The ship that the 2nd player sets aside is not in play until it has deployed.
Presumably this means that the 2nd player sets the command dials on the round he deploys that ship?
The ship that the 2nd player sets aside is not in play until it has deployed.
Presumably this means that the 2nd player sets the command dials on the round he deploys that ship?
Pretty sure the trick is that during the command step, you always keep adding command dials to a ship until the number of dials equals the command value of that ship.
Pretty sure the trick is that during the command step, you always keep adding command dials to a ship until the number of dials equals the command value of that ship.
That was my thought as well.
I think I managed to find a reference in the RRG:
(under COMMAND PHASE)
• A ship must be assigned command dials until it has a
The ship that the 2nd player sets aside is not in play until it has deployed.
Presumably this means that the 2nd player sets the command dials on the round he deploys that ship?
As far as I can tell, that is correct.
The FAQ for hyperspace assault says that these ships (and squadrons) that are set aside are not in play. Thus when it comes to the command phase, they don't get their dials yet since they aren't in play and going through the phases.
The FAQ for hyperspace assault says that these ships (and squadrons) that are set aside are not in play. Thus when it comes to the command phase, they don't get their dials yet since they aren't in play and going through the phases.
Yep. They are "deployed" when they come out of hyperspace, so you set the command dials and squadron sliders (to whatever is currently the unactivated colour) at this time.
I don't have the card here and no time to look it up, but can the ship in hyperspace be your flagship? If so, do the effects of your Admiral apply only when the ship jumps in, or before? Since in case you lose your Flagship you also lose the effect...
I don't have the card here and no time to look it up, but can the ship in hyperspace be your flagship? If so, do the effects of your Admiral apply only when the ship jumps in, or before? Since in case you lose your Flagship you also lose the effect...
It can be any ship.
If it's your flagship, you adrmial's effect don't apply until the ship hits the table.
That's also how i read it. It says any ships and upgrades don't apply their effects. I just wasn't sure whether the Admiral of the fleet counts as a simple upgrade since you can't play without one. That's why i asked. Thanks!
Sorry for reviving this old tread, but this is a doubt I always had and with Raddus and Profundity comming up I want to get it right.
I know the consensus was that you assign the command dials to the ships only if they are deployed and it seems logical, but reading the rules I can't find anywhere that says that the commands should be assigned only to ships in play. It just says:
"Command Phase: During this phase, players secretly and simultaneously choose commands on their command dials and assign them facedown to their ships."
So if I go and do it exactly as written, I should assign command dials to all of my ships, regardless if they are in play or not. Or am I missing something?
Thanks
With Raddus and the Profundity, its a null issue.
You don't assign command dials to ships that are not in play.
But look at the timing of Raddus and the Profundity.
They are at the start of the turn .
You don't assign command dials in the command phase until after that.
So the Ship being hidden by Raddus has 0 command dials when its not on the board.
Then you place it on the board as per the Raddus deployment rules.
...
Then you get to the ocmmand phase, and you assign it command dials up to its command value.
Easy.
7 minutes ago, Drasnighta said:You don't assign command dials to ships that are not in play.
That is the part that I can't find in the RRG or the FAQ and thus gives me this doubt. All I found is this, where it reffers only to "ships" and not "ships in play":
"Command Phase: During this phase, players secretly and simultaneously choose commands on their command dials and assign them facedown to their ships."
I know it is more logic to assign command dials only to ships in play, but can't find that explicitly written in the rules.
3 minutes ago, Lemmiwinks86 said:That is the part that I can't find in the RRG or the FAQ and thus gives me this doubt. All I found is this, where it reffers only to "ships" and not "ships in play":
"Command Phase: During this phase, players secretly and simultaneously choose commands on their command dials and assign them facedown to their ships."
I know it is more logic to assign command dials only to ships in play, but can't find that explicitly written in the rules.
Its something you do to avoid breaking the game. And some of the first guidance we got by James Kniffen way back when Armada was first released.
You can't activate a ship that's not in play.
You can't end your turn until all of your ships are activated.
If you follow that through, you place dials on a ship not in play, go to activate it........ and the game breaks.
You have to make up other rules to make it stick, basically.
A Ship that isn't in Play, essentially. Isn't a ship until its
directly
referred to as such. So you don't place command dials by it, because its not a ship.
Until its in play.
23 minutes ago, Drasnighta said:Its something you do to avoid breaking the game. And some of the first guidance we got by James Kniffen way back when Armada was first released.
You can't activate a ship that's not in play.
You can't end your turn until all of your ships are activated.
If you follow that through, you place dials on a ship not in play, go to activate it........ and the game breaks.
You have to make up other rules to make it stick, basically.
A Ship that isn't in Play, essentially. Isn't a ship until its directly referred to as such. So you don't place command dials by it, because its not a ship.Until its in play.
Makes perfect sense, thanks.
Another quick Raddus question while we're here. Bail organa is on the set aside ship, does his ability trigger when he deploys or at all?
43 minutes ago, Chrissr09 said:Another quick Raddus question while we're here. Bail organa is on the set aside ship, does his ability trigger when he deploys or at all?
There's a rather long thread on it here .
However, the most likely conclusion is that if Bail is on a set aside ship he doesn't do anything at all. He's not in play "After deploying fleets..." so you can't use him to designate a round for him to work.
As @Grumbleduke said, Bail's effect doesn't take place if his ship isn't in play. It's a very similar case to the FAQ we have for Grav Shift Reroute:
"After deploying fleets, if the ship with this card equipped is not in play (because it has been set aside), that ship’s owner cannot resolve the remainder of this card’s effects."
In Bail's case, all of his effect happens "after deploying fleets", so if he is not in play by that instance, you can't resolve his effect at all.