New article about the Kihraxz — Lightning Reflexes

By Danthrax, in X-Wing

Vaksai on lightning reflexes art.

http://starwars.wikia.com/wiki/Vaksai

I'm not so sure. I think it's just a different model of Kihraxz Fighter.

http://starwars.wikia.com/wiki/Kihraxz_assault_fighter?file=Kihraxzvariations.jpg

Isn't the Vaksai just a heavily modified Khirasz anyway? That's the whole point of the Khirasz in-canon (well, not really canon anymore). It was heavily modifiable. You end up with different Khirasz that look very different from each other.

I hope they latter do an aces type pack that plays into the modification aspect of S&V. Giving more options to this and the M3A, perhaps.

Oh yes. You're right. I didn't read the Vaksai page close enough.

dang. X-Wings look even worse now. Hopin' we see some X and Y-wing love for Rebels soon.

The Y-wing title works on rebel ships they got some love.

Just noticed another mistake in the now-resurrected post:

Apparently, 20 points +2 squad points more = the 23 point PS 5 pilot.

What's the mistake here?

EPTs often score another point for cost.

22 does not equal 23, is the mistake.

I'm the guy that would finish any RPG game full of potions (or equivalent). Please don't give me one-time use EPTs, I will never never understand how to use them.

I'm the guy that would finish any RPG game full of potions (or equivalent). Please don't give me one-time use EPTs, I will never never understand how to use them.

fly passed ship, use thing ??? dead ship

Talonbane

- Predator

- Glitterstim

Latts Razzi

- K4 Droid

- Weapons Engineer

Black Sun Ace

- Predator

- Glitterstim

Nuke someone at Range 1 with 5 dice and -1 defense.

If only Lighting Reflexes was re-usable. I think I'd use Porkins all the time.

I'm the guy that would finish any RPG game full of potions (or equivalent). Please don't give me one-time use EPTs, I will never never understand how to use them.

Just think of LR like a bomb, it will have an affect on your opponent's flying even if you forget to use it.

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

Ah, good call. Post I was responding to just talked about not doing a maneuver, so I mistakenly didn't read closely enough on the actual card.

I'm the guy that would finish any RPG game full of potions (or equivalent). Please don't give me one-time use EPTs, I will never never understand how to use them.

fly passed ship, use thing ??? dead ship

Yes, but just like potions, what if there's a better moment in the future to use it??

I think it's more likely to say reroll one of the defence dice.

Hmmm. Could be. If that's the case, there is no way I'm using up my EPT slot and spending squad points just so I can reroll a die and screw myself. No thanks.

But you're right. That very well could be what it says.

If Crackshot is just a re-roll, then it would be pretty meh, even at 1 point. It would completely negate C3 though for 1 shot.

Edited by Jo Jo

I'm the guy that would finish any RPG game full of potions (or equivalent). Please don't give me one-time use EPTs, I will never never understand how to use them.

fly passed ship, use thing ??? dead ship

Yes, but just like potions, what if there's a better moment in the future to use it??

Is spending focus/evade a traumatic experience for you? :P

Holy crap. I just made a game-changing realization.

YOU CAN NOW K-TURN ANY HWK WITH AN EPT!!!!

From the article, next to Black Sun Ace:

Still, the Scum and Villainy faction is so full of tricks to employ that sending unmodified ships almost feels criminal, especially when you can field a Black Sun Ace , boost your pilot skill value to "5" and gain an elite pilot talent upgrade slot for just two squad points more.

But the Ace costs three squad points more than the Marauder.

Just noticed another mistake in the now-resurrected post:

Apparently, 20 points +2 squad points more = the 23 point PS 5 pilot.

I'm hoping the Cartel cost of 20 points holds up and this sentence is not indicative of a mistake in the printed card.

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

Ah, good call. Post I was responding to just talked about not doing a maneuver, so I mistakenly didn't read closely enough on the actual card.

