So recently a group of my friends had gotten tired of their Pathfinder campaign and wanted to move on to something new. One of them remembered that I had gotten the beginner game for Edge of the Empire and asked if I could run them through that. They liked it well enough and wanted to start an actual campaign with me as GM so we did. Tonight was our first session and I feel it went fairly well but it did have a few points that I felt could be smoother.
A little bit of background on my experience as a role player. I am a pretty big roleplaying novice. I have played in a few random one shots here and there and am currently involved in a friends heroes system campaign. I have never been a GM until the start of this campaign. So I really need practice and some advice from those of you that have done it for some time.
I find improvising to be one of my biggest challenges. It's not that I'm not imaginative but rather that I have a bit of a hard time being put on the spot and attempting to make a situation plausible and more importantly fun for my players. For instance I had assumed that the players would storm this building that they needed access to. Instead they concocted a scheme to put poison into the food of the guards that would be periodically brought in by a henchman. They decided against it but I was scrambling to imagine a scenario that would make it work. instead my players decided to kidnap that guy and interrogate him thus finding out that rather than a gang hideout it was an undercover imperial outpost which I had planned to reveal after they had already broken in and engaged the enemy. Now they are going to question their employer about the place rather than be thrust into an extreme situation as I had planned. Don't get me wrong this is interesting and fun but I really want to be able to make whatever choice they make have impact without totally destroying my general plot arc.
Another issue was that I felt like I could have let them make their own decisions more. Basically that I kind of set the scene for them too much and deprived them of a bit of choice. This wasn't done too often but I my goal is to make this as much of a fun time for my group as possible and I don't want to tell them how things are too much and leave them without the ability to make decisions for themselves. How do you balance improv with the basic plot?
I know this is kind of long and rambling but I am kind of excited about this game and just want to make sure my friends have fun. Do you have any good advice for a total rookie? Hell even links to very informative articles and videos would be helpful.