Last year, I experimented at Regionals and was rewarded with top 8 (with a strange triple Z-95/Ion Pulse Missiles, Blue Squadron/Adv Sens, and Dutch/R2 list). This year, I decided to experiment again, but I knew if I flew more than 4 ships, I'd just get a headache. This is the unusual story of the brohawks that battled their way through the Tacoma Regionals to the top 16 (of 64).
Brohawks
Aggressor: IG-88B, Mangler, FCS, Autothrusters, Adrenaline Rush
HWK-290: Palob, Recon Spec, Predator, Blaster Turret
HWK-290: Torkil Mux, Ion Cannon Turret, Greedo
100pts.
Day 1: Preliminary Qualifiers
Game 1: The One Where Originality Is Punished
My first match for the day was against the copy-and-pasted Fat Han and three Z-95s. I learned some valuable lessons early on from this loss. My Hawks were unable to keep up with a Han who could use his action to boost and still evade IG-88's hits. My opponent was in his late 30s, early 40s, and had a very thick hispanic accent and he spoke very fast, a confusing form of communication for someone like me, as I nursed a rockin' headache with cold coffee after 5 hours of sleep and two hours of driving. 9:00am is a miserable time to begin an X-Wing tournament. He was a good guy, but it was too early for this. By turn 5, IG-88 had suffered loss of shields and a don't-bump-anyone crit, my hawks were limping behind with their own crits (especially poor Torkil. Greedo was shooting himself in the face)... and Fat Han still had 8 hit points left. I knew I was outmatched by C-3P0 and boost, so knowing I was going to lose anyway, I turned my attention to his Z-95s and literally cleaned them all up in 2 rounds. At least I could kill 36 points before a humbling and very frustrating defeat, once which sowed doubt in me that anything without a PWT could advance this year.
Lesson: Greedo doesn't help when you're either still stripping away shields or when your last shot is going to kill the ship anyway (as with those low-health Z-95s).
Lesson: Somehow, get your hawks in front of Han--they need to action block the hell out of him.
Score: 0 points surviving, 36 points destroyed
Game 2: The One Where You Need to Modify Your Dice
Second match. I'm slightly disappointed that I'm facing the only other hawk in the 64-person tournament, because this means it'll be more difficult for hawks to advance. This list was a Kath Scarlet with Opportunist, I think Inertial Dampeners, and I think Recon Specialist? Gunner? Assisted by a Palob like mine (but nicely painted a vibrant Seattle Seahawks blue-and-green. Or should I say, SeaHWKs!), this one complete with Moldy Crow and an Opportunist instead of a Predator. And finally, a Cartel Spacer (the only Scyk in the 64-person tournament) with a Mangler. His dice were scary; two times Kath Scarlet threw five dice at me, and one time, six dice, though most often unmodified because of stress or my action-blocking. To my luck, his raw dice were most often blanks. After I saw his Kath was capable of throwing five or more dice at me, I focused everything on her; reduced her PS to 0, ionized her, threw lots of crits upon her with IG-88's Mangler and Torkil's Greedo, and stopped her from attacking the one round she had my shieldless IG-88 in Range 1 of her rear arc with a TL. That would have been six dice on IG-88 with a TL to modify; instead, IG-88 was saved by Torkil's bringing Kath to 0 PS so Greedo could deliver that beautiful and crucial attack-with-no-dice crit. The next round, my Palob brings down his Cartel Spacer, but goes down to the fire of his Seahawk. I had IG-88 finish Kath off and sent Torkil to ionize an already-stressed Seahawk. Not only did I ionize the Seahawk, but Greedo dealt it a Damaged Sensor Array, effectively ending its Blaster Turret, since it would take two rounds to clear the stress and the ion token before he could ever get around to trying to repair the sensor array to get his Focus tokens back. Meanwhile, IG-88 slowly turns around and hunts him from behind, and my very-badly-damaged Torkil turns around to come to bear. It takes a couple turns to turn around and meet from across the map, and by then the Seahawk Palob has a newly-repaired sensor array and three focus tokens stored up under the Moldy Crow title. He might not have remembered that once he comes into range of Torkil, Torkil will render his PS to 0, so he'll have to survive fire from an FCS/Mangler IG-88B and a focused Greedo Ion Cannon.
Greedo finishes him off before he can fire.
Lesson: In Palob vs. Palob confrontations, you don't want initiative.
