Necromunda Today!

By Jephkay, in Dark Heresy

We're missing a player this week (and likely next week, too...) so I decided to convert all of Necromunda to Dark Heresy . It works out okay, especially for Scum, Guardsmen and Assassins, Psyker and Cleric are a bit iffy, and Battle Sister doesn't work at all (I do not think anyone believes anything that strongly in the Underhive). I may end up writing all new careers, but that seems unlikely. Perhaps Wyrd should be a new career?

Most Hivers - Hive World

Nobles - Noble Born

Outlanders - Feral, with modifications

Guilders - Hive World, with modifications

The other DH Home Worlds are possible, but some justification should be offered for playing a Void Born or Forge Worlder in this fairly closed setting.

Then a characteristic mod or skill by house, with the Spire Houses being obvious fakery, since we know next to nothing about them. I'm still working out the skills, but the choice of characteristic mod is shown below.

Catallus +5 Will Power
Cawdor + 5 Weapon Skill
Delaque + 5 Ballistic Skill
Escher +5 Agility
Goliath +5 Strength
Greim +5 Intelligence
Helmawr +5 Fellowship
Ko’iron +5 Strength
Orlock +5 Ballistic Skill
Ran Lo +5 Toughness
Ty +5 Ballistic Skill
Ulanti +5 Weapon Skill
Van Saar +5 Intelligence

Then it's off to the races, but I do not seem to have a plotline for today and next week... so I suppose I'll fake that too.