New article about the Kihraxz — Lightning Reflexes

By Danthrax, in X-Wing

And the power creep goes on... Now even scum and villains are laughing at the X-Wing.

A better ship than the X-Wing and cheaper? With ept for generics? With a better PS9 pilot than Wedge?

This game is called X-Wing, because that's the one ship you should avoid to fly.

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

That could make Lightning Reflexes confusing to use with Juno Eclipse. She wouldn't be able to use Lighting Reflexes after pulling a white 1 straight or 1 turn or a green 2 bank or 4 straight since none of those moves are on her dial.

Juno has 4 straight and its white and the 2 banks are there, just white.

But she isn't executing a white or green maneuver on her dial if she does either of those maneuvers.

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

That could make Lightning Reflexes confusing to use with Juno Eclipse. She wouldn't be able to use Lighting Reflexes after pulling a white 1 straight or 1 turn or a green 2 bank or 4 straight since none of those moves are on her dial.

Juno has 4 straight and its white and the 2 banks are there, just white.

But she isn't executing a white or green maneuver on her dial if she does either of those maneuvers.

yes she is, those movements i mentioned ARE on the dial, the 1 straight and 1 hards are not on the dial, and would only exist as per her ability.

Man ... 5 Khiraxz vs. 4 Tie Advanced ... this is going to be tough.

And yes ... We know that Dash + Horn will beat both

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

That could make Lightning Reflexes confusing to use with Juno Eclipse. She wouldn't be able to use Lighting Reflexes after pulling a white 1 straight or 1 turn or a green 2 bank or 4 straight since none of those moves are on her dial.

Juno has 4 straight and its white and the 2 banks are there, just white.

But she isn't executing a white or green maneuver on her dial if she does either of those maneuvers.

yes she is, those movements i mentioned ARE on the dial, the 1 straight and 1 hards are not on the dial, and would only exist as per her ability.

Green 4 straight and green 2 banks are not on her dial, those are the moves that she is executing.

I fully expect this to be FAQed that whatever the maneuver Juno revels is treated as her executed maneuver regardless of whether she uses her ability or not.

Edited by WWHSD

Does this all sound familiar?

Yup, same hyperbolic nonsense. There are plenty of ships without EPTs that do just fine. Ace Azzameen does just fine, just like Krassis. Seriously, read Hothie's strategy article on him. Graz will be fine. He still has access to Glitterstim, which will be great on him with that 3 Agi. This ship is not an Interceptor, where Push the Limit is almost required.

Holy crap. I just made a game-changing realization.

YOU CAN NOW K-TURN ANY HWK WITH AN EPT!!!!

More importantly, you can do a white 4 straight on a Defender now.

Stealth Defender fix.

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

That could make Lightning Reflexes confusing to use with Juno Eclipse. She wouldn't be able to use Lighting Reflexes after pulling a white 1 straight or 1 turn or a green 2 bank or 4 straight since none of those moves are on her dial.

Juno has 4 straight and its white and the 2 banks are there, just white.

But she isn't executing a white or green maneuver on her dial if she does either of those maneuvers.

yes she is, those movements i mentioned ARE on the dial, the 1 straight and 1 hards are not on the dial, and would only exist as per her ability.

Green 4 straight and green 2 banks are not on her dial, those are the moves that she is executing.

The ability to do those maneuvers is still there however, so it revealing whether green or white SHOULDN'T matter, but im sure in 3 years time when the raider is released we'll have an FAQ about it

Holy crap. I just made a game-changing realization.

YOU CAN NOW K-TURN ANY HWK WITH AN EPT!!!!

Wow... Not sure if that's even useful at all, but didn't even think of that.

Main use I can see is for keeping a ship in arc of your Ion Cannon Turret. Zap the target, stay on their tail with a tight K-turn or S-Loop.

Could also be useful for catching Autothruster ships in your firing arc.

Holy crap. I just made a game-changing realization.

YOU CAN NOW K-TURN ANY HWK WITH AN EPT!!!!

More importantly, you can do a white 4 straight on a Defender now.

Stealth Defender fix.

Alas, the stress token means its effectively a red 4-k.

But at least they'll have Twin Ion Engines to help with that. :D

All the negative on the x-wing. Need I remind everyone that wedge biggs with a gold and bandit just won reginals in Arizona.

Also think about when the X-Wing appeared in the game. They just couldnt consider everything that would happen in further releases. The TIEs have it a lot more easy to stay playable because they were simply designed as THE swarm fighter of the game right away, whereas X-Wings are in the middle of the pack points wise so they compete with pretty much every single ship released.

Edited by CaineHoA

All the negative on the x-wing. Need I remind everyone that wedge biggs with a gold and bandit just won reginals in Arizona.

Wedge and Biggs are by far the best X-wing pilots. The complaint is primarily against the Rookie Pilot. Wedge has a jousting efficiency around 100%. If you value Biggs' ability at 4 points then he does too. This is exactly why I made this post earlier in this very thread - the math clearly predicts which specific pilots should be doing well in the meta.

https://community.fantasyflightgames.com/topic/180934-new-article-about-the-kihraxz-%E2%80%94-lightning-reflexes/page-3#entry1667983

Edit:

Also think about when the X-Wing appeared in the game. They just couldnt consider everything that would happen in further releases.

Use math. Get balanced game at launch. Later releases won't detract from the X-wing because you have already established it as the baseline standard ship.

In wave 1 the cost effectiveness was all over the board. The best ship (TIE Fighter) inevitably ended up becoming the future baseline. They could have made the other 3 ships at a similar power level, and then they all would have been viable.

