Where is the Skipray Blastboat?!? (Oh yeah and the Gunboat too)

By GrimmyV, in X-Wing

Where is the GAT-12? This should be a no brained for a good utility large ship for Imperial and Scum that can take on huge ships.

Attack 2 (turret)

Agility 2

Hull 5

Shield 4

Focus, target lock

Cannon, cannon, system, torp, missile, crew

Comes with Heavy Ion Cannons, a double cannon slot upgrade, causes two ion tokens and one damage

Mara Jade as Imperial ace.

See that's not too hard! Now make it and give it some cool pilots and cards. I'm beginning to think FFG doesn't like any ship with 'boat' in the name.

actually i think Imperials are lacking a small utility support ship not another big one ;)

Well, in that case:

TIE Scout ('small' ship, if Kwing and Punisher are small)

Attack 2

Agility 1

Hull 6

Shields 2

Focus, TL

System, system, Crew, Crew

Ps 7 pilot: reveal any one enemy dial once per turn at beginning of activation.

Ps 5 pilot: take one focus or evade token from any ship and give it to any other ship at the beginning of combat

Ps 3 pilot: cause one ship in your arc range 1-3 to have -1 agility at beginning of combat

Ps 1 generic: nothing!

Open to suggestions about pilot skills and names. Ps1 at 18 points? 20?

The skipray would be an awesome ship for xwing. Definitely one of my top favorite SW ships. Though for the stats, I'd probably say it's evade should be 1, total hp 10, and maybe give it boost along with target lock and focus.

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

What does the scout tread on? You haven't seen the dial! It's a small base with two (!) system slots, and two crew. No other small ship has two crew, and no other ship period has multiple systems. I don't think it will replace the shuttle since there's no cannon slot, and it's not a bomber or ordinance carrier. It's not a fighter like any of the other imperial small bases. And it's definately not stepping on decimators or firesprays. I don't get that comment, unless you are just against all new ships.

And if you don't like the pilot skills please pick some different ones, I just thought of those in a few minutes trying to fill out four cards.

I think they will stay with TIEs for empire, and they do already have their super heavy bomber, so the Skipray should be for scum only. Or that's likely how FFG probably is reasoning.

Other than that an agility of 2 is probably too much or would induce the ship to be too expensive. The rest of the stats seem on point the heavy ion cannon also is a nice idea.

I would make it cost 7, take two slots and be able to fire at any range. Additionally it would do 2 damage a gainst large ships (or it should do 2 danage as long as the target had at least 1 shield left)

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Now THERE'S a poster with a serious lack of imagination. Try this:

XG-1 "Star Wing" Assault Gunboat

Attack: 2

Agility: 2

Hull: 4

Shields: 3

Faction: Imperial

Actions: Target Lock, Focus, Barrel Roll

Upgrade Slots: Cannon, Systems, Missile, Missile

Notes: Small base. Dial has the Segnor's Loop manuever.

GAT-12 Skipray Blastboat

Attack: 2 (turret)

Agility: 1

Hull: 4

Shields: 6

Faction: Imperial/Scum & Villany

Actions: Target Lock, Focus, Jam

Upgrade Slots: Cannon, Systems, Crew, Missile

Notes: Large Base

Both ships come with a new Systems Upgrade card:

Linked Weapons Array: "If this ship is equipped with an Ion Cannon, you may perform a secondary weapon attack after a SUCCESSFUL primary weapon attack."

Alternatively, for the Skipray, you could:

GAT-12 Skipray Blastboat (version 2)

Attack 3 - PRIMARY ION

Agility 1

Hull 4

Shields 6

Faction: Imperial/Scum & Villany

Actions: Target Lock, Focus, Jam

Upgrade Slots: Turret, Systems, Crew, Missile

Notes: Large Base. Primary weapon is also an Ion weapon - if this attack hits, deal one damage andan ion token, then cancel all dice results.

Now, that took all of quarter of an hour to create two ships with interesting abilities and potential that also offer something different to the existing ships in the relevant factions. Unpriced, of course (because it took quarter of an hour to setch out a basic concept and would obviously require balancing, playtesting andtweaking to come up with an accurate price), but I'd ENVISAGE the XG-1 coming in at aroundthe X-Wing mark naked and the GAT-12 at around the Outer RIm Smuggler mark naked.

Now, if a random forum poster can come up with a fluffy, unique concept for the ships in 15 minutes, what do you think the actual designers could do with their experience and plenty of time on their hands?

Edited by FTS Gecko

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Now THERE'S a poster with a serious lack of imagination.

Not to mention, the idea that ships even have turf that shouldn't be tread on by other ships that are too similar is nonsense in the first place.

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Now THERE'S a poster with a serious lack of imagination.

Not to mention, the idea that ships even have turf that shouldn't be tread on by other ships that are too similar is nonsense in the first place.

X-Wing, meet B-wing. Now GTFO.

Too soon?

I don't think any of the above ship proposals will cause other ships to sit on the shelf, though. The gunboat is very needed on the IMP side, and the Scout and Skipray can definately help out the empire and scum while not displacing anything else; shuttles and Iggy are pretty safe as far as I can see.

