I played a couple of interesting games yestereday. I generally keep my Mythos cards separate and only play 1 expansion's Mythos cards at time and using a herald (mostly of my own devising). I roll a die during mythos. On a 1-4, from the basic set. On a 5-6 from the expansion set.
Yesterday I used 3 expansions: Dunwich (1-2), Innsmouth (3-4) and King in Yellow (5-6). No mythos would come from the base set.
The first game was cakewalk against Nyogtha (the last Ancient to fall in my campaign) against 4 survivers*: Leo, Dexter, Sister and Mandy. No gates appeared in Arkham until the 7th gate was called. Three gates appeared in each the villages before that. The DOR track never threatened and only 1 Dunwich token was added. This confirmed by theories/prejudices that the more expansions you use the easier it gets. We did have 3 elder signs, but only used 2. Still there were only 7 doom tokens on Nyogotha at the end, so the elder signs weren't really necessary. We drew 14 Mythos cards.
However the second game against Nyarlathotep and the Black Man (herald where the Black Man was the only mask but was either on the board or waiting to come on the board with the next gate) was a different story. Pretty much the same thing happened as to the gates. No gates in Arkham until the middle of the game.
The party again was made up a my last few survivors: Dr Vincent, Harvey, Diana and Patrice (watered down so that she did not get clue tokens each turn and could only help investiagators in the same town.)
This game was tough from the very beginning. Why? because of way more monster surges than I expected (though they saved us in the end), putting more monsters into Dunwich and Innsmouth. At one point there were 18 monsters on the three boards. I was playing with Bill (Diana and Harvey) who wanted to kill monsters but I (Dr Vincent and Patrice) suggested that we get to the gates and pull the monsters up with gate closings. We did both. Until the end Patrice never had any Clue tokens and when she did lend them they were spent without result. It wasn't her fault, but she just wasn't much help.
At Doom track 8 (of 11), we only had 3 seals and there were still plenty of monsters, though they had been thinned out a bit by Bill's kids and the few gate closings we had. We soldiered on without much hope. Patrice had failed her story and so was paying from her Sanity/Stamina for each Clue token she shared (which weren't many). Then a gate burst took us back down to 2 sealed gates. Harvey went into a gate and we were soon back up to 3 sealed gates (with Patrice's help) and at the expense of the DOR track which reached 4. The terror track was creeping up and eventually reached 6.
Patrice obtained the healing stone and doom 9 occured-5 clue tokens for Patrice. Still, all looked lost. Everyone headed for gate. Diana made it. Vincent was devoured with 4 clue tokens. Bill moaned. I drew Gloria as Vincent's replacement.
The 10th doom hit. The next mythos could bring the Old One. (I know. I know. It's only Nyarlothotep but we would be using Epic battles and I've lost to Nyarly before with EB. Besides we never really want to fight the AO.) Harvey and Gloria made it to a gate. Patrice went to the Asylum and used her healing stone.
The next Mythos was a bump and the DOR reached 5. Diana was ready to come home. The next turn could defeat us in two ways: DOR or Doom tokens. Surge! Diana sealed (with Patrice's help). Gloria sailed into her second side of Another Dimension. Harvey lost all his clue tokens and crawled into his second area of the Abyss.
The next Mythos could bring the end either by opening the DOR or dropping a gate at the Woods or Unvisited Isle which had never opened. The three sealed gates were all in Innsmouth. Surge! It looked good! Gloria and Harvey returned, closed and sealed (both with Patrice's help using all her clue tokens and bringing her down to 1 Sanity and 1 Stamina.)
We could not have won without the healing stone. Harvey had 3 seals for first citizen. (The doddering Harvey survived two stints in the Innsmouth Jail.) But we both agreed that without (the failed) Patrice (even watered down) we could not have won. She helped in sealing at least 4 gates. (I'll probably have to water her down even more.) There were also a lot more bumps and surges than I expected (with 3 bumps and 5 surges) with all the gates available. The game went 19 Mythos phases. Neither game had a rumor (in 33 total Mythos phases) which also helped a lot.
*Survivors are those investigators who have not been devoured in prior games. Some survive because they are so helpfull (Patrice, Leo, Mandy). Some survive because they are never picked (Sister, Dexter) or rarely picked (Diana, Dr Vincent, Gloria).
.
I really feel sorry for the Ancients Ones.
After all they've faced all sorts of overwhelming cosmic trials for a thousand million years and now, so easily always taken down by 3 young women and a girl-child.
Now that's thinking out of the box! They'd beat her though. She does need other investigators to pass off her rain of clues to.