Score: 65 points surviving, 100 points destroyed
Game 3: Brobots Don't Care About Your Pilot Abilities
Facing off against Brobots is inevitable, and I figured I could do pretty well against them. I was wrong. These ones had Advanced Sensors and PTL, and apparently Ion Cannons and Blaster Turrets won't break through 3 defense dice with Autothrusters and shields on the other side. Torkil was unfortunately my first casualty; I was impressed he could identify the linchpin on my list (typically opponents target Palob, but as Brobots don't really need focus tokens Torkil was the right choice). Torkil went down pretty quickly, but I thought I could recover, as I had Palob on the tail of the enemy IG-88B and my own IG-88B tailing a very wounded IG-88C after executing a very precise S-Loop, Adrenaline Rushed it into a white maneuver, and boosted to stay right behind my target. My attack dice couldn't breach his defense dice, however, and very quickly he got his IG-88s away from Palob's range and pummeled him and my own IG-88 into oblivion.
Lesson: Protect Torkil at all costs.
Score: 0 points surviving, 0 points destroyed.
Game 4: Everything Begins to Turn Around
At last! The ships my squadron were designed to destroy:
Echo, with Gunner, ACD, and VI; Turr Phenir with VI, Autothrusters; Soontir Fel with PTL, Autothrusters, Hull upgrade for some reason. Turr Phenir might also have had hull upgrade; too lazy to count points right now.
This game was a walk through the park. My opponent strayed into range 2 and received the full treatment of Palob and Torkil's combined abilities; Palob stole Soontir's Evade, Torkil rendered Turr Phenir to PS0 so he wouldn't barrel roll out of IG-88B's arc, and IG-88 dealt 2 damage to Turr Phenir, Palob dealt a damage to Soontir Fel, and Torkil ionized Echo. Next round: Echo decloaked, ion-crawled forward, target locked (to avoid giving Palob something), and was still in range to receive the sweet love and care of Torkil, who ensured that ACD wouldn't matter. Palob shoots and kills Turr Phenir; IG-88 and Torkil together kill Echo, and Soontir Fel is on the other side of the map trying to turn around. He spins around, fires and misses at Palob, and my three ships tell him how it is.
Lesson: Feel bad when winning against new players that just started playing a month ago. I didn't have to remove a single shield token from any of my ships. It was all pretty one-sided.
Score: 100 points surviving, 100 points destroyed.
Game 5: I don't care about your pilot skill
The Rebel ships I was eager to meet: Corran Horn/R2-D2/FCS/Shield Upgrade, Ten Numb/Manger/VI, and Prototype/Proton Rocket
Knowing that because of Palob, the Prototype Pilot would never get to use his Procket, he rushed forward, hoping to draw fire away from Corran and Ten, who remained back at range 3. He chose to focus on my Aggressor: good. At range 3 vs. my aggressor, Ten and Corran did only 1 damage each (and he chose not to double-tap in case he'd be in position to double-tap next round). I shot down the Prototype who came within range 1 of my Hawks and IG-88, and next round, had both Corran and Ten in range 1 of everything. Brought Corran down to PS0; he couldn't take evades or focuses because of Palob, Palob's Predator allowed 2 dice to be re-rolled against a PS0 Corran, and under combined range 1 fire of 3 ships, I removed Corran from the board before he could perform his attack (let alone his double-tap). Meanwhile, Ten removes one more shield token from my Aggressor. Last round: My three ships come to bear on Ten Numb. He is ionized. Losing shields. Unable to take Focus actions because of Palob. Unable to turn around because 1 defense die will never stop Torkil's ion cannon supported by a focus token. It was too painful to go on, so my opponent forfeit (in three turns, he would have been ionized off the map, if I somehow couldn't destroy him in one more round of fire).
Score: 100 points surviving, 100 points destroyed.
Cut to top 16 of my flight. I place 12th.
Day 2: The Top 32
Game 6: The One In Which I Beat My Own Friend
The guy I travelled to Tacoma with. Against whom I play in store tournaments with for the past year. The guy I even work with at the office. We practice against each other at work. We've been friends for years. We have a two, two-and-a-half hour drive home after Regionals tonight. And they had to match me up against him in the single-elimination rounds.
He is flying the extremely intimidating list of a Patrol Leader with Rebel Captive, Doomshuttle, and Bounty Hunter. That's 40 freaking hit points, a PWT, Darth Vader crits, and forward and rear firing arcs, with all ships that have 3 dice attacks. Against my silly hawks. But I know I have a chance.