Edited by MajorJuggler

X-Wings will be boosted up to compare to Bs and this guy as soon as the new movies come out. I would even wager that the delays in both games are directly linked to development of new-movie release items.

X-Wings will get their aces pack with models of the new (to me, much uglier) X-Wing model from the movies with a title to "fix" them exactly like the TIE-A got.

All the negative on the x-wing. Need I remind everyone that wedge biggs with a gold and bandit just won reginals in Arizona.

Exactly three years have passed and design teams have changed its easy to say with hindsight they made a mistake we have the advantage they didn't.

X-wing will get an update just like the advanced and the a-wings did, ffg is not GW they care about their products.

Lots of love for the Kihraxz! The only disappointment I had was not getting a phonetic pronunciation in the article haha.

Lots of good points about Talonbane and Lightning Reflexes, I'm really excited for him to take LR, Glitterstim, and probably an Engine Upgrade to take advantage of that PS9. So excited to have a Scum Ace!

Something nobody has mentioned yet, though, is that Graz might seem mediocre at first, but I think he's just the right price to do what he does best: hunt turrets. Suddenly he's an AGI3 X-Wing to every turret in the game, including HLC Dash! I think that alone makes up for the lack of EPT, and they did match the Firespray and Scyk pilot progressions there.

I really don't like that progression. None of the named midrange pilots without an EPT are making me want to build even casually around them after you've played them a few times.

Does this all sound familiar?

Yup, same hyperbolic nonsense. There are plenty of ships without EPTs that do just fine. Ace Azzameen does just fine, just like Krassis. Seriously, read Hothie's strategy article on him. Graz will be fine. He still has access to Glitterstim, which will be great on him with that 3 Agi. This ship is not an Interceptor, where Push the Limit is almost required.

There are plenty of ships without EPTs that do just fine but there are not named pilots with PS 5+ and no EPT that perform very well.

Even the exceptions aren't great. I mentioned Azzameen as doing ok (if bombs were better or he had an EPT he'd be great!) and Krassis gets a limited version of predator for his "EPT" as long as he's using a secondary weapon; he as a built in EPT. They're ok but not seen competitively and don't inspire me to build around them even casually very often.

Edited by Rakky Wistol

Just correct me if I missed something, but are we looking at 6 attack dice for talon at range 1 if you pair it with expose?

And say add experimental interface to it and glitterstim you have 1 shot with focus or/and target lock if you want to...

a thing only the phantom could have done so far, but only that everyone put VI on it, but talon already is on PS9

ouchy

Edited by Decimator

Edit:

Also think about when the X-Wing appeared in the game. They just couldnt consider everything that would happen in further releases.

Use math. Get balanced game at launch. Later releases won't detract from the X-wing because you have already established it as the baseline standard ship.

In wave 1 the cost effectiveness was all over the board. The best ship (TIE Fighter) inevitably ended up becoming the future baseline. They could have made the other 3 ships at a similar power level, and then they all would have been viable.

I like what you are doing with the math but i dont think its the ultimate truth. There are so many combinations to concider that jousting value isnt the only thing thats important. Also you have some baselines what is worth how much, which is necessary but there could be other definitions with different results.

Moreover i guess you don't know what they could spend on developing the game. Noone outside their business does. Who knows if they have an statistics/empirics expert in their developing team? Who knows if they even had serisouy plans going beyond wave 2 or anything?

Does this all sound familiar?

Yup, same hyperbolic nonsense. There are plenty of ships without EPTs that do just fine. Ace Azzameen does just fine, just like Krassis. Seriously, read Hothie's strategy article on him. Graz will be fine. He still has access to Glitterstim, which will be great on him with that 3 Agi. This ship is not an Interceptor, where Push the Limit is almost required.

Ya but Ace doesn't need an EPT when the Otana is so OP.

Edited by stmack

the special-k is hopefully setting a new standard for the x-wing

so far apart from the tie fighter every other wave 1 ship has been fixed, or added to in the case of the y-wing (though given delays, the x-wing fix may arrive before the advance's :P)

Well, looks like I called it on 3 out of 4:

* 20 point rookie

* PS 5 with an EPT for a good price

* Better dial than X-Wing

I was wrong about it being a true 'gimmick dial', but oh well. Someday I'll get my strange asymmetrical dial or whatever!

I agree with CaineHoA regarding math and the first wave ships. As I recall, they initially had a formula for creating ships and that was abandoned in favor of playtesting. I'm not disputing Majorjuggler's work at all, here, but he has the advantage of hindsight- The exact value of the boost action, turrets, Boba Fett's ability, and the like took a bit for people to figure out. I'm not sure the wave 1-2 devs had the resources to test that. A better formula would probably have gotten the X-wing and Tie Advanced in line with the Tie Fighter, but I think they didn't have the resources to use such a thing for the Interceptors and big ships at the time of release.

Edited by Squark

How exactly do you rotate a ship 180 degrees? There are no guide nubs on the sides of the base.

The Khiraxz with all its upgrades is still a tier 2 ship at absolute best.

How exactly do you rotate a ship 180 degrees? There are no guide nubs on the sides of the base.

The Khiraxz with all its upgrades is still a tier 2 ship at absolute best.

i would imagine you place a template in the nubs, then rotate 180 and realign with opposite nubs

Very excited for this ship. I plan to explore many options with it in various squads. Definitely a slightly better X-Wing, and I love the skill 5 EPT pilot and Cobra. It's nothing too tricky either, which is good considering the difficulty level of flying StarVipers and Aggressors effectively.