New article about the Kihraxz — Lightning Reflexes

By Danthrax, in X-Wing

swx32_graz_the_hunter_card.png

Graz with Stealth and Prockets? What do you think?

Not really any better than Talonbane with Stealth Device and Proton Rockets. Graz only gets the bonus while defending, so he wouldn't have any additional agility when attacking.

Actually another point just sunk in: I don't know why the article points out that the Kihraxz doesn't fly in formation, when it basically has a Scyk dial. Graz with a couple of Ion Spacers could be pretty potent against a large turret, or Talonbane next to HLC Laetin could mess with targeting priority!

I saw that earlier too. I'm just not sure the Scyk with an Ion is any better than a Kz with an Ion missile. I've never been a huge fan of all out control though.

I think it really just shows how mediocre the Scyk dial is. An interceptor it is not.

Edited by Tsiegtiez

What ship is that on the Lightning reflexes card?

Its a Viper.

True story. Which came first?

Oh, yeah, ninja'd. Yeah Cobra don't need no prockets anyway. Oh well.

That's still one ugly ship.

expose Cobra seems like a lot of points for incredibly situational gain

even at PS 9, dude's not moving after manuevering and won't be terrible difficult to avoid especially if only at range 1. If he gets EU, he's not Exposing. If he's going through obstructions, bumped, or k-turned or stressed in any other way, he's not exposing. If he's exposing, he's (even more) vulnerable. If he's not exposing, it's four points of dead weight.

a ship like the X-wing is something you just want to make as reliable, flexible, and cheap as possible, because it's going to get played around pretty easily given how stiff it is. Granted, the Special-K's dial is superior with the 1-hards and 2 k-turns giving it a far greater degree of flexibility, but it is still an x-wing at heart and little more maneuverable than a Z-95. It is not a ship to dream big with, basically (that's the Aggressor)

Edited by ficklegreendice

expose Cobra seems like a lot of points for incredibly situational gain

even at PS 9, dude's not moving after manuevering and won't be terrible difficult to avoid especially if only at range 1. If he gets EU, he's not Exposing. If he's going through obstructions, bumped, or k-turned or stressed in any other way, he's not exposing. If he's exposing, he's (even more) vulnerable. If he's not exposing, it's four points of dead weight.

a ship like the X-wing is something you just want to make as reliable, flexible, and cheap as possible, because it's going to get played around pretty easily given how stiff it is. Granted, the Special-K's dial is superior with the 1-hards and 2 k-turns giving it a far greater degree of flexibility, but it is still an x-wing at heart and little more maneuverable than a Z-95. It is not a ship to dream big with, basically (that's the Aggressor)

Opportunist may be a good idea but you are going to need blockers

wait ... wait ... wasn't there a hwk that could steal a token? ;)

Wow, no green straights! That would be weird. No ship in the game has that! You would have to bank just to clear stress, hm... I don't think I have an easy answer for that one! :P

I want a ship with a dial that's the inverse of the Defender. All the straights are red. Hard turns green. One weird, weird ship.

Call it the Tie Offender, I guess. :)

Wouldn't TIE Sidewinder be more appropriate?

I would probably give him predator and dampeners and stop there on Cobra. 34 points is already a tough pill to swallow for a 1S4H ship that doesn't have an evade action or some other defensive shenanigans.

Why does it have 3 attack anyways?

I can see only 2 laser cannons...

Is there something in lore/fluff I missed or is this new FFG lore, again (like rapid-fire lasers)?

Edited by TheRealStarkiller

I just put together a great variant of a squad I've found great success with, using just a 1-point EPT on Cobra (either VI or LR). Involves Boba, Serissu, and Talonbane. Can't wait to try it.

Wow, no green straights! That would be weird. No ship in the game has that! You would have to bank just to clear stress, hm... I don't think I have an easy answer for that one! :P

I want a ship with a dial that's the inverse of the Defender. All the straights are red. Hard turns green. One weird, weird ship.

Call it the Tie Offender, I guess. :)

Wouldn't TIE Sidewinder be more appropriate?

