Dace and the Boneheads.
So I just got into S&V. Have a HWK, MW, Scyk mad 2 SV to play with. Came up with a pretty straight forward list hence the name.
Dace Bonearm — HWK-290 23
Predator 3
Ion Cannon Turret 5
Recon Specialist 3
Engine Upgrade 4
Moldy Crow 3
Ship Total: 41
Hired Gun — Y-Wing 20
Ion Cannon Turret 5
Unhinged Astromech 1
BTL-A4 Y-Wing 0
Ship Total: 26
Binayre Pirate — Z-95 Headhunter 12
Concussion Missiles 4
Ship Total: 16
Binayre Pirate — Z-95 Headhunter 12
Concussion Missiles 4
Ship Total: 16
99 points.
Several things I wonder about..
Lots of points on a HWK! General idea was that he could build up a focus stack pre engagement and then be able to boost for position without resorting to naked dice. I'm unsure about predator though. Perhaps VI would be better?
The Y wing maybe not worth the higher PS but with the title at least generics will find it harder to dodge his arc. The second Ion is to give options when triggering Dace ability but the more I think about it, switching to Blaster turret with R4 Argo in place of the Unhinged might be more potent?
The missiles on the Z's. Just spending points really but would give the Z's a nasty bite before they get taken out and encourage opponent to not just ignore them iin favour of Dace.
Thoughts and suggestions?
Edited by kopmcginty