Again, you guys seem to be missing the point. It's all sweet and dandy that you don't worry about cheaters or that it can be overriden by buying additional, non-FFG tools, but FFG shouldn't have let it happen in the first place and that's the gripe here. X-Wing doesn't have such design flaws and because of that it's much harder to cheat there and, by extension, it's more suited for competitive, fair play.
My point is - having to find a work-around, buy additional accessories or give up on your hopes for fair play SLASH lower your expectations is a big mistake on game developer's part. Now don't get me wrong - I am not trying to bash your precious game and ruin your fun - I am just as hyped for the game as you are (and I still have to wait for Wave 1 to reach Poland!) and I can't wait to spend a lot of my expendable income on the miniatures, but I believe I am allowed to make constructive criticism which, in this case, seems to be right, because when compared to X-Wing Armada is noticably much more vulnerable to exploits and that's what OP was talking about, that's all.
P.s. - I know cheaters will always find a way and no game is cheat-proof, but they should try as much as possible to make it as hard as it gets for cheaters to discourage them. Some games are harder to cheat in, others are easier - a good product should be in the first category.
Personally, I think cheating is such a non-issue that I'm actually more concerned about Armada's lack of utility in a zombie apocalypse or home invasion. The VSD might double as a very crude bludgeoning instrument in a pinch, but the other ships are utterly useless. And don't get me started on the fighters.
Because honestly, I think the apocalypse will happen before I encounter a cheater. And if I were to encounter one, he's going to cheat no matter what the game is like. So why care?