I want green 2 Kturns on this offensive (double meaning'd) ship (Offensive in the attacking sense, and the who in the.... okay'd this sense)

expose Cobra seems like a lot of points for incredibly situational gain

even at PS 9, dude's not moving after manuevering and won't be terrible difficult to avoid especially if only at range 1. If he gets EU, he's not Exposing. If he's going through obstructions, bumped, or k-turned or stressed in any other way, he's not exposing. If he's exposing, he's (even more) vulnerable. If he's not exposing, it's four points of dead weight.

a ship like the X-wing is something you just want to make as reliable, flexible, and cheap as possible, because it's going to get played around pretty easily given how stiff it is. Granted, the Special-K's dial is superior with the 1-hards and 2 k-turns giving it a far greater degree of flexibility, but it is still an x-wing at heart and little more maneuverable than a Z-95. It is not a ship to dream big with, basically (that's the Aggressor)

Opportunist may be a good idea but you are going to need blockers

wait ... wait ... wasn't there a hwk that could steal a token? ;)

you don't need opportunist to make Palob amazing or to make anyone in the same squad as Palob amazing ;p

stealing a focus/evade is enough of a massive advantage as is

I know you guys are joking about the reverse-defender dial, but as far as physics is concerned that K-wing could easily do it.

ONE HARD, BABY! (wooooooo!)

20 points!!!!!!!!!!!!!!!!!

(2k turns :o)

well I said I'll try it, and now I have to :P

also, I just noticed talonbane's killing a scyk. prophetic?

I'd do wish they'd stop if with all the extra green dice abilities on the PS 6 and the defensive portion of the PS 9. ****'s not reliable <_<

Oh look, the "rogue squadron pilot" has an ept without paying for r2-d6

breathe a sigh of relief, boys. FFG has learned!

...except that the PS 6 doesn't have an EPT and yet is taking reflexes...

No 1 straight. But yeah the dial is rather interesting.

Sort of like an X-wing but it trades a 3 hards for 1 hards and a 1 straight green for a 5 K Red. This will fly quite dirrfent from the X-wing.

As for the 1 time use K-turn/S-loop/D-loop(IG-88 D's S-loop) I don't know the the Khazak would be the best ship for it since it already has 2 K-turns. To be honest I think the best ship for that upgrade would be well ships that don't have K-turns like the HWK-290 or the Decimator. Although the decimator not so much since it has a turret primary weapon and plenty of other EPTs that match with it better. But definatly the HWK-290. Need to turn that thing around? no problem!

I think you're bang on about LR and the HWK. That just sounds hilarious, and on a ship I rarely get to use an EPT on :P

ONE HARD, BABY! (wooooooo!)

20 points!!!!!!!!!!!!!!!!!

(2k turns :o)

well I said I'll try it, and now I have to :P

also, I just noticed talonbane's killing a scyk. prophetic?

I'd do wish they'd stop if with all the extra green dice abilities on the PS 6 and the defensive portion of the PS 9. ****'s not reliable <_<

Oh look, the "rogue squadron pilot" has an ept without paying for r2-d6

breathe a sigh of relief, boys. FFG has learned!

...except that the PS 6 doesn't have an EPT and yet is taking reflexes...

No 1 straight. But yeah the dial is rather interesting.

Sort of like an X-wing but it trades a 3 hards for 1 hards and a 1 straight green for a 5 K Red. This will fly quite dirrfent from the X-wing.

As for the 1 time use K-turn/S-loop/D-loop(IG-88 D's S-loop) I don't know the the Khazak would be the best ship for it since it already has 2 K-turns. To be honest I think the best ship for that upgrade would be well ships that don't have K-turns like the HWK-290 or the Decimator. Although the decimator not so much since it has a turret primary weapon and plenty of other EPTs that match with it better. But definatly the HWK-290. Need to turn that thing around? no problem!

no decimator, small ships only

Why does it have 3 attack anyways?

I can see only 2 laser cannons...

Is there something in lore/fluff I missed or is this new FFG lore, again (like rapid-fire lasers)?

If we're going that route then the X-Wing should have 4 attack dice. Design does not always match up to lore and fluff.

Why does it have 3 attack anyways?

I can see only 2 laser cannons...

Is there something in lore/fluff I missed or is this new FFG lore, again (like rapid-fire lasers)?

If we're going that route then the X-Wing should have 4 attack dice. Design does not always match up to lore and fluff.

Yeah just what I was gonna say. Same with Interceptor. The only ship that would make sense is the E-Wing as far as 3-dice attacks.

I was pretty sure this was going to be a cool ship. Sure enough it IS!

:D

SVBG%2BHUTT%2BOP%2B1%2BAAA-1%2B%2528Fina

I need a dozen of these wonderful evil-babies... at least!

:lol:

Might even get eighteen...

:ph34r:

While 5 ships is possible is it even going to be a great list without upgrades low ps and only 2 def die each.

15 atk die a turn are nice

And

25 hull/shield are good

But you are not gaining a lot of defense with this list and it's going to fall apart quickly. It's like a weak version of a 7 tie swarm and a buffed howl runner.

