Lightning Reflexes interaction

By DraconPyrothayan, in X-Wing Rules Questions

swx32_lightning_reflexes_card.png

An awesome card, we can all agree.

Weirdly, the Defender can use this to execute a stressful 4 Forward.

I have questions, however.

  1. If someone uses Leia Organa or Adrenaline Rush to whitewash your maneuver, you can use this ability, yes?
  2. Daredevil and Inertial Dampeners both generate white maneuvers.
    If the pilot in question has that respective maneuver on its dial, can you use this card in their instances?
    It triggers off of execution, rather than revelation.
  3. Ionized maneuvers. If you have the 1-forward on your dial, can you turn being Ioned into a 1 K?

Lightning Reflexes allows a 180 turn based on execution of a white or green maneuver from your DIAL and provides a stress - so I don't think it works in any of these cases.

- Leia and AR start with a red dial

- Daredevil is an Action - No Dial

- Inertial Dampeners perform a white maneuver not based on your dial.

- Ion move - No dial is used.

FFG may clarify in a FAQ, but based on the wording I think you have to base it on your dial.

I'd think liea would work. Because the card says for the round treat the maneuver as a white maneuver.

The card does not refer to the difficulty of the actual maneuver performed, but the difficulty of the maneuver on the dial. So any ability that alters the difficulty of the maneuver should not matter. The question is how does abilities like Stay on Target and Navigator affect this. They actually rotate the dial, so the new maneuver should count for LR.

Woah, when did this get spoiled? I mean, we were pretty sure that was the effect, but couldn't confirm it.

And yeah, the rules have been reasonably consistent that when something changes your maneuver, other things treat the new maneuver as what you revealed. Fettigator and all.

New article broke today. There is a difference between changing the dial (SoT, Navigator) and treating a maneuver as another difficulty (Nien Nunb, Damaged Engines)

With the wording, I am uncertain if the latter affects LR.

Lightning Reflexes allows a 180 turn based on execution of a white or green maneuver from your DIAL and provides a stress - so I don't think it works in any of these cases.

- Leia and AR start with a red dial

- Daredevil is an Action - No Dial

- Inertial Dampeners perform a white maneuver not based on your dial.

- Ion move - No dial is used.

FFG may clarify in a FAQ, but based on the wording I think you have to base it on your dial.

Leia and AR have you treat the maneuver as white. Lightning Reflexes require a white maneuver.

Are you not to treat the maneuver as white as far as LR is concerned?

Daredevil, ID, and Ion are all white maneuvers.

If you have a 1 Turn, a 0 Stop, or a 1 Forward on your dial, is it not both a white maneuver and on your dial?

In other news, SLAM is quite powerful with this, as both require the maneuver to be on your dial, so the two combine beautifully.

If Juno Eclipse changes the color of her maneuver, or acquires a speed otherwise unavailable on her dial, she can't use this on her maneuver.

I'm not sure we know what "execute a maneuver on your dial" means. Does it mean execute the maneuver you picked? Or does it just have to exist on your dial? Because it sounds like the latter (it never references a revealed maneuver, just says it has to be on the dial), but that makes for some really weird interactions. An ion maneuver would trigger it for an X-wing, but not a TIE Fighter.

Do we have any other cases which use "on your dial"?

It's a really funky wording which is almost certainly going to require clarification from FFG.

Lightning Reflexes allows a 180 turn based on execution of a white or green maneuver from your DIAL and provides a stress - so I don't think it works in any of these cases.

- Leia and AR start with a red dial

- Daredevil is an Action - No Dial

- Inertial Dampeners perform a white maneuver not based on your dial.

- Ion move - No dial is used.

FFG may clarify in a FAQ, but based on the wording I think you have to base it on your dial.

Leia and AR have you treat the maneuver as white. Lightning Reflexes require a white maneuver.

Are you not to treat the maneuver as white as far as LR is concerned?

Daredevil, ID, and Ion are all white maneuvers.

If you have a 1 Turn, a 0 Stop, or a 1 Forward on your dial, is it not both a white maneuver and on your dial?

In other news, SLAM is quite powerful with this, as both require the maneuver to be on your dial, so the two combine beautifully.

If Juno Eclipse changes the color of her maneuver, or acquires a speed otherwise unavailable on her dial, she can't use this on her maneuver.

OK - Leia and AR effectively change the dial from a red to white move, so I would agree that those could work with LR. I forgot that there were already FAQ that allow you to do that while stressed.

The key question on this is whether you believe the wording is intended to be taken as:

1) after you execute a green or white maneuver that "is revealed" on your dial

- OR -

2) after you execute a green or white maneuver that "exists" on your dial.

In this case - I am assuming Case #1 and that the intent is that you are executing a White or Green Maneuver that was revealed on the dial and LR is added on the end of the maneuver. Thus Daredevil, Internal Dampeners, and Ion effect are excluded

In Case # 2- the Kirahxz Fighter and other ships do not have a 1 Forward or 0 Stop Maneuver on the dial - so that eliminates Ion and Inertial Dampener moves with this. 1 Turn is on this dial but not others.

