New article about the Kihraxz — Lightning Reflexes

By Danthrax, in X-Wing

Is giving the PS5s Expert Handling worth it? I know you stress after, sure, but some post-maneuver movement might be a good thing.

I had a similar thought. PS5 with barrel roll for 25 points might not be terrible. Worth exploring, at any rate.

well there you have it, Juggler didn't condemn it to mathwing hell. It has a chance :lol:

not sure what 96% the jousting value of BBBBZ actually translate inot, but with that dial I'm hoping the special-ks have a chance to steamroll PWTs too :P

Is giving the PS5s Expert Handling worth it? I know you stress after, sure, but some post-maneuver movement might be a good thing.

at 25 points, I want to say "hell no"

I really like the 5K. Such a good move on the Scyk. Will be good to have it on a more competitive Scum ship.

Black Sun Ace with lightning reflexes and inertial dampeners (25 points) x 4. Could be fun.

Or give them all Expert Handling...

Or Wingman. You can clear stress after each K-turn letting you pull successive K-turns or opening up your dial completely.

Edited by Jo Jo

Black Sun Ace with lightning reflexes and inertial dampeners (25 points) x 4. Could be fun.

Or give them all Expert Handling...

Good but will be predictable. I like the fact that the reflexes/dampeners combo will really keep your opponent guessing.

Unfortunately for Graz, he has almost the exact same statline against things in his firing arc as a Black Sun Enforcer. At that point, it's a question of whether the +5 Pilot Skill and protection from Predator is worth trading the Boost, Barrel Roll, access to a 1-straight, and +1 defense die against things outside of your firing arc.

Every other pilot is awesome, though.

EDIT: I wish his agility boost came into play on offense as well as defense. Giving him a Proton Rocket would be fantastic in that scenario.

Edited by PhantomFO

So the pace of the news articles makes it seem all but certain that Wave 7 will appear at Gen Con.

I forgot how early Gencon is this year.

Lightning reflexes... combine it with inertial dampeners....

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others.

theres an unspoiled EPT that starts "Crac" and looks like another one time use EPT

Near as I can tell, it's called Crackshot and it says something like:

When attacking [a ship inside]

your firing [arc, you may]

discard th[is card to remove]

1 of the def[ense dice.]

It's possible it says "outside" instead of "inside," but I think that would be horribly broken.

EDIT: A lot of people are really excited about running 5 of these, but I wonder if you wouldn't get more versatility out of mixing in some other ships. For example, 3 Cartel Marauders, a Cartel Spacer with "Manger" Cannon, and a Syndicate Thug with Autoblaster Turret. All of these ships are 20 points and I think it'd be fun to mix and match them in a 5-ship list.

Edited by Budgernaut

Lightning reflexes... combine it with inertial dampeners....

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others.
Edited by ionic

Lightning reflexes... combine it with inertial dampeners....

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others.

theres an unspoiled EPT that starts "Crac" and looks like another one time use EPT

Near as I can tell, it's called Crackshot and it says something like:

When attacking [a ship inside]

your firing [arc, you may]

discard th[is card to remove]

1 of the def[ense dice.]

It's possible it says "outside" instead of "inside," but I think that would be horribly broken.

Pretty good guess as to what it might be. If its 1 point, then its going to be really good.

From the article, next to Black Sun Ace:

Still, the Scum and Villainy faction is so full of tricks to employ that sending unmodified ships almost feels criminal, especially when you can field a Black Sun Ace , boost your pilot skill value to "5" and gain an elite pilot talent upgrade slot for just two squad points more.

But the Ace costs three squad points more than the Marauder.

Just noticed another mistake in the now-resurrected post:

Apparently, 20 points +2 squad points more = the 23 point PS 5 pilot.

This ship is better compared to my expectations, it makes way better 20 point filler compared to M3 with some cannon. PS5 with ept opens so many possible ideas. Big win for FFG

Lightning reflexes... combine it with inertial dampeners....

Yeah, having both of them really makes it difficult to predict, but they don't exactly combo. Not sure if you meant it that way, but just in case anybody is thinking you can use Inertial Dampeners and then Lightning Reflexes to turn your ship around, it doesn't work that way since Inertial Dampeners doesn't let you execute a white or green maneuver. Again, I'm not sure if that's what you meant, but I thought I'd point it out for others.

theres an unspoiled EPT that starts "Crac" and looks like another one time use EPT

Near as I can tell, it's called Crackshot and it says something like:

When attacking [a ship inside]

your firing [arc, you may]

discard th[is card to remove]

1 of the def[ense dice.]

