Green Squadron Pilot (19)
Push the Limit (3)
Proton Rockets (3)
Calculation (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Tycho Celchu (26)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Jake Farrell (24)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 96
View in Yet Another Squad Builder
Here in SoCal, Falcons and RACFel are the main metagame to build against. Dual IGs and 4BZ are also prominent, but it's mainly Birds and RACFel's.
Tycho doesn't give a **** about stress, so sending him after RAC is ideal. Jake can swat a Soontir, and the GSP is the extra jab for tàking things down. Prockets lets me fling 5 dice at things while VI helps me get into range 1. PtL and Autos are the no-brainers, and 96 points should undercut pretty much every list for initiative.
I know A-Wings are at a disadvantage in comparison to Interceptors, but A's have better pilot abilities.
Thanks for any feedback! ![]()