It's basically the same as BBBBZ - just a tiny bit less powerful in straight up dice.

Early preliminary analysis. More work needs to be done on tuning the named pilot ability calculations.

------------------------------------------- Kihraxz ------------------------------------

Cost | | PS1 Jousting Efficiency | req

Ship name actual|predict| PS1 | JV | std | range | eff

PS2 Kihraxz 20 | 18.7 | 19.2 | 17.9 | 93.2% | 90.9% - 95.1% | 122.4%

PS5 Kihraxz 23 | 21.7 | 19 | 17.9 | 94% | 91.7% - 95.9% | 157.6%

Graz the Hunter2 25 | 23.7 | 19 | 17.9 | 94% | 91.7% - 95.9% | 183.3%

Talonbane Cobra 28 | 28 | 20.4 | 20.3 | 99.8% | 96.4% - 102.7% | 178.6%

Graz ability temporary approximation: simply valued at 2 points

Talonbane: durability approximation: durability boost proportional to 50% of offensive boost via ability

For reference here are the X-wing pilots.

----------------------------------------- X-wings --------------------------------------

Cost | | PS1 Jousting Efficiency | req

Ship name actual|predict| PS1 | JV | std | range | eff

PS2 X-wing 21 | 18.6 | 20.2 | 18.1 | 89.7% | 87.6% - 91.5% | 131.2%

PS4 X-wing 23 | 20.1 | 20.4 | 18.1 | 88.5% | 86.4% - 90.2% | 154.5%

-- snip--

And here are the B-wings for reference.

----------------------------------------- B-wings --------------------------------------

Cost | | PS1 Jousting Efficiency | req

Ship name actual|predict| PS1 | JV | std | range | eff

PS2 B-wing 22 | 21.4 | 21.1 | 19.9 | 94.2% | 91.4% - 96.5% | 120%

PS4 B-wing 24 | 23.1 | 21.3 | 19.9 | 93.3% | 90.4% - 95.5% | 140.4%

-- snip --

Summary:

  • PS2 generic:
  • Costed slightly on the side of caution at 20 points.
  • Could probably afford to be 19 points without risking being imbalanced.
  • Quantifiably 1 point less overcosted than the X-wing.
  • With a jousting efficiency almost as good as B-wings', they're not automatically obsolete like the X-wing is, but they also have less overall tricks than the B-wing (i.e. no system upgrade slot), and still don't have the efficiency of a Z-95 or TIE Fighter.
  • The jousting combat effectiveness of 5x Kihraxz is about 96% of BBBBZ (probably the real stat everyone cares about):

[5^2*NormalizedDurability_2_4_1*Attack_3/Attack_2] /

[(4*Attack_3/Attack_2 + 1)*(4*NormalizedDurability_1_3_5 + NormalizedDurability_2_2_2)]

= 0.96

Edited by Gungo

Juggies... where my math on dis'uns?

Huts-a-one-two-tree... get in line soldier and get it done!

:lol:

I was pretty sure this was going to be a cool ship. Sure enough it IS!

:D

SVBG%2BHUTT%2BOP%2B1%2BAAA-1%2B%2528Fina

I need a dozen of these wonderful evil-babies... at least!

:lol:

Might even get eighteen...

:ph34r:

Why 18?

Can't you play max 12 of a small ship in epic?

Juggies... where my math on dis'uns?

Huts-a-one-two-tree... get in line soldier and get it done!

:lol:

It's right here on page 3!

https://community.fantasyflightgames.com/topic/180934-new-article-about-the-kihraxz-—-lightning-reflexes/?p=1667983

I need a dozen of these wonderful evil-babies... at least!

:lol:

Might even get eighteen...

:ph34r:

Why 18?

Can't you play max 12 of a small ship in epic?

Pfft, never played with some House Rules? :D

(I will admit to owning 18 TIEs, but ironically enough have never fielded them all at once. Going to have to fix that...)

I was pretty sure this was going to be a cool ship. Sure enough it IS!

:D

SVBG%2BHUTT%2BOP%2B1%2BAAA-1%2B%2528Fina

I need a dozen of these wonderful evil-babies... at least!

:lol:

Might even get eighteen...

:ph34r:

Why 18?

Can't you play max 12 of a small ship in epic?

See the different colors, these are two factions in my collection, or they will be.

Hutt Cartel & my crazy Rim Wraiths. That is six for each faction, then I may go all out and get three to six more for the Black Sun.

:)

Has anyone thought that just having LF sit on a ship might sometimes be the best use for it? Your opponent will keep playing as if you're about to use it, so you mess up their flying all game long.