The other limitation is that the A-wing is the only ship I know that could have both LR and Daredevil, it would be limited in use and not available on this ship or most others.

I'm not sure we know what "execute a maneuver on your dial" means. Does it mean execute the maneuver you picked? Or does it just have to exist on your dial? Because it sounds like the latter (it never references a revealed maneuver, just says it has to be on the dial), but that makes for some really weird interactions. An ion maneuver would trigger it for an X-wing, but not a TIE Fighter.

Do we have any other cases which use "on your dial"?

It's a really funky wording which is almost certainly going to require clarification from FFG.

SLAM requires that the maneuver is on your dial as well.

SLAM requires that the maneuver is on your dial as well.

Slam also requires a k-wing. Do you have so e way of giving a k-wing an EPT slot?

"After you execute a white or green maneuver on your dial"

Seems simple enough. No to ion. No to dampeners. As before, Leia white washes a red dial. Daredevil is an action.

I would say the same about the IG88 that has a a red s-turn, but is treated as white, no-worky. That wold be silly anyway unless you REALLY needed a 3 bank.

Edited by balindamood

I'm not sure we know what "execute a maneuver on your dial" means. Does it mean execute the maneuver you picked? Or does it just have to exist on your dial? Because it sounds like the latter (it never references a revealed maneuver, just says it has to be on the dial), but that makes for some really weird interactions. An ion maneuver would trigger it for an X-wing, but not a TIE Fighter.

Do we have any other cases which use "on your dial"?

It's a really funky wording which is almost certainly going to require clarification from FFG.

SLAM requires that the maneuver is on your dial as well.

Good point.

<shrug> Honestly, I have no idea. Letter seems clear - if there's a matching maneuver (speed, bearing, difficulty) that meets the criteria (executed white or green) then I think it goes off. But I have a hard time thinking they're going to let you turn an ion drift into a K-turn. So we're pretty solidly into our familiar "Wait for FFG to tell us how they want to play it because their rules/creativity/font can't convey what they want it to do". At least it's warm and comfortable by now.

On the specific case of Leia/Adrenaline Rush, I don't think they'll count. The maneuver has to be on your dial, which means it has to match all three - speed, bearing, difficulty. So if you reveal (assume a B-wing) a 1 right turn, and Leia turns it white, then you execute it - you executed a white 1 turn, which is not on your dial. Same thing would apply to Adrenaline Rush.

I don't think Leia and AR change what is actually on your dial. Of course, there's pretty much nothing to back that up in the rules, so we're back in Wait for FFG-land.

On the specific case of Leia/Adrenaline Rush, I don't think they'll count. The maneuver has to be on your dial, which means it has to match all three - speed, bearing, difficulty. So if you reveal (assume a B-wing) a 1 right turn, and Leia turns it white, then you execute it - you executed a white 1 turn, which is not on your dial. Same thing would apply to Adrenaline Rush.

I don't think Leia and AR change what is actually on your dial. Of course, there's pretty much nothing to back that up in the rules, so we're back in Wait for FFG-land.

Actually by the FAQ and comments on this Forum and others, FFG staff ruled that Adrenaline Rush can be used while a ship is stressed. No Penalty. No opponent getting to change your dial.

So this essentially means that when you use AR, for all intents and purposes - the move BECOMES white until the end of the activation phase. Since LR triggers during the Activation phase - it can be used based on now having a white move on your dial. Leia has the same wording, so the the same logic would apply.

https://community.fantasyflightgames.com/topic/88528-adrenaline-rush-and-stress/page-11

https://boardgamegeek.com/article/13169967#13169967

Actually by the FAQ and comments on this Forum and others, FFG staff ruled that Adrenaline Rush can be used while a ship is stressed. No Penalty. No opponent getting to change your dial.

So this essentially means that when you use AR, for all intents and purposes - the move BECOMES white until the end of the activation phase. Since LR triggers during the Activation phase - it can be used based on now having a white move on your dial. Leia has the same wording, so the the same logic would apply.

https://community.fantasyflightgames.com/topic/88528-adrenaline-rush-and-stress/page-11

https://boardgamegeek.com/article/13169967#13169967

Yeah, I know - I was the one who asked James to clarify it at GenCon :) But that's not where I'm coming from here.

I know it changes the maneuver, the question in my mind is whether it changes the dial. IMHO the dial essentially functions as a template - it defines the initial state for your maneuver, but once you reveal it you have an "instance" of a maneuver with that as the initial values. Changes to that maneuver instance don't affect the original template (the dial). If you change a maneuver somehow, you don't get a marker and change the dial to white for the rest of the turn.

That may very well be wrong - the actual rules are pretty much undefined at this level. That's why I say (as I do so often any more) that we'll have to let FFG tell us how they want to play it. But that's my read for it.

In other news, SLAM is quite powerful with this, as both require the maneuver to be on your dial, so the two combine beautifully.