My 1st Armada tournament list.

By rapatpamp, in Star Wars: Armada Fleet Builds

Assault Frigate Mark II B - 72

Gallant Haven - 8

Expanded Hanger Bay - 5

General Dodonna - 20

Enhanced Armament - 10

Raymus Antilles - 7

Can activate all Y-wings if needed every turn. Adds to broadside firepower.

CR90 Corvette A - 44

XX-9 Turbolasers - 5

Dodonna's Pride - 6

Able to deal 1 face-up if needed or 2 if lucky with turbolasers + Dodonna I get to choose upto 2 damage.

CR90 Corvette A - 44

XX-9 Turbolasers - 5

Jaina's Light - 2

Able to ignore terrain to get better shots + turbolasers with Dodonna.

Y-wing Squadron x6 - 60

Either deal with them or they can shred ships + Haven makes them harder to kill.

Precision Strike

Dangerous Territory

Hyperspace Assault

Total - 288

I should underbid everytime (hopefully) and make my opponent choose my objectives. The only thing I'm not too sure about is Y-wings or switch to 5x X-wings. With the Y-wings + Gallant Haven I can activate them every turn, thanks to Raymus, if need be. Having 5 hull is good especially with Haven around. Now this forces my opponent to either go after them and having a harder time killing them or letting a bunch of bombers run free. I also figure each Y-wing is worth 10 vs X-wing at 13. I think alot of games may come down to fighter points.

I picked objectives that seems reasonable, getting extra fire tokens, ignoring terrain plus the fact that my opponent must go to terrain to get the points and I get to choose the damage if it's an asteroid, and with Hyperspace Assault I can keep maybe 2 Y-wings + Dodonna's Pride ready to strike. Also having objective tokens and faster ships I should be able to outscore my opponent.

Anyway it's kind of a suicide list and I'll be trying it tomorrow, I'll post some results.

Any changes welcomed :)

Edited by rapatpamp

personally, I have never seen xx-9s being worth it. General D's ability is strong, but imo it's not worth dumping 10 more points onto.

D's pride is better on a CR-90B. The chances of reliably getting a blue crit on just one die are really low. The stock CR-90A is a very solid ship as is.

If taking Ys, for whatever reason, you basically need flight controllers. Gallant Haven can't afford to stick around for more than 1/2 rounds and Ys can't protect it from any sort of bomber (heavy), so you at least need to be tossing 3 anti-squadron dice. The anti-squad capability of the list is very weak, otherwise. Would recommend X-wings, they're quite fun! (but definitely add one more, up to 6)

Edited by ficklegreendice