How would you feel about a ship with an asymmetrical maneuver dial?

By EdgeOfDreams, in X-Wing

Imagine a ship, maybe an "ugly" or something like that, which for whatever reason (weird wing configuration, offset engines, etc.) has an easier time turning one direction than the other. Perhaps it has red hard turns and white banks to the left, but green banks and hard turns to the right. Or maybe it has more options for different turn speeds to the right than it does to the left.


Would you enjoy trying to fly such a ship? What issues would it have fitting into the current balance and design space of the game? Do you think it's something we'd ever see officially from FFG?



(Yes, I also posted this on Reddit: http://www.reddit.com/r/XWingTMG/comments/3ar9ko/how_would_you_feel_about_a_ship_with_an/)


Imagine a ship, maybe an "ugly" or something like that, which for whatever reason (weird wing configuration, offset engines, etc.) has an easier time turning one direction than the other. Perhaps it has red hard turns and white banks to the left, but green banks and hard turns to the right. Or maybe it has more options for different turn speeds to the right than it does to the left.

Would you enjoy trying to fly such a ship? What issues would it have fitting into the current balance and design space of the game? Do you think it's something we'd ever see officially from FFG?

(Yes, I also posted this on Reddit: http://www.reddit.com/r/XWingTMG/comments/3ar9ko/how_would_you_feel_about_a_ship_with_an/)

I'm imagining Derek Zoolander as a pilot in a ship like this... Hes not an "ambi-turner" a ship with like a broken left wing or something, can only turn right. that'd be hilarious.

The mechanics can easily handle it and handle it well but there's not really a ship that'd warrant it in the source material and I doubt FFG'd do it for the sake of doing it.

Seems pointless to me.

I'd love to see that, but thematically it doesn't make sense. Say you can't turn right. Since we're flying in space, simply flip upside down and turn left - you'll effectively be turning right if you were right side up. Since we're representing a 3D battlefield on a 2D plane asymmetric effects just don't work out IMO.

What thematic reason would there be for such a thing to exist?

my friend has a tie with only 1 wing, it only barrel rolls to one side. and veers right, so if you put a hard left, it becomes a slight left.

#cheating

better yet why not a damage card that gives this effect!! "lateral thruster damaged" all left turns are RED maneuvers..

What thematic reason would there be for such a thing to exist?

Certain planes in world war I were notorious for being able to turn more easily to one side (the sopwith camel could make tighter right turns than left turns).

It could be as subtle as asymmetric colors (right turns are green, left turns are white) to something as dramatic as missing moves (has a right 1 turn but there is no left 1 turn).

To OP: it would be introducing complexity without a purpose.

So you've got a ship that has a hard time turning left, but turns right real well. Everyone taking it just sets up in the left corner of the map - and now its complex maneuver limitations are moot.

better yet why not a damage card that gives this effect!! "lateral thruster damaged" all left turns are RED maneuvers..

That would have been more interesting to see, yeah, as the unpredictability of it and when/where it would occur (whether to the left or right) would mean it wouldn't be as easy to plan around.

Whatever that ugly thing was in the Clone Wars cartoon -- Anakin and Asoka's freighter -- it realistically should have always flown in a right turn. So thematically it definitely makes sense.

This is an idea I've considered before, and I like it. I hope we see something of this nature sooner or later.

I think we have the ship your looking for.

Edited by De Bad Wolf

That effect in WWI was due to the use of a rotary engine. The engine and propeller turned while the crankshaft remained stationary. It could turn/climb faster to the right because of the torque generated by the rotating mass. Became a detriment when the Germans' discovered the reason. They just broke away by diving to the left.

The engine also used Castor Oil. That's a story for another time. But it explains why some pilots cut holes in their seats and in the fabric beneath it.

I think the ship would need to have some sort of game breaking advantage to warrant such a handicap. It would just be too easy to exploit or avoid.

Otherwise, I agree with some of the other commenters; it's different just for the sake of being different, but doesn't add much to the game on it's own.

I've posted about this before. I think it would be quite interesting mechanically, but there are very few ships it would make sense for in the lore and none of those is a likely candidate for the game.

The Twilight from Clone Wars could be designed in such a way. I could also see it having a right facing auxiliary firing arc because it's primary weapon is a turret mounted in such a way that if it aimed to it's left, it would point directly at the ship's superstructure. So imagine a ship that if you got a target on your right, you could fly circles around them, but if they got on your left, you'd never catch them. Again, to me at least, it seems mechanically interesting, but its extremely unlikely that a ship of that nature would make into the game.

In the end it might just make the ship too predictable. Like the Defender, price not withstanding. You know your opponent wants to do that white 4K, so it's extremely easy to predict and block.

Edited by Engine25

That effect in WWI was due to the use of a rotary engine. The engine and propeller turned while the crankshaft remained stationary. It could turn/climb faster to the right because of the torque generated by the rotating mass. Became a detriment when the Germans' discovered the reason. They just broke away by diving to the left.

The engine also used Castor Oil. That's a story for another time. But it explains why some pilots cut holes in their seats and in the fabric beneath it.

Yes. You explained it short and sweet.

Shoot, the YT-2400 should have come with this, with its cockpit on one side and engine on the other. Just because.

Ladies and gentlemen, The Punishing One:

PunishingOne-CCG.jpg

It's even a bounty hunter, and includes an astromech! Scum, anyone? :)

If Scum is to get a PWT, at least an asymmetrical dial would make it an interesting PWT.

At 20m long, it could be a shoe-in to either base size. If they take Large, it's going to be a pretty thin pancake. I'm not sad about this. ;)

Edited by Reiver

What thematic reason would there be for such a thing to exist?

An asymmetrical ship with larger thrusters on one side of the ship than on the other.

Edited by DarthEnderX

What thematic reason would there be for such a thing to exist?

Certain planes in world war I were notorious for being able to turn more easily to one side (the sopwith camel could make tighter right turns than left turns).

It could be as subtle as asymmetric colors (right turns are green, left turns are white) to something as dramatic as missing moves (has a right 1 turn but there is no left 1 turn).

it was from the torque of its rotary engine. conversely they could turn even faster in the other direction.. i have a WWI game that actually simulates that effect..

Yep the inspiration for the flight path system Wings of War/Glory represented this in the Sopwith's manoeuvre deck (=dial).

It actually made things quite interesting, so I wouldn't be so dismissive of the idea.

I often recall it coming down to a degree of bluffing when flying them against the Germans. Where it seemed 'obvious' for you to go for that nice tight right turn, this would/could be anticipated and may not be the best manoeuvre to play.

In some ways reminiscent of flying the Defender - surely he's going for the white K turn and low and behold it's a red 1/2, didn't see that coming....

If an airplane (due to damage or design) has a harder time turning one way than the other, it is entirely because the atmospheric resistance on one side is less of an issue than it is on the other. Without atmospheric resistance, however, even the most damaged aircraft would turn with equal grace to the left or right (if that were even possible without an atmosphere).

Orientation in a vacuum, is changed by applying force (thrusters!) in the direction opposite to the intended motion, so the notion that a space ship would find it harder to turn in one direction than the other is ... well, ... it isn't really feasible. No one would design such a vessel. One might hypothetically imagine some sort of Frankenstein-ian hack job, being Macgyver'd into temporary service to escape some desperate situation - such that what is being flown in more definitely not a functional craft, with these sorts of limitations "built in" - but nothing like that would every be made on purpose.

I don't think we'll see that sort of stuff - though it would be fun to build a scenario around something like that.

I would love to see a new crit deck with cards that just neutered one side of the maneuver dial :P

This game desperately needs a new damage deck. The current one is just really limiting.