Alright first things first.. We can't seem to find it in the book. If you get enough Advantage on a roll, can you use it to crit multiple times? (Inflict critical wounds or activate a weapons ability that is.)
Second, does anyone use Minis in their campaigns? Like just for visuals of the current battlefields or cities? If so, what all are there? I own a lot of the WOTC minis, but there is only like one Cerean in the entire set.. My Cerean player feels cheated. Alternatives to 'weirdies' like that?
Third, can someone please explain Linked and Autofire? (I just want to make sure I understand it correctly, as it seems grossly OPed)
Fourth, how does one come up with stats for some of the creatures (ex. We are doing a mission on Ryloth and I am creating a Gutkurr, Doashim, and Lylek. How do I scale them to my players, or does that even matter?)
Thank you!
Few Questions For Fellow GMs / Rulings
Alright first things first.. We can't seem to find it in the book. If you get enough Advantage on a roll, can you use it to crit multiple times? (Inflict critical wounds or activate a weapons ability that is.)
Second, does anyone use Minis in their campaigns? Like just for visuals of the current battlefields or cities? If so, what all are there? I own a lot of the WOTC minis, but there is only like one Cerean in the entire set.. My Cerean player feels cheated. Alternatives to 'weirdies' like that?
Third, can someone please explain Linked and Autofire? (I just want to make sure I understand it correctly, as it seems grossly OPed)
Linked: I hit, and can spend 2 advantage to hit again for same damage., can be activated as many times as the quality number allows, spending advantage each time.
Auto: increase difficulty, announce targets, roll, may add additional hits same as linked.
In both cases the hits don't stack. So if I hit for 5 damage and activate 2 additional hits, its three damage 5 hits, not one damage 15 hit. Soak ect is factored into each one.
Fourth, how does one come up with stats for some of the creatures (ex. We are doing a mission on Ryloth and I am creating a Gutkurr, Doashim, and Lylek. How do I scale them to my players, or does that even matter?)
You just make it based on the players and adventure requirements. There is no system for making npcs, its just abouts needs roles and the narrative.
Ghostofman did a great job explaining but I can add that the Critical Injury rules you seek are in Edge Core p206, continued from item 6 of the previous page.
One more thing, on each hit from autofire, or linked, or even two weapon combat, you can roll a separate crit roll for additional hits. Provided you had sufficient Advantages and/or Triumphs to activate the multiple hits as well as criticals.
And yes, autofire is viewed by many as OPed, particularly when combined with Jury Rigged.
Quick question, would you allow hitting multiple targets with auto-fire? Or just the same target? Previously I would have said yes, but with the introduction of spitfire I would say no now.
Per RAW you already can. It increases difficulty by one and you have to target the hardest target.
So the difference between split fire and autofire;
Auto fire
-call shot before you make it
-use highest target difficulty
Spitfire
-doesn't have to call it before
-Uses default range difficulty, then auto hits any target within range?
Seems kinda off
Spitfire is a 20 (25?) point talent so I expect it to be pretty good. Regular linked or two weapons just allows you to hit the same target again.
So the difference between split fire and autofire;
Auto fire
-call shot before you make it
-use highest target difficulty
Spitfire
-doesn't have to call it before
-Uses default range difficulty, then auto hits any target within range?
Seems kinda off
As noted, Spitfire costs a PC 75 xp to obtain.
You're also going to be limited by Range(L) weapons in both range, damage, and total number of hits.
Plus, Autofire is a weapon effect that can be Jury Rigged down to 1 Advantage. Two Weapon combat checks aren't a weapon effect, and can't be.
Forgot as well, Spitfire doesn't reduce the two weapon combat check Difficulty, a PC needs Guns Blazing from that tree to do that, for another 20 xp.
So playing that out, the PC that wants to power game it.
They use a standard single shot Range(L) pistol for their primary weapon and an Autofire pistol as their second. If they have the two talents for 90 xp, they have managed to avoid a couple Difficulty dice as compared to someone just firing an Autofire weapon, but that's really about it in the end. They still have to have a pair of Advantages for each additional hit they want to land with the Autofire pistol.
A different spec, like BH Gadgeteer for the same xp can have an Autofire weapon Jury Rigged to trip Autofire one one Advantage, as well as, a Dedication bonus, which means a higher Agility, and Deadly Accuracy.
So RAW, Spitfire is good, but it's really more cinematically good than actually world beating mechanically good.