The TIE Scout would be a great way to add a new action type:

Sensor Ping. Action: Assign a Ping token to one enemy ship within your arc at range 1-3.

Ping Token rule supplement: When you make an attack against a ship with at least one Ping token assigned to it, you may reroll up to 2 defensive dice.

Yeah. take for example the tie punisher, which is totally unique, and fulfills a completely different role than other ships (*cough* tie bomber* cough).

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Yeah. take for example the tie punisher, which is totally unique, and fulfills a completely different role than other ships (*cough* tie bomber* cough).

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Well, to be perfectly fair.... ohwait, no,you're right, the TIE Punisher even LOOKS like someone welded two TIE Bombers together!

Yeah. take for example the tie punisher, which is totally unique, and fulfills a completely different role than other ships (*cough* tie bomber* cough).

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Well, to be perfectly fair.... ohwait, no,you're right, the TIE Punisher even LOOKS like someone welded two TIE Bombers together!

Just Two? Looks like a bomber pilot was overcompensating for something. Probably just jealous of the Scimitar bomber. Cockpit envy.

It's comfirmed to release with half life 3.

As far as I know those ships are still stuck in the ugly tree.

The K-wing fell out though so you never know your luck :)

It's comfirmed to release with half life 3.

:( To this day, half life 2 is the best FPS ever made imho. I would rather replay half life than any other FPS. Everything seems to have gone towards rah-rah military pseudo-realism. Blaah. Bring back the glory days of half life, unreal, doom, and jedi outcast/academy! /offtopicrant

The Skipray would be a great addition. At exactly twice the length of an X-Wing, I think it could go either as a small- or large-based ship (I think Mel & Gosric both sell theirs as small? Not sure). It's always been one of my favorites from the Rise of the Empire/Rebellion era.

It also opens up an interesting possibility, and that is that it could legitimately be used in all three factions without having to create any weird titles or bending the rules or the fluff too egregiously.

Neither ship offers enough mechanically distinct to make it worth adding without also treading too heavily on the turf off other existing ships

Now THERE'S a poster with a serious lack of imagination.

Not to mention, the idea that ships even have turf that shouldn't be tread on by other ships that are too similar is nonsense in the first place.

I disagree. All ships should have their own niche.

RE: Tie Scout

I've seen this ship mentioned before, especially with the dual systems slots. Now...maybe I'm missing a serious combo, but....

The TIE Scout is mainly a support ship. 2 Attack makes sense, however....what value could a 2 attack ship get out of dual sensors?

Acc Corrector

Advanced Sensors

Fire Control System

Enhanced Scopes

Sensor Jammer

So...I guess you could throw a couple combo's together like FCS/Sensor Jammer, or Acc Corrector/Adv Sensors, but being that it has 2 attack and no secondary weapon slots, you're spending a lot of points to buff a weak attack. As much as the 2 sensor slots sounds cool, I don't really see it mattering much on a small ship.

RE: Tie Scout

I've seen this ship mentioned before, especially with the dual systems slots. Now...maybe I'm missing a serious combo, but....

The TIE Scout is mainly a support ship. 2 Attack makes sense, however....what value could a 2 attack ship get out of dual sensors?

Acc Corrector

Advanced Sensors

Fire Control System

Enhanced Scopes

Sensor Jammer

So...I guess you could throw a couple combo's together like FCS/Sensor Jammer, or Acc Corrector/Adv Sensors, but being that it has 2 attack and no secondary weapon slots, you're spending a lot of points to buff a weak attack. As much as the 2 sensor slots sounds cool, I don't really see it mattering much on a small ship.

Exactly. And actually kind of boring. Who really wants that kind of ship?

Also redundantly obvious upgrade thingie: two sensors. It's like two astromechs. Meh. Two cannons was and is silly too.

We need an imp ship that seriously puts the hurt into ARC DODGinG fat turrets. That's what we need.

RE: Tie Scout

I've seen this ship mentioned before, especially with the dual systems slots. Now...maybe I'm missing a serious combo, but....

The TIE Scout is mainly a support ship. 2 Attack makes sense, however....what value could a 2 attack ship get out of dual sensors?

Acc Corrector

Advanced Sensors

Fire Control System

Enhanced Scopes

Sensor Jammer

So...I guess you could throw a couple combo's together like FCS/Sensor Jammer, or Acc Corrector/Adv Sensors, but being that it has 2 attack and no secondary weapon slots, you're spending a lot of points to buff a weak attack. As much as the 2 sensor slots sounds cool, I don't really see it mattering much on a small ship.

Exactly. And actually kind of boring. Who really wants that kind of ship?

Also redundantly obvious upgrade thingie: two sensors. It's like two astromechs. Meh. Two cannons was and is silly too.

We need an imp ship that seriously puts the hurt into ARC DODGinG fat turrets. That's what we need.

Double System slot is more of a fluff thing, but here goes:

Advanced Sensor Suite (System x 2 upgrade)

Any enemy ship within range 3 of this ship loses one agility this combat round if it used a BR or Boost action during Activation.

6 points

Your welcome.

Might start seeing more Daredevil after this upgrade.