case I'd go with one or the other, it's not like you can't change your clothes if you knew you were going to meet some nobles.
Wouldn't the Regal Robes cover the Custom Tailored Jacket making them irrelevant? In any case I'd go with one or the other, it's not like you can't change your clothes if you knew you were going to meet some nobles.
I think the expectation is that the Tailored Jacket would be custom cut to be worn -over- the robes in order to enhance the appearance. Again, that's what I'd require from my players if they were to attempt it.
On another note, in the new Desperate Allies book, there's a new item, "Second Skin Armor," that is explicitly designed to be worn underneath clothing. It has no hard points, but seems to imply that the devs were expecting some stacking to occur within the system.
I think the expectation is that the Tailored Jacket would be custom cut to be worn -over- the robes in order to enhance the appearance. Again, that's what I'd require from my players if they were to attempt it.
Like wearing your underwear on the outside?
Think of it like this, the nobility expects other nobles to dress a accordingly and react positively when they do, if you change that it would no longer work because you've altered the dress code. When they speak to a negotiator or executive people expect that they look the part, again if that dress code is altered they don't react as well.
At some point you'll look like you're trying too hard and lose the benefits. Pick one for the effect you want and change your clothes when you need the other.
On another note, in the new Desperate Allies book, there's a new item, "Second Skin Armor," that is explicitly designed to be worn underneath clothing. It has no hard points, but seems to imply that the devs were expecting some stacking to occur within the system.
The RAW is specific in that like effects do not stack unless otherwise noted. I have not seen the DA write up but unless Second Skin Armor explicitly states that it breaks this rule it doesn't, ever (unless you choose to House Rule it). This has nothing to do with "realism" so there is no point arguing about it it's about the game mechanics.
On another note, in the new Desperate Allies book, there's a new item, "Second Skin Armor," that is explicitly designed to be worn underneath clothing. It has no hard points, but seems to imply that the devs were expecting some stacking to occur within the system.
The RAW is specific in that like effects do not stack unless otherwise noted. I have not seen the DA write up but unless Second Skin Armor explicitly states that it breaks this rule it doesn't, ever (unless you choose to House Rule it). This has nothing to do with "realism" so there is no point arguing about it it's about the game mechanics.
Ah. I meant physically stacking, not stacking of benefits. Wearing multiple sets of armor seems to be expected. Such that one could still have only one effective armor providing Soak or Defense.
On another note, in the new Desperate Allies book, there's a new item, "Second Skin Armor," that is explicitly designed to be worn underneath clothing. It has no hard points, but seems to imply that the devs were expecting some stacking to occur within the system.
From the descrption:
... remains remarkably thin and can often be hidden under a layer of looser, non-protective armor
It's definitely not meant to stack with stuff like Laminate Armor, Padded Armor, or even Heavy Clothing. If anything, it's meant stack with things like Performer's Attire, Diplomat's Robes, Noble Regalia, and all those other types of clothing that give no Soak or Defense, and are pretty much entirely about boosts to social checks.