Edited by 2P51Spitfire
-doesn't have to call it before
-Uses default range difficulty, then auto hits any target within range?
No.
You make a combined weapons check, so two pistols, with an increased difficulty. Make the check, Spend 2 Advantage to activate a hit from the second weapon. After all that, THEN you can use Spitfire to say the second shot hits another target in range.
It does not "auto hit" and is only at default difficulty if you use a talent like guns blazing.
So the difference is:
Autofire:
-Have weapon equipped
-Increase Difficulty by ♦ to fire in auto mode.
-Announce if you wish to attack multiple targets
-Must use highest difficulty.
-After a successful hit, spend 2 Advantage to activate additional hits. May multi-activate with sufficient advantage.
Spitfire:
-Have 2 weapons equipped.
-Announce you are firing both.
-Increase Difficulty by ♦ to fire both. This can be further effected if his skill ranks or check difficulties between the weapons are different as the worst of each must be used.
-After a successful hit, spend 2 advantage to hit a second target in range instead of the primary a second time.
So there is some balance there.
Autofire requires one weapon, hand, and maneuver to draw it.
Requires no talents.
Has an increased difficulty, based on the highest.
Can hit as many times as you have advantage.
Spitfire requires two weapons, hands, and maneuvers to draw
Requires a bottom tier talent (so minimum 75XP to get there).
Has an increased difficulty.
Can hit 2 targets once each. That's it.
Just to add (and I could be wrong): but I think the Linked quality is only limited to ship weapons.
Just to add (and I could be wrong): but I think the Linked quality is only limited to ship weapons.
Nope, but it is pretty uncommon on personal weapons.Just to add (and I could be wrong): but I think the Linked quality is only limited to ship weapons.
Oh? Good to know. I've yet to encounter a Linked handheld weapon in EotE. AoR maybe?
Yeah, Stay on Target iirc.
Electrostaff, double bladed lightsaber.
No.Spitfire
-doesn't have to call it before
-Uses default range difficulty, then auto hits any target within range?
You make a combined weapons check, so two pistols, with an increased difficulty. Make the check, Spend 2 Advantage to activate a hit from the second weapon. After all that, THEN you can use Spitfire to say the second shot hits another target in range.
It does not "auto hit" and is only at default difficulty if you use a talent like guns blazing.
So the difference is:
Autofire:
-Have weapon equipped
-Increase Difficulty by ♦ to fire in auto mode.
-Announce if you wish to attack multiple targets
-Must use highest difficulty.
-After a successful hit, spend 2 Advantage to activate additional hits. May multi-activate with sufficient advantage.
Spitfire:
-Have 2 weapons equipped.
-Announce you are firing both.
-Increase Difficulty by ♦ to fire both. This can be further effected if his skill ranks or check difficulties between the weapons are different as the worst of each must be used.
-After a successful hit, spend 2 advantage to hit a second target in range instead of the primary a second time.
So there is some balance there.
Autofire requires one weapon, hand, and maneuver to draw it.
Requires no talents.
Has an increased difficulty, based on the highest.
Can hit as many times as you have advantage.
Spitfire requires two weapons, hands, and maneuvers to draw
Requires a bottom tier talent (so minimum 75XP to get there).
Has an increased difficulty.
Can hit 2 targets once each. That's it.
My main concern is using this to bypass adversary talent by first hitting a minion at base difficulty then declaring the 2nd hit is on the nemesis which now doesn't consider his adversary 2 defense bonus.
Spitfire becomes even easier to potentially abuse with Guns Blazing. Im not worried, just suprised it wasn't seen as a problem.
A nemesis could just use squad/squadrons rules an pass any hits off to another minion.
My main concern is using this to bypass adversary talent by first hitting a minion at base difficulty then declaring the 2nd hit is on the nemesis which now doesn't consider his adversary 2 defense bonus.
Spitfire becomes even easier to potentially abuse with Guns Blazing. Im not worried, just suprised it wasn't seen as a problem.
Easily corrected with Imperial Valor, additional soak, reflect, extra WT, taking away a pistol, making the other guys in the room harder to hit, making everyone hard to hit, stun grenades to dish out ST...
Even then, bypassing adversary isn't that big a deal. Adversary isn't some kind of "Now this guy can Solos the party" talent, it just makes the guy marginally harder to hit and makes Despair possible. Honestly, adding additional dice will have a greater impact than upgrading.