I have a played few more games with the Phantom. In 1 game, enemy Kath + VI had initiative, making her quite deadly if she caught my Whisper in an uncloaked state. A situation came up where Kath and Whisper were lined up with a big rock in between. Kath could've banked right or left around a rock, so I dialed in 2 fwd, planning to decloak left or right.
Prior to the decloak rules change, this would have been a 100% easy situation for Whisper. All id have to do is wait for Kath to move, then decloak the direction that doesn't put me range 1 of Kath. With the nerf, however, I was forced to guess to decloak left or right around the rock, and hope to goodness I guessed correctly.
Point being, this is a huge change to the power of the Phantom. Being forced to guess like the rest of the pilots makes the ship feel more like an X Wing Miniatures ship than it used to, and I like it. Much more thrilling and rewarding when you DO guess correctly, rather than just auto outplaying every ship that moves before you.
Of course, Intel Agent helps, but not if your round starts at Range 3-4!