Hey all,
So I'm currently working on a small, but hopefully fun, module for RtL (and maybe SoB depending on the interactions) involving a new set of outdoor encounters called Ruins. Below is a minor, and brief, explanation and is not exhaustive so I may be leaving some things out intentionally/unintentionally.
Name : The Ruins of Terrinoth
The What?: 9 alternate outdoor encounters that the Heroes can decide to go on. They are intended to be the outdoor encounter equivalent of Rumors would be the best way to put it I guess.
The How? : As in, how do they work. When traveling down a trail in Terrinoth that requires you to roll more than one dice for an encounter, you can have a chance at discovering a Ruins. You roll the dice as normal for the trail, but if the dice you roll come up the same (so for example on a red trail that has you roll 2 dice, both would have to roll a blank) then you have found the Ruin. The dice facing works backwards than the norm, except for yellow trails. So Green you need Enhancement, Yellow remains surges, and Red would be blanks.
If your roll comes up with all dice the same, then you can choose to pull one of three Ruins cards for that color. Once you have done the Enounter, the card is removed from the game.
The Levels: I'm trying to make the levels as widely varied as possible. They will definitely be bigger than normal encounters, might have puzzles for the heroes to solve or some out of the norm ideas attached to them. One thing for certain is that to use the Ruins module, you will need to have a copy of each expansion, especially ToI since the tiles that connect outdoor to indoor tiles will be key. I've already got one Ruins encounter designed that uses something from every expansion. A level for Green might be as easy as figuring out how to cross over a bridge, with the Heroes trying to solve how to get across while the OL uses Threat to cause changes on the map to block them. On the other hand a level for Red might involve the heroes having to split up to go one on one against a Named monster.
What I'm looking for: I've got ideas for level, but I wanted to put it out there and see what people would think would make good encounters based on this idea. Either post it here or add me as a friend and send me a message.
Once I have levels made, I will also be asking for play testers as well. I definitely want to test these to make them as enjoyable as possible. You won't need to be actively running a Descent RtL campaign to test them, you can use the rules for starting at a higher campaign level found in the RtL rulebook (with some slight modifications, since those rules are ridiculous for the OL).