For a game that is played so much competitively there is one thing that I wish was handled better in the rules. I´m talking about bumping and especially bumping while executing turns. Lining up arcs is one of the most crucial aspect of good X-wing playing so "interpretation" of movement when you bump another ship can be game changing. This hasn´t bothered me too much in the past but I´m playing a Brobots build these days and bump interpretation (especially on turns) is killing me. With those very effective long-range guns and important flight patterns there is simply a lot at stake when you decide how your ships end up facing. Plus, with the large bases they end up colliding a lot, often with each other (fine with Advanced Sensors).
Does this bother anyone else?