So I fly. Palob keeps him from taking focus actions, while IG-88 does some quick shield removal. Torkil begins to lay in some crits where it hurts; first on the Bounty Hunter, then on the Shuttle when the Bounty Hunter gets out of range. The shuttle gets killed by a range 3 primary weapon attack from Torkil, who had no shots on anyone else (he's good at keeping his ships at range 3 of my hawks). Meanwhile a crit removes Palob's ability and Predator, and since he's double-stressed from attacking the Rebel Captive Patrol Leader and getting a stress-crit from Vader, he's pretty much done. The next round, both Palob and the Bounty Hunter are removed from the board. My two-health-remaining IG-88 runs from the 7-hull Decimator, hoping to regroup with my facing-the-wrong-way Torkil, who himself has only two hull remaining. They turn around, and I force-bump IG-88 into the Decimator, making him shoot at my hawk (who shoots first anyway due to the Decimator being PS0 anytime he's in range 2 of Torkil), and whiffs. Torkil lands a hit on the Decimator, turned up by Greedo: "Discard any equipped secondary weapons." like that does me any good. So my ships turn around and trade fire with the Decimator, who ends up ionized and double-critted (thank you Greedo!... oh wait... "when you perform a red manuever, take a damage!" seriously. The freaking Decimator doesn't have red maneuevers. and "Ignore all pilot abilities and EPTs." are you kidding me.). IG-88 miraculously dodges his attack (thank you Autothrusters) and is double-stressed from his previous K-Turn and attacking the Rebel Captive. Moving forward, IG sheds a single stress, and Torkil is careful to stay in range 2 of the Decimator. After two more attacks, my opponent receives a Mangler cannon crit that causes damage when he overlaps obstacles, and a Greedo crit that, bloody finally, tells him not to roll dice on his next attack. It saves me and gives me another turn to bring down his 3 remaining hull. IG-88 lands two damage. Greedo gets the kill shot.
Lesson: If you're planning on facing any Decimators, you might think about bringing Greedo along (Greedo made him draw at least eleven face-up damage cards that game, between his Decimator, Shuttle, and Bounty Hunter, way more than IG-88's Mangler Cannon, though maybe because I opted for the Range 1 four-attack dice when I should have gone for Mangler anyway).
Points: Didn't matter, it's elimination. But I lost Palob. ![]()
Game 7: Unpredictability Matters
Advanced to the true top 16 (top 8 matches). Received acrylic shield tokens. New opponent: Captain Oicunn/Rebel Captive, and two TIE/Interceptors with PTL and Autothrusters.
I had never faced Captain Oicunn in my life--the whole "crash into your opponent and cause them damage" was rather intimidating, especially since he could theoretically do that to one hawk and then attack the other at Range 1. So I flew cautiously, taking Evade tokens with IG-88 and trying to get my hawks near his Interceptors.
There was one critical juncture where the asteroid field broke into a wide, empty space. I attempted to lure Captain Oicunn there, with a clean shot at bumping my hawk if he turned left. But he turned right instead, and kept Oicunn at range 3 of all my ships. My hawks weren't even facing the right way to perform primary weapon attacks; and Palob, with 2 focuses, went down to two range 3, unmodified attacks by Oicunn and a TIE/Interceptor. I rolled three blanks both times, and he rolled whatever the hell he wanted. From there I knew I was done. I wouldn't be able to get a PS4 PTL TIE Interceptor in range 2 of my PS3 Torkil, and IG-88B wasn't rolling evades or blanks anymore; just a bunch of useless focuses that rendered my Autothrusters useless. Torkil desperately turned onto an asteroid in hopes of getting better positioning on a TIE/Interceptor for the next round, and successfully lured the TIE Interceptor into range 1 of IG-88, but the range 1 attack wasn't enough to kill the Interceptor, and the Interceptor killed Torkil as he stood on the asteroid.
IG-88B remains, having used his Adrenaline Rush to get behind the Interceptors. One interceptor moves to action-block; IG-88 zooms past him, out of his firing arc, to get a clear range 1 shot on the other crippled interceptor. Meanwhile, Oicunn is across the board, trying to turn around. IG-88 blows the Interceptor away, but now has a damaged Interceptor and a shieldless Oicunn on his tail, and doesn't have enough space on the board to perform an S-Loop or K-Turn. IG-88 turns into a corner, and each turn, outmaneuvers the TIE Interceptor so that only the Decimator has shots on him. Eventually, the Decimator wears him down, and without ever having a good opportunity to turn around and return fire, IG-88 goes down to a PWT.
Lesson: Just because an opponent is flying Oicunn, doesn't mean he intends to use Oicunn's ability; treat it like any other PWT.
Moral of the story: It's the year of the PWT.
If you can't beat em...
EDIT: because the meta has really sensitive feelings apparently.
Edited by Ziusdra