Maybe this has been addressed on the boards before; my searches came up empty but I may've just missed it. Nonetheless...
I've been looking into the beast-riding rules, particularly at the two new rider maneuvers, "Climb or Jump" and "Push", from page 82 of Stay On Target.
The big problem with Climb or Jump is that, well, the text says it's available for mounts that have the Climb ability, and none of the creatures listed in the book here have the Climb ability. Not even the veractyl, whose two iconic abilities are gliding and climbing up sheer cliffs, or the narglatch, which is basically a big panther. I also find it hard to believe that the kybuck and lava-flea don't have the ability to vault over virtually anything in their way; the latter has a special ability to add two boosts to athletics checks to jump, but apparently it can't make use of this while you're riding it.
Push works fine for the creatures that have it, but some creatures that reasonably ought to be able to crash through things lack Trampling Hooves -- particularly the classic Bantha, who can apparently ram into enemies with his horns, but can't crash through a wall. I could also see a large sea creature pushing objects around, even if it lacks, y'know, legs.
Edited by Darth Pseudonym