Assault Frigate Mark II B - 72
Gallant Haven - 8
Expanded Hanger Bay - 5
General Dodonna - 20
Enhanced Armament - 10
Raymus Antilles - 7
Can activate all Y-wings if needed every turn. Adds to broadside firepower.
CR90 Corvette A - 44
XX-9 Turbolasers - 5
Dodonna's Pride - 6
Able to deal 1 face-up if needed or 2 if lucky with turbolasers + Dodonna I get to choose upto 2 damage.
CR90 Corvette A - 44
XX-9 Turbolasers - 5
Jaina's Light - 2
Able to ignore terrain to get better shots + turbolasers with Dodonna.
Y-wing Squadron x6 - 60
Either deal with them or they can shred ships + Haven makes them harder to kill.
Precision Strike
Dangerous Territory
Hyperspace Assault
Total - 288
I should underbid everytime (hopefully) and make my opponent choose my objectives. The only thing I'm not too sure about is Y-wings or switch to 5x X-wings. With the Y-wings + Gallant Haven I can activate them every turn, thanks to Raymus, if need be. Having 5 hull is good especially with Haven around. Now this forces my opponent to either go after them and having a harder time killing them or letting a bunch of bombers run free. I also figure each Y-wing is worth 10 vs X-wing at 13. I think alot of games may come down to fighter points.
I picked objectives that seems reasonable, getting extra fire tokens, ignoring terrain plus the fact that my opponent must go to terrain to get the points and I get to choose the damage if it's an asteroid, and with Hyperspace Assault I can keep maybe 2 Y-wings + Dodonna's Pride ready to strike. Also having objective tokens and faster ships I should be able to outscore my opponent.
Anyway it's kind of a suicide list and I'll be trying it tomorrow, I'll post some results.
Any changes welcomed ![]()