It's possible it says "outside" instead of "inside," but I think that would be horribly broken.

EDIT: A lot of people are really excited about running 5 of these, but I wonder if you wouldn't get more versatility out of mixing in some other ships. For example, 3 Cartel Marauders, a Cartel Spacer with "Manger" Cannon, and a Syndicate Thug with Autoblaster Turret. All of these ships are 20 points and I think it'd be fun to mix and match them in a 5-ship list.

I think it's more likely to say reroll one of the defence dice.

Just noticed another mistake in the now-resurrected post:

Apparently, 20 points +2 squad points more = the 23 point PS 5 pilot.

well MJ doesnt work FOR them, so "Math"....wing is hard.

In other news, I reallly want to try out two different things on the Ps 5 pilot, both of which render it at 25 points.

Option 1: Lightning Reflexes + Inertial Dampeners.

Maximum unpredictability.

Option 2: Expert Handling

'Cause what that dial needs is Barrel-Roll. Also, the ability to shut-down enemy Fire Control Systems.

Vaksai on lightning reflexes art.

http://starwars.wikia.com/wiki/Vaksai

I'm not so sure. I think it's just a different model of Kihraxz Fighter.

http://starwars.wikia.com/wiki/Kihraxz_assault_fighter?file=Kihraxzvariations.jpg

I suppose my only gripe now (apart from not being convinced that they'll be amazing, but am convinced to give them a try) is that they didn't go with the lightning reflexes model

the current model is beautiful, but the artwork one looks like a space-faring ye-olde-automobile (very classy!)

I agree. I really like the other model a lot better.

Just noticed another mistake in the now-resurrected post:

Apparently, 20 points +2 squad points more = the 23 point PS 5 pilot.

What's the mistake here?

EPTs often score another point for cost.

I think it's more likely to say reroll one of the defence dice.

Hmmm. Could be. If that's the case, there is no way I'm using up my EPT slot and spending squad points just so I can reroll a die and screw myself. No thanks.

But you're right. That very well could be what it says.

Vaksai on lightning reflexes art.

http://starwars.wikia.com/wiki/Vaksai

I'm not so sure. I think it's just a different model of Kihraxz Fighter.

http://starwars.wikia.com/wiki/Kihraxz_assault_fighter?file=Kihraxzvariations.jpg

Isn't the Vaksai just a heavily modified Khirasz anyway? That's the whole point of the Khirasz in-canon (well, not really canon anymore). It was heavily modifiable. You end up with different Khirasz that look very different from each other.

I hope they latter do an aces type pack that plays into the modification aspect of S&V. Giving more options to this and the M3A, perhaps.

Just noticed another mistake in the now-resurrected post:

Apparently, 20 points +2 squad points more = the 23 point PS 5 pilot.

Another more subtle mistake:

This means that Talonbane Cobra rolls four defense dice during any opening volley at Range "3"...

My Dual IG88's with HLC negating range bonuses say hello!

I like Lightning Reflexes w/ PTL on Tycho. Tycho can pull some even crazier maneuvers of course you sacrifice VI. But it lets you pull a K-turn with Tycho. You can do a 2 straight, pop LR then boost forward one. Essentially doing a stationary K-turn.

Edited by Jo Jo

I like the idea of a couple of the PS5s as an escort for Emon. I love Emon but haven't found a good complement for him yet. Maybe the following:

Emon + Slave One title + extra munitions + proximity mines + ion pulse missiles + munitions failsafe + glitterstim + k4 security droid (50 points)

Black Sun Ace + Lightning Reflexes + Inertial Dampeners (25 points) x 2

Tycho with Lightning Reflexes and PtL, Keyan with Lightning Reflexes, Wedge .... why is it only 1pt?

because you discard it, that's why.

I also think Lightning Reflexes creates a lot of new options for many small ships. nice card. I only wonder if more expensive EPT will be viable any more if you get relatively good stuff pretty cheap. PTL already contested a lot of other options now we have a 1 point card that lets play play with movement. (ah ok I overread the discard, it somewhat weakens the card as an all around ability)

I guess at the start i'll get one Krishxcss for completion(as always). I dont think i will ever buy 5 of them only to try out that one squad option... but I'm not so much of a swarm list player anyway. I like the model though, nicest ship in the new wave.

Edited by CaineHoA