1st rule of x-wing read what the card says not what you want it to say :)

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

That could make Lightning Reflexes confusing to use with Juno Eclipse. She wouldn't be able to use Lighting Reflexes after pulling a white 1 straight or 1 turn or a green 2 bank or 4 straight since none of those moves are on her dial.

Holy crap. I just made a game-changing realization.

YOU CAN NOW K-TURN ANY HWK WITH AN EPT!!!!

Wow... Not sure if that's even useful at all, but didn't even think of that.

I'm hoping the Cartel cost of 20 points holds up and this sentence is not indicative of a mistake in the printed card.

They did mention that you can run 5 of them. I think it will be a really solid squad and make a splash. The dial is definitely decent enough.

I kind of like the idea of running 3 Marauders and 3 Binaries. Unfortunately you can't fit 3 with FA, but two of them can run it. That gives you 3 blockers and auto-damage to arc-dodgers.

Edited by Jo Jo

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others

http://vignette2.wikia.nocookie.net/xwing-miniatures/images/9/99/Inertial-dampeners.png/revision/latest?cb=20140817091025 Does say 'perform a white maneuver', implying that they do in fact work together unless perform and execute are considered syntactically different enough that it doesn't work, which seems insane.

Reflexes says "On your dial."

IDs isn't a maneuver on your dial, so you can't LR after you dead stop.

That could make Lightning Reflexes confusing to use with Juno Eclipse. She wouldn't be able to use Lighting Reflexes after pulling a white 1 straight or 1 turn or a green 2 bank or 4 straight since none of those moves are on her dial.

Juno has 4 straight and its white and the 2 banks are there, just white.

Holy crap. I just made a game-changing realization.

YOU CAN NOW K-TURN ANY HWK WITH AN EPT!!!!

HWKs redeemed

HWKs to flood the meta soon

Exciting little ship but at least one "error" continues.

NO EPT ON NAMED PILOT who really needs it, yet EPT ON GENERIC who might not even see play.

The midrange named really really need an EPT to stand out unless their ability is insane. Azzamen has the same problem, Laetin too. Neither see play right now and an EPT would instantly change that for at least Emon and maybe Laetin. Graz has potential but would be an instant favorite with an EPT.

Does this all sound familiar? Lorrir, Kir, Wrath, Drea, Dutch, Horton, Hobbie, Garven... All mid to high end pilots without an EPT that see no play and with an EPT would see play all day (maybe even Fel's wrath. It's a big maybe but maybe).

I also see the Scyk as completely obsolete now. Sure you can pack a cannon on one but you lose out on 2hp and gain evade and BR where you could just have 3-4 dice all the time on pretty much the same dial with less HP. For cheap swarm the Z with illicit is probably still better.

I hope we get a Light Scyk title that does something fun and that when Scum "aces" comes around this new fighter gets a second mod slot or illicit slot ala Imperial Aces.

BUT all in all it looks like a good ship. I'll be getting at least two to start fiddling with.

Edited by Rakky Wistol

Holy crap. I just made a game-changing realization.

YOU CAN NOW K-TURN ANY HWK WITH AN EPT!!!!

Yep... once per game... :-)

Here you have your" X-Wing fix"

Poor X-Wing is now the underdog of the medium fighter class.

Lots of love for the Kihraxz! The only disappointment I had was not getting a phonetic pronunciation in the article haha.

Lots of good points about Talonbane and Lightning Reflexes, I'm really excited for him to take LR, Glitterstim, and probably an Engine Upgrade to take advantage of that PS9. So excited to have a Scum Ace!

Something nobody has mentioned yet, though, is that Graz might seem mediocre at first, but I think he's just the right price to do what he does best: hunt turrets. Suddenly he's an AGI3 X-Wing to every turret in the game, including HLC Dash! I think that alone makes up for the lack of EPT, and they did match the Firespray and Scyk pilot progressions there.